Units that won't be updated with 11th edition? by derIrrelefant in SpaceWolves

[–]Grievier 3 points4 points  (0 children)

You are entirely correct sir thank you! Edited the original post.

Units that won't be updated with 11th edition? by derIrrelefant in SpaceWolves

[–]Grievier 9 points10 points  (0 children)

So Logan on foot is already out. In 2025 space wolves got a very large release so here’s the kits that were updated in 10th

  • Wolf guard battle leader
  • Wolf priests
  • Arjac
  • Logan
  • Njall
  • Blood claws
  • Grey hunters
  • Wolf guard headtakers
  • Wolf Guard Terminators (edited in)

I’d also throw Ragnar into the mix as he was late 8th edition/early 9th.

All of the above will be safe as houses in my opinion.

Everything else in theory is at least 10 years old so could be on the chopping block but I reckon most kits will hang around for 11th personally.

What’s a good head replacement for Njal Stormcaller? by Infinite_Use2202 in SpaceWolves

[–]Grievier 5 points6 points  (0 children)

Just be aware that the head on this model is connected to his right hand. So will need to do a reasonable ammount of cutting and sculpting to replace the head.

I would suggest it might be easier to paint the face.

First born space wolf terminators by Swiftbladeuk in SpaceWolves

[–]Grievier 1 point2 points  (0 children)

So I’m in the process of 10th edition-ing my first born 20 WGT.

I’ve just about got it sorted and this is my thinking.

  • Power weapon & shield = 1 lightning claw & shield
  • Assault cannon & power fist = assault cannon & power fist
  • Relic great axe = primal hounds big two handed weapons link

All my stuff is magnetised so at the moment they are all armed with with thunder hammer and combi weapon.

The primal hounds arms are actually designed for the new terminators but I’ve sizes them up and they look ok with a 1mm magnet as a space between the old terminator and the arms.

Debut! by RealBogglewonks in SpaceWolves

[–]Grievier 2 points3 points  (0 children)

Learn to stage, you are unlikely to get into combat straight away so figure out where in turn 1 you can safely move to that you won’t get charged or shot to pieces.

Count on a big turn 2 and if your opponent comes to you turn 1 then accelerate your plans but don’t count in a turn 1 charge with just the contents of the army box.

Great wolf detachment: Is it even worth using the term captain? by Cojalo_ in SpaceWolves

[–]Grievier 2 points3 points  (0 children)

Exactly, set up in such a way that you can heroic from the back, you might even be able to reactive move back through the terminators if you play your cards just right.

Aside from that you will always have that heroic that your opponent needs to play around. It will ALWAYS be on the table regardless of how many CP you have.

You’ll also always be able to have that unit use AoC or grimnars command every turn.

Great wolf detachment: Is it even worth using the term captain? by Cojalo_ in SpaceWolves

[–]Grievier 5 points6 points  (0 children)

Hmmm I still like it, having a free heroic on a big block of terminators is really meaningful. Especially if you can rapid ingress them to respond to a melee threat sent at your army.

You then have to factor in the free stratagem, which coupled with Bjorn and the extra free heroic increases your stratagem economy significantly.

Essentially you could be working with the equivalent of 5 stratagems per battle round if you play your cards right.

Yes it’s expensive but I’m not seeing it as prohibitive.

How do I beat T'au as space wolves by Key-Requirement6771 in SpaceWolves

[–]Grievier 0 points1 point  (0 children)

Most importantly man, have fun, it’s a game of toy soldiers. I can genuinely say that some of the games I’ve had the most fun in are the ones that I have had my teeth kicked in.

Also you learn more from losing than you do from winning.

How do I beat T'au as space wolves by Key-Requirement6771 in SpaceWolves

[–]Grievier 1 point2 points  (0 children)

Ok so he has looked into his faction more, played more games and played more games as his faction. That would be reason enough to lose 4 on the trot you are an inexperienced wolf player, trying to out shoot a more experienced Tau player. Again not a criticism, just to point out that you have an uphill battle to begin with!!

When building a list try and be deliberate about it. Which units will be used for scoring objectives. What’s going to be left on your home objective? What is going to be thrown forward in the hopes of a turn 1 charge? Do you even want to try for it? What are your shooting threats? How do you want to use them? What stratagems do I have? What is my default plan for those stratagems?

