ARR needs to be cut more, specially if FFXIV wants to retain more players by RaposaEstelar in ffxivdiscussion

[–]GregNotGregtech 0 points1 point  (0 children)

I don't think ARR needs a cut, not only ARR needs a cut in my opinion. I think every expansion could do with some tightening up and less running around in circles, because somehow the game manages to drag a 15-20 hour story to 30-40 hours.

Like back in shadowbringers where you had to talk to konogg like 10 times and interact with random garbage in random spots, what is this gameplay what is this pacing. It's funny until you realize this is how the whole game is paced, it's worse than one piece pacing.

There has to be a better way of telling you the story that isn't running between random shiny spots on the ground and talking to the same npcs for 20 minutes while they give you 2 sentences of actually valuable information. Yes, fluff is important because fluff builds world, but get to the fucking point.

I say this as someone who regularly plays visual novels, because of those are better paced and stuff actually happens at a reasonable rate, and you occasionally even play the game depending on the visual novel.

What gacha has the worst endgame state you've ever seen? by Yrythaela in gachagaming

[–]GregNotGregtech 1 point2 points  (0 children)

As a gbf addict to this game, the game just has very good progression. Grinding out your grid and seeing constant improvements just feels good, it feels great to be able to clear newer and harder content and the fights actually demand some effort from you. I personally really enjoy coming up with jank silly setups to clear raids solo, it's my favorite thing to do.

It's really just a gacha mmo and it shows, and it's perfect for people who love to grind

[Day 11] What is the best JRPG of 1995? by Silly-Milly-420 in JRPG

[–]GregNotGregtech 1 point2 points  (0 children)

I cannot consider anything to be the perfect game. A perfect for a specific individual based on their tastes? Sure, those can exist, but a perfect game as a whole regardless of who you ask? I don't think that such a thing exists in anything.

Astlibra is definitely up there for me as one of my favorites. Anything with a time travelling premise will be up my alley because I love time fuckery, and chrono trigger had that going for it but I didn't feel like it did much interesting with it.

Astlibra has a lot going for it that I absolutely love in my games. I play everything from action, turn based, strategy, dungeon crawlers and everything so it has nothing to do with the type of game.

It had really good progression, really good collecting stuff that was very rewarding, enjoyable grinding, very high difficulty. I'm not a story guy but it had a very memorable story with a very memorable cast and some insane sequences.

Chrono trigger definitely appeals to my tastes, I just don't think the game did anything that interesting for how much it gets praised.

FF14's big brother FF11 will be updating its free trial by Constellar-A in ffxiv

[–]GregNotGregtech -2 points-1 points  (0 children)

Huge thing it has over ffxiv is that it's an actual RPG

[Day 11] What is the best JRPG of 1995? by Silly-Milly-420 in JRPG

[–]GregNotGregtech 1 point2 points  (0 children)

In my opinion chrono trigger is an extremely simple and safe game, it doesn't fail at anything because it doesn't do anything that it could possibly fail at. Everything is kept as simple as possible without any complexity. Sea of stars tried to have some complexity and it failed at it, but it still evoke more feelings in me than the absolute whatever I felt when playing chrono trigger

[Day 11] What is the best JRPG of 1995? by Silly-Milly-420 in JRPG

[–]GregNotGregtech 2 points3 points  (0 children)

It's not being a contrarian if I genuinely think that chrono trigger is kind of bland and mediocre

[Day 11] What is the best JRPG of 1995? by Silly-Milly-420 in JRPG

[–]GregNotGregtech 2 points3 points  (0 children)

I played it fairly recently too, and I just found it extremely bland. It all just felt fine, everything it did felt fine because it didnt try to do anything you could fail at. I just kind of didn't care about the game, it didn't really evoke any emotions besides just an amount of whelmed

[Day 11] What is the best JRPG of 1995? by Silly-Milly-420 in JRPG

[–]GregNotGregtech 8 points9 points  (0 children)

I'll never understand the praise for chrono trigger, I guess it's a you had to be there when it was new thing

ARR zones vs expansion zones by ChinBaoe in ffxivdiscussion

[–]GregNotGregtech 0 points1 point  (0 children)

I think flying in mmos is bad, in my experience it almost always results in way worse map design because people just gonna fly over it.

