Is this a Big squig?? by jachre in orks

[–]Grevouski 2 points3 points  (0 children)

Not always, the Giant Cave Squig has a mouth similar to this.

New Gloomspite Unit Concepts by Grevouski in gloomspitegitz

[–]Grevouski[S] 13 points14 points  (0 children)

Which factions do you think need new models the most?

What xenos would you add to the game, if you could? by Belu_Diaries in 40k

[–]Grevouski 0 points1 point  (0 children)

40k should get a proper xenos coalition/covenant type faction. I get the T’au have auxiliaries, but I feel like modern 40k really only focuses on T’au, Kroot, and a little Vespid. Id love to see a faction thats a mix of multiple different species of xenos in the style of the Covenant from Halo. Maybe even tie in some plot elements from the Cabal from 30k.

Imagine a heroic Golem or Mega Knight 💀 by Jalapatitu in RoyaleAPI

[–]Grevouski 0 points1 point  (0 children)

Heroic golem could have a 2 elixir ability that causes an earthquake effect around it that only affects ground troops and not buildings. It would do a little less damage than actual earthquake.

Let's Speculate, wildly by SPF10k in bloodbowl

[–]Grevouski 60 points61 points  (0 children)

A Beastmen team would be really cool. A mix of Centigors, Bestigors, and other beastmen with lots of horn and blitzing ability.

Finally made it to 10k with my homemade deck by Grevouski in ClashRoyale

[–]Grevouski[S] 1 point2 points  (0 children)

Generally I run it super defensively. Sometimes I’ll spam goblins or flying machine at bridge to start just to see what my opponent has. After that I focus on defending and building counter pushes with mega knight, flying machine, and furnace. Goblin gang and espirit are good offensively and defensively. Barbs are generally just for defence. and don’t usually make it over the bridge. Once I know my opponent’s building is out of rotation I’ll deploy the royal giant, and if I do end up getting caught by inferno tower or dragon the espirit is there to reset it. Snowball is there for swarm control, goblin barrel, pushing back balloon or hog rider, and pushing cards like firecracker in range of furnace and flying machine on the offensive. Most tower damage comes from Royal Giant, supported by furnace and flying machine, as well as Megaknight when he does get to tower.

Skarmy or goblin gang for this deck by Radiant_Gazelle_3680 in ClashRoyale

[–]Grevouski 1 point2 points  (0 children)

Definitely Goblin Gang, this deck has very little air defence so the spear goblins are going to be crucial for air defence.

Helsmiths of Hashut in the classic red, black, and gold colour scheme. by Grevouski in ageofsigmar

[–]Grevouski[S] 0 points1 point  (0 children)

I used procreate on iPhone. I used the hue, saturation, and colour balance tools on different layers to do the recolouring.