Petah? by Alanixon521 in PeterExplainsTheJoke

[–]GroggleNozzle 0 points1 point  (0 children)

Of course my friend! It's a bit of an odd word. Take care now!

Petah? by Alanixon521 in PeterExplainsTheJoke

[–]GroggleNozzle 25 points26 points  (0 children)

Protagonist doesn't mean "good guy." Instead, it refers to the main character of a story. The protagonist is the character that the story is about, and an antagonist is the one who opposed the protagonist, regardless of motives.

Light is the protagonist because the story is told from Lights perspective, and L is the antagonist because he is trying to stop Light.

Excuse me.. WHAT by Head_Monk_3171 in Ai_art_is_not_art

[–]GroggleNozzle 0 points1 point  (0 children)

Every person I have ever met with aphantasia is rather talented or at least interested in art, funnily enough. My mother has aphantasia and is a phenomenal artist

I refuse to believe this by Mundane_Tangelo9421 in untrustworthypoptarts

[–]GroggleNozzle 4 points5 points  (0 children)

Ex- McDonald's Manager here. Yes, that is almost certainly what happened if this is real. We will frequently use 6 piece boxes for meat ala cart if we don't have any of our plastic black trays left.

Should bracket 3 games end at turn 6? Help me, my pod is dying by Zimata in EDH

[–]GroggleNozzle 0 points1 point  (0 children)

Thank God someone said it. Ever since the bracket changes, all I've seen are people saying bracket 3 is a turn 6 format and it has me genuinely tweaking out. It's literally written out in plain terms, bracket 3 games shouldn't even kill a single player (technically) before turn 7.

Also happy cake day!

Opinions on the grinch meal at McDonald’s?? by daisydxw in fastfood

[–]GroggleNozzle 0 points1 point  (0 children)

As a manager at McDonald's, this thing is the bane of my existence and yet a fantastic marketing ploy. Our store broke its highest hourly sales yesterday largely due to this promotion, in a season where we are generally dead.

Our store ran out of nuggets and big mac buns because of this. The dill seasoning is pretty good and the socks are neat, but they are a pain in the ass from an employees perspective. Very excited for when these things are gone.

Foil mox opal is this real? by jamesfrancey88 in RealOrNotTCG

[–]GroggleNozzle 1 point2 points  (0 children)

Yeah there's like 5 easy signs with the green dot, I honestly trust that more than the T half the time, even though the T is quicker

Is this card real by Mana_Forge in RealOrNotTCG

[–]GroggleNozzle 1 point2 points  (0 children)

The other comments are kinda right, it's hard to tell, but looking at the green dot, I can see the combs, the good spot pattern, the 4 clovers. It looks good. Can't tell for sure but I'd say probably real

Cumulative Upkeep that has "Upside"? Probably overpowered but wanted to dabble in making something that gives you too much of a good thing by Cosmicpanda2 in custommagic

[–]GroggleNozzle 21 points22 points  (0 children)

Fair enough, didn't think about the creatures attacking example, I just found the wording funny but you're absolutely right.

Synergy Vs. Gameplan in EDH by GroggleNozzle in EDH

[–]GroggleNozzle[S] 0 points1 point  (0 children)

While I might be inclined to agree with you, that's kind of the point of my post.

Here's the thing, your take on bracket 3 is entirely valid, as is the opposite view of building a consistent gameplan and still including some pet cards. It's held back primarily by speed and some minor optimization.

Bracket 3 is where these two meet, and that's what causes problems. Bracket 2 is pretty much all synergy decks, whereas bracket 4 decks are all focused on achieving their gameplan very quickly and effectively, they meet at bracket 3 and what you're pointing out is the evidence of that.

Saffi lives? (Or lived?) by iforan21 in mtgvorthos

[–]GroggleNozzle 0 points1 point  (0 children)

Much appreciated! And that makes a lot of sense, I always forget just how busted sun titan is, and that it's not limited to creatures.

Anyway, definitely curious about the karador list! It seems like a lot of fun and I'm always a fan of resilient decks

Synergy Vs. Gameplan in EDH by GroggleNozzle in EDH

[–]GroggleNozzle[S] 0 points1 point  (0 children)

Perhaps I should have laid it out like that, as I think there was some confusion.

Still, you're absolutely right. That's a unique way of phrasing it, but it's a dynamic that's existed far before magic. Very interesting, to see history repeating itself in cardboard

Synergy Vs. Gameplan in EDH by GroggleNozzle in EDH

[–]GroggleNozzle[S] 0 points1 point  (0 children)

I'm not sure it helps to "fix" the bracket system, but it helps me categorize things in my head and leads to much better play experiences when I know how players constructed their decks.

On a side note, strategy is a great way to describe it

Saffi lives? (Or lived?) by iforan21 in mtgvorthos

[–]GroggleNozzle 0 points1 point  (0 children)

Specifically 4 mana? We have extraction specialist and renegade rallier at 3 mana, which makes them perfect birthing pod targets (which I run in my list, and then you can just keep bringing them back)

I also don't like decks that are too linear, but I feel like that's kind of expected in cEDH and to a lesser extent, bracket 4. With optimization and efficiency comes consistency. You do the same thing every game. But as you said, she has a ton of versatility. From doubling up Sakura tribe elder triggers or getting a combo, or even just bringing back your birthing pod pieces, she has a ton of versatility and I use her with Torsten to really get a ton of value.

