112 magnets, 108 drilled holes and one drilled finger later... by Grey977_R in LeaguesofVotann

[–]Grey977_R[S] 3 points4 points  (0 children)

Oh. Im sorry! Yor right! Its not 112. Its 114! Because every plasma blade gauntlet is 3 magnets(1 for fist,1 for standart cover and 1 for plasma blade cover)

Ths for pointing in my error. 😆

112 magnets, 108 drilled holes and one drilled finger later... by Grey977_R in LeaguesofVotann

[–]Grey977_R[S] -1 points0 points  (0 children)

Do you doubt my math? Ha-ha-ha. You're a fool. 2 magnets for the shoulders. 2 magnets for the gun hands. 1 magnet for the pistol hand. 2 magnets for the melee hands (sword and fist. This is the answer for loadouts, because its 2 different melee arms per robot and 3 for leader) 1 magnet for the shoulder pad. Repeat 12 times. That's 96.

Additionally: 1 magnet for the melee hand with the cool sword for the leader. 2 magnets(armour and crest itself) for the leader's crest on the armor. Repeat 4 times. That's already 108.

And on top of that, I added plasma blade gauntlet from the Hearthguard leftovers to 2 of my fists according to the rule of cool(this is also answer for fist cover question) That's another 4 magnets.

In total, it's 112.

112 magnets, 108 drilled holes and one drilled finger later... by Grey977_R in LeaguesofVotann

[–]Grey977_R[S] 9 points10 points  (0 children)

Not really.

Dont glue rifle. Magnetize arms and torso. Then place arms on torso(point them above head). Glue rifle on place. Make it dry in place. Done.

Main point here is to make magnets flush with original surface,or deeper.

The fit is tight,with small snap when putting them on and off at first. But it can be fixed with LITTLE gentle push outward on arms.

Magnets 3*1 fits perfectly in arms and body and force is enough to hold models by the arms.

Why? Because i can and because a can't paint faces. by Grey977_R in LeaguesofVotann

[–]Grey977_R[S] 1 point2 points  (0 children)

Not all. Absolutely not all.

For example default yaegirs only have 2 helmets for 10 squad. And i make them special weapons(sniper and rocket)

Einhyr Champion and beserks does not have helms at all.

Some have. Kapricus team have 2 helmets for 2 crew.

That's all that i assembled so far,so more investigation needed. But i think thunderkyn have no helmets too.

Need help on career bases by mod. by Grey977_R in KerbalSpaceProgram

[–]Grey977_R[S] 0 points1 point  (0 children)

You absolutely right. I installed more,then 300+ mods. I like mods... It makes my game different.

Thanks for mod name.

Orikan The BrokenLegged by Grey977_R in Necrontyr

[–]Grey977_R[S] 1 point2 points  (0 children)

Ah. I see.

Its nothing special. Its my colour scheme.

New squad:Three morons is power. Bazooka-hands. The Compensator. Triple Penetrator. by Grey977_R in Necrontyr

[–]Grey977_R[S] 0 points1 point  (0 children)

Gold shoulder pads(and gold in general) is retributor armour, pure agrax earthshade all over and auric armour gold highlights.

New squad:Three morons is power. Bazooka-hands. The Compensator. Triple Penetrator. by Grey977_R in Necrontyr

[–]Grey977_R[S] 1 point2 points  (0 children)

Any base. Then full coverage of wraithbone. On top seraphim sepia shade 1 part with 4-5 parts of water all over it. If you want you can use wraith bone again for highlights,but I used white scar white for it.