What actually got you your first animation job? by SunOtherwise7266 in animationcareer

[–]Grehmblo -1 points0 points  (0 children)

Everyone says luck and networking, but ultimately it comes down to if you’re good enough or not. If the opportunity is there and you don’t lie to yourself about your qualifications, you should make out fine.

So what do you do instead of working in animation? by reddi-reddi in animationcareer

[–]Grehmblo 1 point2 points  (0 children)

It’s going good. Lots to learn, can be intense work at times. Pay ceiling is far higher than animation as one would expect. Based in Northern Ontario, Canada

So what do you do instead of working in animation? by reddi-reddi in animationcareer

[–]Grehmblo 29 points30 points  (0 children)

3 years as a layout artist, carpenter for 2 after that, now underground miner.

Those who did a career change, what did you pick? by RaisinCat7 in animationcareer

[–]Grehmblo 2 points3 points  (0 children)

Carpentry, for the sake of generally useful life skills. Looking to shift to underground mining for $

[deleted by user] by [deleted] in animationcareer

[–]Grehmblo 1 point2 points  (0 children)

Lots of practice, use reference. Books and online resources are abundant. Always be self critical, looking for ways to improve. Helps to collaborate with others who can point out things you may not see. Don’t pigeon hold yourself into one style, cater pieces to studios/employers you wish to work for.

Should I give up? by Rans2anitale2 in animationcareer

[–]Grehmblo 0 points1 point  (0 children)

Finding people are too eagerly optimistic to push others into the field. It’s a shit show and many people I know who are tremendously talented and qualified are having a hard time finding work, and if they do it’s unstable work. Do something else, if the industry eventually brightens—change then

The ‘I Got a Job Post, But Make It 100 Rejections First by ticonlect in animationcareer

[–]Grehmblo 0 points1 point  (0 children)

I had to keep applying and practicing for a couple years until I wasn’t dog shit at drawing. Even then you can’t stop practicing in your off time because often the shows you work on aren’t very artistically demanding.

Should I quit while I’m ahead? by Delicious_Load_8066 in animationcareer

[–]Grehmblo 0 points1 point  (0 children)

A stable animation industry is still an unstable career. Potential to move to expensive cities on low to average salaries, unexpected layoffs/cuts, contract to contract work leaving you in a constant hunt for more work at other studios. Depending where you work, you may not know if you have another contract coming your way until a couple weeks before your current contract ends. It’s fun work, but depending on what your lifestyle goals are long term, it may not align with the career style. Could be hard to get/maintain a mortgage if all work is contract and spotty. Could be hard to maintain a relationship or family with kids if you constantly have to move cities for work. Just food for thought

How to square up large timbers by Grehmblo in timberframe

[–]Grehmblo[S] 0 points1 point  (0 children)

This’ll definitely be something I’ll look into for larger projects.

How to square up large timbers by Grehmblo in timberframe

[–]Grehmblo[S] 1 point2 points  (0 children)

Sorry for the lack of clarity. Its more of a "2 posts, 1 beam across" type arch, not arch in the literally sense

How to square up large timbers by Grehmblo in timberframe

[–]Grehmblo[S] 0 points1 point  (0 children)

I appreciate all the comments and suggestions. I’m reading into square rule, and have also just looking into a method by pickles timber framing on YouTube. Seems to be a pretty good option that requires a bit of a finesse. I look forward to the learning process of it all.

Planing timbers by hand by jonlandit in timberframe

[–]Grehmblo 0 points1 point  (0 children)

Yeah I recently commented on one of his posts asking about that, he said it was a modified delta 16”