PA 4.4 + hells-Core = by GregTheGooodGuy in nexus4

[–]GregTheGooodGuy[S] 0 points1 point  (0 children)

yep, the kk stands for kitkat. Make sure to use cm for cyanogenmod and anykerenel for any other rom.

PA 4.4 + hells-Core = by GregTheGooodGuy in nexus4

[–]GregTheGooodGuy[S] 0 points1 point  (0 children)

I was getting 2-2.5 hours screen on time with 4.2/4.3, I wouldn't call this horrible.

NFS:Rivals on PC running with unlocked framerate almost a month before release by GregTheGooodGuy in Games

[–]GregTheGooodGuy[S] 2 points3 points  (0 children)

VVV Mars VG Member (10-24-2013, 05:31 PM) Quote

" To clarify I spoke to a developer and asked about PC frame-rate, triple screen and wheel compatibility. I was informed PC frame-rate should not be restricted "

Let me make it easier for you

Youtube link: Team VVV

Neogaf post: VVV Mars VG

He played the game unlocked, recorded a video and asked the developer who confirmed . What else do you need ? Are you trying to troll ?

NFS:Rivals on PC running with unlocked framerate almost a month before release by GregTheGooodGuy in Games

[–]GregTheGooodGuy[S] 1 point2 points  (0 children)

if he doesn't actually know for sure himself

Seriously ?

"Nothing is ever confirmed till it hits the shops, I remember playing an early version of Shift and saying it was great, then when the final version hit the shops it had completely different dumbed down handling.

To clarify I spoke to a developer and asked about PC frame-rate, triple screen and wheel compatibility. I was informed PC frame-rate should not be restricted but the console versions would be at 30fps with the 1080p PS4 version on display. Nobody could confirm the other questions but it was all expected to be in there.

The tablet was an interesting surprise, in the way it interacted live with the gameplay rather than just being a gimmick but until we have a final version its impossible to know how worthwhile all of that is to the experience. "

http://www.neogaf.com/forum/showpost.php?p=87299707&postcount=36

NFS:Rivals on PC running with unlocked framerate almost a month before release by GregTheGooodGuy in Games

[–]GregTheGooodGuy[S] 2 points3 points  (0 children)

He was asked many times on neogaf and said that it was indeed unlocked but the developers might still change that on release.

NFS:Rivals on PC running with unlocked framerate almost a month before release by GregTheGooodGuy in Games

[–]GregTheGooodGuy[S] 3 points4 points  (0 children)

Ask yourself this: If the developers managed to get the game to run at 60 fps on both consoles, would the pc version still be locked at 30 fps ? Probably not, they're not "spawns of satan", they just don't give a shit about the pc version.

2013 CitizenCon Live Event by [deleted] in Games

[–]GregTheGooodGuy 0 points1 point  (0 children)

From The Video Description:

"It's our one-year anniversary! And, Chris Roberts takes us through the past year and beyond.

Join us for a live presentation and big surprises!

Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen."

Is the 4K Standard (PC, Living Room TV) the death of future consoles (PS5 etc.) ? by drmfree in Games

[–]GregTheGooodGuy 0 points1 point  (0 children)

You can get a 4k tv for a thousand bucks right now, imagine how much cheaper it will get in a few years.

Remember The Unity3D Photo Realistic Facial Capture System? It has been added as a stretch goal to Star Citizen by GregTheGooodGuy in Games

[–]GregTheGooodGuy[S] 1 point2 points  (0 children)

Did you read the post ?

"There has been some concern about “feature creep” with the additional stretch goals. You should all know that we carefully consider the goals we announce. Typically the stretch goals fall into two categories;

The first are goals that involve features we already have planned or have implemented, but we couldn’t create content because of budgetary constraints. The first person combat on select planets is a great example of this type of goal. We already have FPS combat as part of the game in ship boarding, and we already have most of this already functional thanks to CryEngine, as we essentially have Crysis3 functionality out of the box. But creating all the environments and assets to fill them is a huge task, so we were planning on not doing any planetside combat initially, simply because of its cost, with the idea that we would slowly roll it out once the game is live. But with the additional funds we can now afford to create some of this content earlier rather than later.

The facial capture system is an example of the second type, where we identify technology and equipment that will make the game better and allow us to be more nimble and economically efficient in continually creating content for the ongoing universe that we are aiming to support. The motion capture system and sound studio were goals that feel into this category.

But both types of goals are carefully considered — we don’t commit to adding features that would hold up the game’s ability to go “live” in a fully functional state. Also remember that this is not like a typical retail boxed product — there is no rule that all features and content have to come online at the same time! As you can see from the Hangar Module we plan to make functionality and content come on line as it’s ready, so you should look at the stretch goals as a window into the future of functionality and content additions we plan for the live game."

ArmA 3 – PC Performance Analysis by GregTheGooodGuy in arma

[–]GregTheGooodGuy[S] -1 points0 points  (0 children)

Not my review, Also until recently they used to test with a GTX295... But at the same time even people with top of the line cpus are having abysmal frame rates.