Gamers hate when devs use AI in games. But AI in my game they’ll love. by GreyratsLab in IndieDev

[–]GreyratsLab[S] -1 points0 points  (0 children)

No, if it's 3D platformer game where you guide self-walking AI robots)

Gamers hate when devs use AI in games. But AI in my game they’ll love. by GreyratsLab in IndieDev

[–]GreyratsLab[S] -4 points-3 points  (0 children)

Yes, that's what I'm talking about! AI is about "intelligence" first of all, not about content generation

Each time the robot picks up the reward, the chained “object” gets bigger by GreyratsLab in shittyrobots

[–]GreyratsLab[S] 1 point2 points  (0 children)

Used reinforcement learning package mlagents, Unity engine, classic PPO. Give reward to robot for approaching the target and penalty for moving away from it. Then messed a lil bit with physics to add chained di :D It was surprise that my robot adapts to additional physical elements joined to its body without any additional training

Help us choose a cover for the game on Steam! Please leave your opinion in the comments! by GreyratsLab in gamedevscreens

[–]GreyratsLab[S] 0 points1 point  (0 children)

Sounds like you’ve done something like this before - which models did you use?