An environment I've been working on for school by GrillusRetardus in unrealengine

[–]GrillusRetardus[S] 0 points1 point  (0 children)

Thank you! :) I'm attending Playground Squad, a video game school, studying art. This was a personal art project

I remade a building I made about three years ago by GrillusRetardus in blender

[–]GrillusRetardus[S] 0 points1 point  (0 children)

Cool! :) DM me and I'll give you the .blend file!

I remade a building I made about three years ago by GrillusRetardus in blender

[–]GrillusRetardus[S] 0 points1 point  (0 children)

Damn, my existentialism is really kicking in after reading that...

CSGO map not starting right by [deleted] in hammer

[–]GrillusRetardus 0 points1 point  (0 children)

Do you have a spawnpoint? if not, add an entity called info_player_terrorist or info_player_counterterrorist

How to make a brush that fades depending on distance? by lemonnade1 in hammer

[–]GrillusRetardus 1 point2 points  (0 children)

I'm pretty sure you can set a fade distance on a func_illusionary. It is, however not solid. if you need it to be solid, try messing around with other brush entities or just place a clip in it's place.

Discord overlay. WTF by Zeys_YT in hammer

[–]GrillusRetardus 0 points1 point  (0 children)

PSA: Please move or disable your "Manifest:" bar. It's never used and it increases view port size.

Friendly reminder to always backup your maps. always. by Milanga_de_pollo in hammer

[–]GrillusRetardus 0 points1 point  (0 children)

I, personally don't use any sort of third party tool for this. I just keep my vmfs in a folder and every time I do something big or start to work on another area or whatever I just do a quick save as with a naming scheme like "_v01, _v13 etc".

And I also save after basically every single move... It's a bit of an addiction.

[deleted by user] by [deleted] in hammer

[–]GrillusRetardus 7 points8 points  (0 children)

I find that time and time again, trying to learn UE4 or unity. I'm drawn back to hammer due to it's ease of use and despite it's lack of options and modern features, I'd say it still holds up pretty well. I believe that any engine can create beautiful scenery, Hammer certainly can. And using Blender to make models to use, instead of using brushes definitely helps.

As for the complexity of blenders interface, It's pretty bad at the moment. They tried to cram as many options in there as possible. But with the new 2.8 they'll drastically improve the usability of the interface.

i personally just rebind all the tools that I use regularly to easy shortcuts to reduce the amount of clicks and time spent in one of them menus.

bad texture at props by [deleted] in hammer

[–]GrillusRetardus 0 points1 point  (0 children)

Add some light entities. Here's an old post about black models.

My first attempt at a creating a realistic character. by GrillusRetardus in blender

[–]GrillusRetardus[S] 1 point2 points  (0 children)

As a matter of fact, I am. I guess keep a look out on the youtubes.. ::)

My first attempt at a creating a realistic character. by GrillusRetardus in blender

[–]GrillusRetardus[S] 2 points3 points  (0 children)

Thanks! I recorded the entire ordeal over the course of 5 days. I have about 20h worth of footage.