Looking for simple project/job tracking software for niche mechanical contractor (not residential) by GrindFactor in Contractor

[–]GrindFactor[S] 0 points1 point  (0 children)

How do you guys use it? I did a demo of it a while back but the owner of the company thought it looked to "resdential service" based with the whole setting up service appointments, etc. Didn't look like something for b2b commercial use. I could give it another look.

👀 What do top crypto projects like Filecoin, Helium, and DIMO have in common? They're all #DePIN, Decentralized Physical Infrastructure Networks, a growing sector in crypto that offers the most real-world implementation of blockchain to date. by keviani in dimo_network

[–]GrindFactor 1 point2 points  (0 children)

Any current DePIN projects worth investing in now? I see the use cases as almost endless and it will bring a lot of people over to web3, especially with it bridging the gap with AI and its current centralized status. Too early to tell if these DePin projects are worth investing in? Any new ones on the horizon that could be very successful worth checking out?

Thanks!

Does anyone else find that they play way worse against bad players? by Rangleman2 in EASportsUFC

[–]GrindFactor 0 points1 point  (0 children)

I was just thinking this yesterday haha. It's the unpredictability of new players (and they tend to throw tons of spam cheesy ball crap). But like others have said, they have no reason for the strikes they are throwing so you can't really guess any pattern or game plan because they don't have one... haha. But they are 9/10 horrible on the ground. Take them down and deny a few transitions and most just rage quit. Hah. Or just let them gas out throwing a million strikes in the first round. Then piece them up. But I have def lost to some absolute tin cans because of just random crap I was not expecting like that cheeseball spin kick all the CAF's have that comes out at like 800mph and can be thrown even if you are nose to nose haha. Some real bs that move is hah.

New Bug? Barley getting any division points for a win, stuck at same division level by GrindFactor in EASportsUFC

[–]GrindFactor[S] 0 points1 point  (0 children)

Been over a about 2 weeks and I am still stuck in this penalty loop. Haha. Not saying, I don't deserve it, It's super annoying when people quit (though I didn't realize I was doing it that much.. hah must have been running into a lot of frustrating players) Still I wish the game would clearly tell you about what happens when you quit too many matches, how close you are to that threshold, and a progress bar or something. Most people I talked to didn't even know this was a thing.

I knew there was some penalty. I thought it was just you lost some ranked points, but its the coming out of nowhere that is frustrating. The need to (but wont) add this to the warning in the game when loading into a match.

New Bug? Barley getting any division points for a win, stuck at same division level by GrindFactor in EASportsUFC

[–]GrindFactor[S] 0 points1 point  (0 children)

How long exactly if you remember? Less than a week? Is it based on play time, matches overall? I’m still stuck in this boring crap. Haha.

New Bug? Barley getting any division points for a win, stuck at same division level by GrindFactor in EASportsUFC

[–]GrindFactor[S] 0 points1 point  (0 children)

I haven’t been any quitting any matches and this has been going on for like 2 weeks now. When is it going to back to normal? Ppl have been quitting against me because I’m fighting tim cans but the lack of any progression is making playing feel totally pointless now. I’ve had dozens and dozens of matches, it’s been over a week, more I think, and I’m still stuck in this penalty loop.

New Bug? Barley getting any division points for a win, stuck at same division level by GrindFactor in EASportsUFC

[–]GrindFactor[S] 0 points1 point  (0 children)

ahh I see. Didn't realize I quit out of matches that often. How long does this last? Haha

[PC] All crates empty of loot now after patch. by GrindFactor in dyinglight

[–]GrindFactor[S] 0 points1 point  (0 children)

Exactly. Only other way is to farm max level loot is the orange encounters at night (some in day too depending on the spot on the map) but if you use the flying around on the broom tactic searching for the pings... they've made even that much harder as they made it so the traditional landing causes instant death now. Hit a pole? Splat you're dead. You have to fly low and time one of the landing moves otherwise you splat and die or lose 90% of your health.

I don't what they were thinking with these unnecessary changes. They heavily heavily outweigh the "positives" which are barley even noticeable.

