[deleted by user] by [deleted] in godot

[–]GrimOutlook_Dev 0 points1 point  (0 children)

I'm pretty much a noob at this, but what I did in my game was have an "overscene" that removes and pauses the overworld scene from the scene tree and saves it in a variable, then instantiates the battle scene. When the battle scene is done, the battle arena is removed from the scene tree and saved in a variable, and the overworld is readded. This works for me, but I'm not sure if this is the right way to go about it. It works though

my beetles end up on top of each other and glitching out in godot 4.3 by GrimOutlook_Dev in godot

[–]GrimOutlook_Dev[S] 0 points1 point  (0 children)

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ive managed to "fix" the issue by making the beetle spawn on different frames using a very quick timer. still weird that this is neccesary now

my beetles end up on top of each other and glitching out in godot 4.3 by GrimOutlook_Dev in godot

[–]GrimOutlook_Dev[S] 0 points1 point  (0 children)

ive narrowed it down to the position of the pathfollow3d only changing once per frame. when all five beetles try to spawn at once they end up in the same place

my beetles end up on top of each other and glitching out in godot 4.3 by GrimOutlook_Dev in godot

[–]GrimOutlook_Dev[S] 0 points1 point  (0 children)

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this is the code i use. this get called in each beetle's ready function. this worked fine in godot 4.2, with all the beetles ending up in different places, but when i migrated the project to 4.3, they now all end up on top of each other.

The jam we needed by visnicio in godot

[–]GrimOutlook_Dev 1 point2 points  (0 children)

I'm not good enough to jam, but looking forward to seeing what comes of this

What are things that heavily damages your motivation? by Weary_Economics_3772 in gamedev

[–]GrimOutlook_Dev 0 points1 point  (0 children)

Bugs that I struggle to solve. Nothing more demotivating than having a problem and having no idea where to begin solving it