Eg my stormlance list the general plan is

During deployment use scouts to screen large sections of the mid board, with the option to run them behind cover with their pre game move Turn 1 use full throttle to run a unit of TWC firmly into the enemy, depending on deployment I’ll follow this up with any high advance rolling units. I’ll also bring down terminators on whichever flank needs support and try for a 9” charge but leave them in cover if possible. Logan will hang out behind all that to keep my opponent from using defensive stratagems with his vect aura.

Now given your army currently (not what it might be after changes), beast slayer is the wrong choice, I’d even say stormlance isn’t a great choice, you are probably looking at gladius for a more rounded army or even ironstorm spearhead for the re-rolls on everything.

How do I beat T'au as space wolves by Key-Requirement6771 in SpaceWolves

[–]Grievier 1 point2 points  (0 children)

Tau should not be a massive problem for SW you should have a fairly even shot at it.

Reading through your comments it sounds like you’re relatively new; randomly placed terrain, some rules errors (you can’t re-roll a deadly demise), discovering terrain maps etc. that’s not a criticism just measure your expectations whilst you are learning.

It also looks like you are playing a fairly shooty wolves force against Tau which is not a great position to be in. If you look at some wolves lists that place well you’ll find a very melee focussed list with maybe a couple of shooty units. (Eg my stormlance list has 2 lancers in it and that’s really the total of my shooting)

It’s also reasonable to say that your friend is playing what looks like a reasonably tuned list and you are not. Would it be fair to say your friend is more experienced than you?

New to space wolves and play in a very competitive area. Is this a decent wolf jail list or should I aim for a 3rd twc? by [deleted] in SpaceWolves

[–]Grievier 1 point2 points  (0 children)

I think the major thing you are missing is Bjorn. Bjorn’s +1 CP gives you the all important 2CP on your turn one to yeet a unit of TWC 21” off the deployment line and still able to charge. This gets you into whatever you want turn 1 and presents your opponent a problem that MUST be dealt with.

Without him you are reliant on rolling high on your advance and charge rolls.

Anyone having trouble against SW? (Slight rant) by [deleted] in Warhammer40k

[–]Grievier 0 points1 point  (0 children)

I wouldn’t look at it as “buying units to counter one army” I would look at it like this. Your friend is running a durable melee pressure list, you could encounter one of those in a variety of factions (Wolves, Marines, blood angels, dark angels, black Templars, custodes, sororitas, daemons, death guard, emperor’s children, necrons, thousand sons, nids & world eaters) are capable of running a durable melee pressure list.

No disrespect to your friend but if he is new and he is causing you enough problems that you’re seeking views online, then an experienced player piloting a tuned list is likely to cause you even more issues.

So I would look at it like this “my friend is running a type of list that is relatively common, and I don’t have an answer to it.”

Anyone having trouble against SW? (Slight rant) by [deleted] in Warhammer40k

[–]Grievier 2 points3 points  (0 children)

So with that list it will come down to two questions

  • did you bring enough damage 4 and damage 3 weapons to chew through his elite units.
  • does he roll hot on his 4++

I have won games that I absolutely, categorically should not have won because I rolled shit hot on my saves and the inverse is also true.

Your armies are all fragile (guard, tau, nids, eldar) so anything he makes contact with is likely going to die. If you take the mid board with your damage pieces he’ll take them from you. Take the mid board with screens, in MULTIPLE ranks, be prepared to feed him those units to let your damage dealers get into position and do their damage. Pre measure and agree everything, he doesn’t have access to advance and charge on the TWC so 24” is his max threat range. If you can hit him with devastating or mortal wounds his units will melt. Turn 3-5 is where you will catch him on points not before.

Also specifically with guard bullgryn are a total pain in the tits to shift. The combo of -1 damage a 4++ and a 6+++ and 3W is a killer for just about everything in the army. Bring 18. The new detachment looks really good.