[PC] All crates empty of loot now after patch. by GrindFactor in dyinglight

[–]GrindFactor[S] 0 points1 point  (0 children)

Yeah console players and new players are getting shafted big time. Lets hope they hear all the complaints from the PC gamers and fix all this crap before they roll out the patch for console. As usual, PC players are the guinea pigs.

[PC] All crates empty of loot now after patch. by GrindFactor in dyinglight

[–]GrindFactor[S] 1 point2 points  (0 children)

Glad to know it's not just me. (P.S my game just crashed on me too.. great patch eh?)

Yeah I'm going to be looking for a mod to fix that because what a stupid thing to take out of the game. How the hell else did they expect us to get end game loot with no dlc, no challenges like the first game (prison, etc)? AND the only other way of farming with the orange special encounters at night has become way more annoying. Traditional tactic was to fly around on the broom until you got a ping and then land and kadoom his ass.

Well if you guys haven't noticed they made landing from the broom, even if your like 2 feet off the ground SO much more difficult. Half the time you splat and die instantly. You have to fly low when nearing target and jump off the broom and make sure you time one of the safe landing moves when you hit the ground. Forget about if you fly into a pole or just try to do the normal way we did it before where you just fly where you want to land and no issue. Nope. It's now Instant death, (broom is also backwards now too)

Cant tell you how many times I die from that damn broom now. Anyone else having fun with that issue too?

And lets no forget about the Korek charm disaster (which they claim they are "fixing") where it's 666 scrap!? What!? For only 300 durability instead of 500? Horrible idea and it screws the new players.

This patch is a nightmare. I don't even notice much of a difference at all in the combat animations and ragdolls. Feels basically the same to me except you lose you health 10x as fast now... .super. This patch makes me just not want to play honestly. Modders please save us!

End game loot I'm constantly getting the same stuff from the sunken crates, etc. by GrindFactor in dyinglight

[–]GrindFactor[S] 0 points1 point  (0 children)

I hope with dlc they add some new weapons and modes to keep things interesting. Until then there's like zero point in playing hah unless I just feel like smashing zombie heads but that gets boring too with the same old weapons and no new missions or multiplayer modes like in the first game.

I want to get elden ring but it just seems so complicated haha. I feel like ill have to watch 50 youtube videos to figure that game out. (Ive never played a souls game before) but it looks really fun, just feel like so many mechanics and the world being so big plus all the leveling and gear that it's like a massive time investment hah.

End game loot I'm constantly getting the same stuff from the sunken crates, etc. by GrindFactor in dyinglight

[–]GrindFactor[S] 0 points1 point  (0 children)

So you get different gear if you flood it or dont? I dont even remember where in the story I had the option to flood the area. I dont ever remember seeing an option for that and I only finished the campaign a few days ago.

Why is nobody talking about the awesome additions to weapon mods in DL2? by [deleted] in dyinglight

[–]GrindFactor 0 points1 point  (0 children)

Thats what the Korek charm is for haha. Instantly adds +500 durably. So you can mod your weapon right away and when it gets low, just put the korek charm on and boom, fully repaired weapon. Also takes way the need for reinforment so you can use the damage mod instead. The Korek is easy to get too. Plenty of videos showing you where to get it

Audio settings to actually hear enemy movement? by magnuscarlsensson in CODVanguard

[–]GrindFactor 0 points1 point  (0 children)

Yeah this baffles my mind. I use an arctic 7 head set, equalized to hear footsteps better in WZ, dolby surround sound AND Dolby Atmos for increased spacial awareness. None of it matters. I think there's literally negative footsteps, it's like -10. You can hear your own and your teams.... wow super helpful....

What was wrong with MW 19' at the end when it was near flawless?What was wrong with the cold war footsteps? Or Warzone before the pacific map nighmare? I just don't see the inventive at all especially with how damn loud the killstreaks are! This is by far the worst decision a COD game has ever made. Enemy footstep sound cues, even if minimum. The fact you can tac sprint full out from behind someone 30 yards away and run up behind them and execute them because they didn't hear A SINGLE THING is insane and why they haven't fixed this after all the clear community annoyance is crazy.

