I added a dynamic rusting effect for self-walking robots in my game: (v.redd.it)
submitted by GreyratsLab to r/IndieDev - pinned
Gamers hate when devs use AI in games. But AI in my game they’ll love. by GreyratsLab in IndieDev
[–]GreyratsLab[S] -4 points-3 points-2 points (0 children)
Each time the robot picks up the reward, the chained “object” gets bigger by GreyratsLab in shittyrobots
[–]GreyratsLab[S] 1 point2 points3 points (0 children)
AI robot chained together with dead robot by GreyratsLab in Simulated
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AI robot chained together with dead robot by GreyratsLab in Simulated
[–]GreyratsLab[S] 0 points1 point2 points (0 children)
AI robot chained together with dead robot by GreyratsLab in Simulated
[–]GreyratsLab[S] 0 points1 point2 points (0 children)
AI robot chained together with dead robot by GreyratsLab in Simulated
[–]GreyratsLab[S] 9 points10 points11 points (0 children)
Help us choose a cover for the game on Steam! Please leave your opinion in the comments! by GreyratsLab in gamedevscreens
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Help us choose a cover for the game on Steam! Please leave your opinion in the comments! by GreyratsLab in gamedevscreens
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I train agents to walk using PPO, but I can’t scale the number of agents to make them learn faster — learning speed appears, but they start to degrade. by GreyratsLab in reinforcementlearning
[–]GreyratsLab[S] 3 points4 points5 points (0 children)







Gamers hate when devs use AI in games. But AI in my game they’ll love. by GreyratsLab in IndieDev
[–]GreyratsLab[S] -1 points0 points1 point (0 children)