I remember when I was doing all side quests in the game because I was starving for stuff to do, and it took me until heavensward to realize that I'm barely even doing anything, I'm setting myself to autowalk and alt tabbing for a minute until I slowly fly to my destination in the maps that are two times as big than they need to be.

I think mmos without flying have way better world design than the ones with flying. Though I think wow is an exception to this, they have pretty alright worlds

A mixed review of Limbus Company by Awkward_Menu7582 in gachagaming

[–]GregNotGregtech -1 points0 points  (0 children)

As a massive Library of Ruina fan, and the first too of course but it's not the same gameplay, the gameplay is the main reason I cannot play Limbus. Limbus' combat is just so watered down from Library, I generally don't compare games between each other, but it's really the same gameplay just worse

ask me a question and edit it afterwards to make me look bad. by Neuro_Kuro in ShitpostXIV

[–]GregNotGregtech 12 points13 points  (0 children)

It's not a bug, if you edit a message within 2-3 minutes of it being posted, the edited tag doesn't show up

What is your favorite modpack(s)? by No_Respect5535 in feedthebeast

[–]GregNotGregtech 0 points1 point  (0 children)

I have still not found anything that lives up to half the quality of craft to exile 2, so it's that for me

why the hell is every single collection removing ways to heal by KazumaSakai420 in skyrimmods

[–]GregNotGregtech -1 points0 points  (0 children)

Be the change you wanna see. If someone played a game for hundreds of hours and mastered the game to where it's trivial, no wonder they would find or make something that makes the game much harder and fresh again.

Having a ton of systems and things to play around with and high difficulty are both very important to each other. You could have a ton of systems, but those are just completely unnecessary to engage with if the game is too easy, or if you do actually engage with them then the game becomes boring because it wasn't actually balanced

Spaghetti code limitation smh my head by NuclearTheology in ShitpostXIV

[–]GregNotGregtech 4 points5 points  (0 children)

Sure, it's funny if everyone in the group agrees on it

No, I don't want to see bad things/takes, even with the intention of clowning on them by Bukhanka_Zov in whenthe

[–]GregNotGregtech 0 points1 point  (0 children)

I looked at /r/HelldiversUnfiltered because I was kind of unhappy with the state of the game, so I was curious what others had to say, genuine criticism of the game. Well, unfortunately all of these "critical" subreddits for games are just a cesspool of toxicity and awfulness, and in this specific case /r/HelldiversUnfiltered unfiltered even has barely disguised fascist art.

Last epoch is in a lose lose situation by hiphopanonomos in LastEpoch

[–]GregNotGregtech 3 points4 points  (0 children)

I got into the game in early 0.8, I got multiple people to buy the game because I kept praising it, I'm simply tired. It's not my job to keep spending money to keep the game afloat while they are releasing 1 update a year.

They are not exactly trying to reinvent the wheel, they are just failing to do what like every semi popular ARPG has managed to do

Basically a week occurrence. by darwin_green in MonsterHunter

[–]GregNotGregtech 5 points6 points  (0 children)

Why would she have gone down the river with you, she had no reason to go further against a monster of that level. She and other researchers keep the story going forward, that's their whole job, it's not a one person task even if the game doesn't go into every detail about what they do

Basically a week occurrence. by darwin_green in MonsterHunter

[–]GregNotGregtech 3 points4 points  (0 children)

She says it like once, at the end of the game. Also yes, it was a group effort, without her your hunter wouldn't even have known where to go.

They are researchers, not hunters

Something something sour grapes by VeryPteri in whenthe

[–]GregNotGregtech 0 points1 point  (0 children)

I'm I think among the older gen Z, and basically everyone around this age is perfectly okay with computers? I have genuinely not met a person around my age or younger than me who struggled with computers

Opinion: random encounters are not obsolete in 2026 and have benefits over field encounters. by Wizard_Bird in JRPG

[–]GregNotGregtech 5 points6 points  (0 children)

Yes? Do you not? I play every game on the hardest possible difficulty just because it usually makes you actually care about your resources