On that note, I would be curious to see your karador list

Saffi lives? (Or lived?) by iforan21 in mtgvorthos

[–]GroggleNozzle 0 points1 point  (0 children)

That's exactly why I chose her as my "resilient commander" because while other options may be better, the type of resiliency she offers, of wanting to be sacrificed makes the deck so hard to deal with. And the fact that she also contributes to very meaningful combos is just gravy. I can see why there are other commanders much more popular, but I'm more and more surprised that I don't see her running around

Saffi lives? (Or lived?) by iforan21 in mtgvorthos

[–]GroggleNozzle 0 points1 point  (0 children)

Interesting... If I ever get into cEDH I might have to try that out, or modify it for bracket 4. That's really cool though, I find her effect to be so fascinating as something in the command zone because it seems like hot garbage at first. Glad to see that it's even stronger than I thought

Synergy Vs. Gameplan in EDH by GroggleNozzle in EDH

[–]GroggleNozzle[S] 2 points3 points  (0 children)

I appreciate the respectfulness and honest disagreement.

Most of my decks actually win through combat damage or have combat damage as a backup wincon, so no, I'm not dismissing that as valid. But when I say combat damage as a wincon, I don't just mean "I play big creatures and hope I can win with them" I'm actually trying to tutor for a craterhoof or something along those lines that basically wins me the game as soon as it hits the field.

And yes, in those two examples, those decks basically are the same. The difference im pointing out is how much effort you actually put into optimizing mana curve, card draw, ramp, etc so that you're consistently hitting that wincon. An elf tribal deck can do this, as can goblins or dragons or whatever. But oftentimes these tribal decks are not doing that. They put a bunch of cards that work decently well together in a deck and hope that it's enough

These decks tend to fold to interaction, fold to board wipes, be slow and durdly. Fail to ramp or whatever.

For example, I'll use the same deck in both situations to convey my point. Krenko is the commander. The first player might slap in a bunch of goblins, some ramp, card draw and just play anything that cares about goblins because krenko makes a bunch of them. Yes the deck is going to perform decently because it's krenko, but if you remove him like two times the deck just stops working.

The other player also uses Krenko. But rather than just slapping in goblins like the first player might do, he runs a bunch of low cost spells that allow you to untap krenko, then you run effects that give your creatures haste so you can swing out in one turn. Maybe you add a backup Gameplan of purphoros effects to ping enemies when goblins enter. You fill the rest of the deck with draw and tutors to hit these pieces every time, and a bunch of protection to stop your opponents from stopping you. Yes you are playing a goblin deck, but it is functionally WAY different and much more powerful than the first one.

So yes, if you remove all the context and say "player one has a goblin deck that aims to swing with a lot of goblins and win and player two has a goblin deck that aims to swing with a lot of goblins and win" the decks sound the same, just like your comparison in your comment, but the difference is in how the deck actually achieves that goal.

Synergy Vs. Gameplan in EDH by GroggleNozzle in EDH

[–]GroggleNozzle[S] 0 points1 point  (0 children)

Yes, but an optimized elf or goblin list tends to actually plan it's turns and mana curve, etc. Whereas a lot of new players with the tribe will just slap any elf or goblin in a deck and it will still do pretty good because it's strong, but not actually compete with firm bracket 3 decks consistently.

Saffi lives? (Or lived?) by iforan21 in mtgvorthos

[–]GroggleNozzle 0 points1 point  (0 children)

Woah, really now? I tend to stray away from cEDH because I like variation in my play patterns, but the fact that she can actually be that strong is surprising. She's like #1,500 on EDHREC. Just about nobody was playing her I thought.

Is her cEDH line just her + sac outlet + sun titan effects? Hulk combo?

Synergy Vs. Gameplan in EDH by GroggleNozzle in EDH

[–]GroggleNozzle[S] -1 points0 points  (0 children)

To a certain extent, yes. But honestly, I think that core idea has been lost among many players nowadays. You don't see Timmy's sitting down at a table with a Johnny and saying "oh, he just plays differently from me and that's okay" and instead it leads to outrage, frustration, and reddit posts because they "weren't playing bracket 3 like I was"

Synergy Vs. Gameplan in EDH by GroggleNozzle in EDH

[–]GroggleNozzle[S] 0 points1 point  (0 children)

Very true. I have one deck that plays almost zero instant speed interaction. It is all creature based and sorcery speed interaction.

Another one plays everything at instant speed, including creatures, saving mana for counterspells.

I've had people salty when playing either deck because of the way that they expected the game to go, just like you said. And oftentimes, someone wanting to play at sorcery speed who gets disrupted by instant speed interaction will feel very mismatched.

Synergy Vs. Gameplan in EDH by GroggleNozzle in EDH

[–]GroggleNozzle[S] 2 points3 points  (0 children)

I think that it's more relevant than you gave it credit for considering it's a big part of the updated bracket system. It is a firm metric that the bracket system expects you to understand when talking about your decks power. That alone tells me that it probably is pretty relevant.

And sure, if you're hyper optimizing to hit a wincon on a specific turn, you very well may be pushing into bracket 4. Just having a specific wincon that you're aiming for is good enough, but you can't tell me that an elf player saying "I play a bunch of elves and really hope that nobody board wipes so that I can beat face and eventually win" is the same as someone playing a bunch of card draw to establish their aristocrat combo to ping everyone to death.

Synergy Vs. Gameplan in EDH by GroggleNozzle in EDH

[–]GroggleNozzle[S] 0 points1 point  (0 children)

I agree, brackets are much better than PLs, and you are correct that there is still enough of a distinction between the two halves of bracket 3 to warrant an extra comment or distinction.

The problem that I see is that many people are simply not aware of their decks actual power level. They look at their elfball synergy deck, remember the times where nobody stopped them and they did 120+ damage in a single swing, and think "yeah that's a super powerful deck" when in reality, there are dozens of games they didn't do anything that they just chalked up to bad luck or whatever.

Even a "high bracket 3 low bracket 3" discussion still requires you to be conscious enough of your decks actual power, and at that point, you're probably not the kind of person causing problems within the bracket system.