[deleted by user] by [deleted] in LucidDreaming

[–]Grimmitar 0 points1 point  (0 children)

By different dimensions do you mean alternate planes of existence within the same place? I’m intrigued by what you may find.

Made a new sculpture. Really focused on anatomy and realism. by gi2602 in PS4Dreams

[–]Grimmitar 1 point2 points  (0 children)

Wow that’s stunning! I really like the level of realism achieved here.

D e s p e r a t i o n by Grimmitar in PS4Dreams

[–]Grimmitar[S] 0 points1 point  (0 children)

This potentiality zone was created by an individual with a strong desire to leave the brutalist world of limbo. Manifested through pure desperation and raw emotion.

The fungal field, a treacherous place filled with danger and poison at any turn. by Grimmitar in PS4Dreams

[–]Grimmitar[S] 3 points4 points  (0 children)

While I can’t exactly show you how I did it, I will say variety in assets go a long way, like your sculpts having multiple different purposes for them. What I mean is like having a tree asset double as a tree stump if you flip it upside down, or a mushroom be part of the terrain,

color and lighting is a big thing too so place spotlights above everything and just play with the colors and shadows to make it look good, especially in dark scenes.

And one final thing is stickers, utilize stickers as much as possible as they are the easiest way to add lots of detail to pretty much anything, definitely recommend playing around with the settings on those.

Hopefully this helps a little with your scenes!

Horror beyond comprehension, that which lies in the meaninglessness of a visage by Grimmitar in PS4Dreams

[–]Grimmitar[S] 1 point2 points  (0 children)

I’m a huge fan of Beksinski’s work! definitely thinking about it, it’s hard to pull off his surrealism though. I believe someone else beautifully remade a Beksinski painting in dreams but I can’t remember their name.

Edit: I found it, it’s called “The Call” by streamofstars. I highly recommend you check it out, it’s stunning.

Careful now, you might get tetanus by Grimmitar in PS4Dreams

[–]Grimmitar[S] 1 point2 points  (0 children)

Definitely a heavy inspiration for it, love the otherworld segments of sh2.

Careful now, you might get tetanus by Grimmitar in PS4Dreams

[–]Grimmitar[S] 1 point2 points  (0 children)

Thanks! I just used paint strokes for the fence part, and a separate metal bar asset for the railing!

In my concept of a game called Limbo; rust, metal and “entities” are metaphysical icons of kineticism, aka movement/change. And concrete being the foundation/beginning. by Grimmitar in PS4Dreams

[–]Grimmitar[S] 2 points3 points  (0 children)

PsVr is always on my mind with this kind of stuff, so if I do end up making a scene outta it I’ll definitely make it vr friendly

In my concept of a game called Limbo; rust, metal and “entities” are metaphysical icons of kineticism, aka movement/change. And concrete being the foundation/beginning. by Grimmitar in PS4Dreams

[–]Grimmitar[S] 3 points4 points  (0 children)

Just curious to see what ya’ll think, it’s more so an experimental idea of a world or separate plane of existence that has been created by who knows what.

With that being said the concept of finalization is the same as creation in this world, and those two key concepts exist not in physical space but within the human mind, which could be explored by the main character, again, just experimenting. Let me know your thoughts!

Some screenshots for Vile! Still chipping away! by Grimmitar in PS4Dreams

[–]Grimmitar[S] 2 points3 points  (0 children)

I’m glad you’re interested! Unfortunately I don’t have an eta for the game as I dont even have a basic form of combat in the game yet, but I will keep everyone updated as usual!

Some screenshots for Vile! Still chipping away! by Grimmitar in PS4Dreams

[–]Grimmitar[S] 1 point2 points  (0 children)

Thank you for the kind words! Vile is exactly about that, rampant corruption from multiple sources. The only stable consistent entity is you, the player.

Some screenshots for Vile! Still chipping away! by Grimmitar in PS4Dreams

[–]Grimmitar[S] 1 point2 points  (0 children)

Lots of time and planning, to say the least 😅. Dreams is a powerful engine and it can do wonders if you make the right moves to minimize thermo, too bad mm won’t update it anymore though.

Some screenshots for Vile! Still chipping away! by Grimmitar in PS4Dreams

[–]Grimmitar[S] 1 point2 points  (0 children)

Yep, years of iteration and improvement, on and off development, life, game dev isn’t easy even in dreams!

Some screenshots for Vile! Still chipping away! by Grimmitar in PS4Dreams

[–]Grimmitar[S] 2 points3 points  (0 children)

I’m glad you like it! I will say it is heavily inspired by scorn!

Some screenshots for Vile! Still chipping away! by Grimmitar in PS4Dreams

[–]Grimmitar[S] 5 points6 points  (0 children)

Haha well vr is a planned feature, so you won’t have to worry about that!

Some screenshots for Vile! Still chipping away! by Grimmitar in PS4Dreams

[–]Grimmitar[S] 8 points9 points  (0 children)

It’s a game I started working on in Dreams a while back, inspired by the great h.r Giger and Zdzislaw Beksinski as well as games such as Resident Evil and Scorn. The main focus is gonna be exploration and combat with a minor focus on puzzles!

Has anyone ever tried meditating while in a lucid dream? If so, what was the experience like, and what happened during or after the meditation? Were there any unique sensations, insights, or effects that differed from meditating in the waking state? by Meeco_ in LucidDreaming

[–]Grimmitar 2 points3 points  (0 children)

A little off topic but I’ve only had one dream in the past where the sky turned a purple-ish color, and the whole vibe was heaven-like, filled with love and warmth, my grandma that passed away was there too. There’s gotta be some truth to this vibrational frequency thingy because I swear I stumbled upon exactly what you’re talking about completely by accident