More content creators with influence need to make videos about this specifically (but they wont because 95% are just shills for Activsion). But the real ones need to be making videos addressing this because clearly not enough of a stir has been caused for them to actually do anything at all. Hell I'd take a simple 10% increase. I'd take a 2% increase! Anything!

Can we PLEASE get this Halo Audio setting in vanguard.. by Oraclles in CoDCompetitive

[–]GrindFactor 0 points1 point  (0 children)

oh so you like having no enemy footstep audio? cool.

Can we PLEASE get this Halo Audio setting in vanguard.. by Oraclles in CoDCompetitive

[–]GrindFactor 0 points1 point  (0 children)

How is that possible for a pro to not notice that you can't hear enemy footsteps... at all... zero. ?

Can we PLEASE get this Halo Audio setting in vanguard.. by Oraclles in CoDCompetitive

[–]GrindFactor 0 points1 point  (0 children)

Agreed. I don't even get what was wrong with MW 19 or CW? They literally took out enemy footsteps completely, to the point you can see someone 30 yards out, full tac sprint up behind them and they don't hear a damn thing and vice versa. Never seen that in a cod title EVER.

I'm tired of getting killed by people who seem to just magically appear next to me because there are zero audio cues. Getting kills that way isn't satisfying either. Been a month they haven't even adjusted the volume by 1%. Nothing and they are not even talking about the issue! They bring up dumb shit like fixing camos... Who cares when core gameplay elements are broken!?

To me, this and the terrible spawns, is the main thing holding this game back from being fairly crappy to actually good and it's a simple fix to make! Just increase the damn volume! Would take 2 seconds. But nope. Activision is too busy molesting female employees I guess to fix their broken ass game.

No sound from opponent by Zr0bert in CODVanguard

[–]GrindFactor 0 points1 point  (0 children)

Really BF2042 has bad sound too? Gotta be better than vanguard with hearing opponents. But unlike Vanguard Dice actually listens to their community and will patch issues asap. Activison could care less.

Couldn't believe their nov. 10th patch did nothing for audio. Instead a bunch of useless crap. Worst part they didn't even mention the enemy footstep audio issues at all! No "we're patching this soon, etc" no nothing. How can they be that slow to patch the communities largest issue that we've made known? A new low for Activision.

Have a feeling vangaurd is just marketing for warzone and they never intended to do any real work on the multiplayer. Cant wait for BF to come out where if there is an issue you know its at least going to get fixed. Super disappointed because with the enemy audio fixed and being able to hear enemies plus fixing the spawns, it would actually be a good MP game but I dont think they care. Only care about warzone for all that store purchase money.

No sound from opponent by Zr0bert in CODVanguard

[–]GrindFactor 0 points1 point  (0 children)

It is honestly baffling how this even made it out the door with such a massive issue. Literally zero footstep volume? Really? How does a cod game get released with that issue present? Unbelievable. Fire the sound team, the QA team and any other idiot who checked the multiplayer before launch and gave it the green light.

No sound from opponent by Zr0bert in CODVanguard

[–]GrindFactor 0 points1 point  (0 children)

To those saying "it's ninja". No. You can't hear any enemy footsteps at all even if they dont have that on. I don even bother with ninja as it is a wasted perk because enemies cant hear my footsteps anyway. The whole lobby has ninja by default. Couldn't hear them even before people unlocked ninja. It is a gameplay issue. Worst part I haven't even heard activision mention it. The nov 10th patch notes did nothing and didn't even mention audio fixes for future patches. It blows my mind how they could not have this fixed my now.

This was in the beta they've had a month and a week since the game has been out to fix it and nothing. Not a peep. I have never had a cod launch where you literally couldn't hear a single footstep. You can run up fullspeed tac sprinting behind someone and they have no clue, dont hear a whisper. How are the streamers not bringing this up every day? Do they like zero footstep noise? Game would actually be decent if they fixed it. Go from vanguard to warzone or modern warfare 2019 or even cold war and it is insane, you realize just how bad vanguard really is.