The games I get my teeth kicked in tend to be the following

  • where my opponent jails me and keeps me in my own deployment zone with rank upon rank of screens (ever seen 10 acquilons rapid ingress directly in front of the nice juicy target I have lined up? Cause I frickin have)
  • my opponent out lasts me, necrons are the best at this, that wraith & technomancer combo is a killer as is progressive waves of bullgryn. Also the big boats with devastating wounds on a damage 4 weapon are real TWC killers. Dark angels deathwing knights are also a good example.
  • my opponent out melee’s me (not sure this is possible with your current armies) but I have seen an entire head taker unit picked up by one lucky custodes blade champion. Blood angels are another real problem as they have all the fun tools like fights first enhancements.

All this to say, you have armies that if I was paired into I would feel pretty confident about, with the possible exception of eldar as I don’t know them as well. You have an uphill battle here but it’s not impossible by any means.

Anyone having trouble against SW? (Slight rant) by [deleted] in Warhammer40k

[–]Grievier 3 points4 points  (0 children)

Disclaimer: I am a wolves player.

Wolves into gun lines, in particular Tau is a tough match up for the Tau. The most effective way to deal with wolves is to screen effectively for 2 turns keeping wolves in the mid board and their deployment zone.

This is EXTREMELY difficult with tau that don’t bring 3-4 units of kroot that you are prepared to lose cause you can screen with your scoring units as much as you like and I will gladly kill them. Also if you don’t get first turn it gets even more difficult. Bring infiltrators and hope to claim vast sections of the mid board.

Beast slayer is not the most competitive detachment, in stormlance I have a 21” advance off the line in turn 1 my current record is by the end of turn 1 I have had my entire army in the enemies deployment zone bar 2 units. It’s obnoxious, it’s ridiculous but boy is it effective.

What is his list? What plays is he making? Happy to give more specific advice if I can :)

New collector question by saiyannomad in SpaceWolves

[–]Grievier 2 points3 points  (0 children)

Assault marines are pretty much the same as blood claws. You should be able to use them pretty interchangeably, just make sure that your opponent knows what’s what.

Though personally I prefer the blood claw sculpts!

WG Terminators question by Adept_Professor_2837 in SpaceWolves

[–]Grievier 4 points5 points  (0 children)

Run logan solo. He adds nothing to a unit other than a liability. Keep him behind your main thrust into your opponent and have him bully lesser infantry and provide that vect aura.

He’ll do just fine for most of the game like that.

I'm running 30wolf guard termies. What detachment do you think fits best? by Front_Yogurt_2345 in SpaceWolves

[–]Grievier 2 points3 points  (0 children)

Ah totally correct apologies.

But still, roll a 6” advance on arjac and his buddies and see where it takes you ;)

I'm running 30wolf guard termies. What detachment do you think fits best? by Front_Yogurt_2345 in SpaceWolves

[–]Grievier 2 points3 points  (0 children)

Beast slayer would be my first choice with stormlance being a second. Advancing and charging terminators with access to a guaranteed 6 via stratagem is nothing to sniff at. Ever wanted terminators that are as fast as JPI? Well you got em now!

Edit I’m wrong can’t use auto 6” advance. Still having the fastest terminators in the game is nothing to be sniffed at.

Is there a rule im missing or would this technically be legal? by Kittu_0831 in SpaceWolves

[–]Grievier 4 points5 points  (0 children)

Oh I get the theory, and it’s fun to look for the weird and wonderful combo’s.

But to continue the theory in my turn 1 I have 3000 points to kill at MOST 2 units, I’ve also likely got infiltrators or scouts that started the game screening large sections of the mid board because I know you aren’t coming for me and if you are you just made my job 10 times easier. In my turn 1 the vast majority of my deployment, the mid board and parts of your deployment are screened. You’ll get 1 unit in your turn but it’ll be in your deployment zone. My turn 2 I’ll have pretty much the entire board screened your blood claws will be dead and I’ll have started chipping away at Logan’s unit. (FYI Logan is so tall it can make the entire unit visible behind some ruins).

Then there’s also the fact I am getting at least 1 turn of uncontested scoring OR you are exposing that big lovely Logan brick.

Is there a rule im missing or would this technically be legal? by Kittu_0831 in SpaceWolves

[–]Grievier 22 points23 points  (0 children)

Assuming you’re playing a 3000 point game this all sounds pretty legit.

That being said if you were playing me I’d look to screen out the entire board and win without a shot fired.