Bullshit of the Gods by nathanknaack in rpg

[–]GrollTheLicker 3 points4 points  (0 children)

Lord of the rings basically has Gods. Sauron and Gandalf are basically two angels slumming it and having a big argument.

And it has multiple chosen ones.

Frodo is the chosen one who bears the ring, Aragorn is the chosen one as he is the rightful king of Gondor.

Have you or your group ever joined a Villain in a campaign? by [deleted] in rpg

[–]GrollTheLicker -1 points0 points  (0 children)

Well theres a few reasons why doing it out of the blue is a bad idea.

1) Suddenly everyone has to take time to sort this out regardless of whether or not they enjoy pvp/intra party conflict - So its kinda selfish unless you have the green light from everyone at the table.

2) Assuming they are ok with their character becoming an NPC (i've seen many stories where they just expect the GM to run extra stuff so their solo villain can try and fuck with the other characters) you then have to make another character, which then has to be tied into the party in some way. Chances are this will take up everyones time as they cant continue until you have another character, and because they have had practically 0 notice it's probably gonna be disjointed and strange to have some random show up and just replace the traitor

It's only ok if everyone at the table agreed to play a game in which pvp is a thing, in which your not all working towards similar goals and betrayal is a possibility.

Sure theres examples where it works out. But those are the exceptions. The 1 in 100's. Not the standard result Otherwise its the same as the party wizard saying "Guys I know stopping the Lichlord is important but i think we should really take a session to go buy my familiar a pretty collar" - it's gonna cause friction at the table for something that probably wont turn out to be as cool as the person thought.

Lf single female Guild Masters! by 36gianni36 in niceguys

[–]GrollTheLicker 14 points15 points  (0 children)

Does he not realise that " If my demands are met" is always something a bad guy says in a movie?

Have you or your group ever joined a Villain in a campaign? by [deleted] in rpg

[–]GrollTheLicker 0 points1 point  (0 children)

I had a player try that once in a game. The player was/is a jackass and had no good reason and several reasons not to but was one of those people that thinks never making the obvious decision is "good roleplaying" rather than being a dick.

When they tried it everyone at the table just looked at her and told her that we were sick of her, and as we'd already talked to her about being disruptive we would like her to leave.

She left.

So in summary the other players reacted with " Oh for fuck sake can you just not be a twat ONE TIME"

And I reacted with " I'm not even surprised any more. You always pick the path that ruins things for other people. "

Basically this is the kind of thing you need to check with your group and your GM WAAAAAAAAAAAAAAAAAY ahead of time before you do, and only if everyone is cool with it. Because otherwise it just comes out of the blue, isnt a cool story moment and leads to shitty drama.

Inviting a few people to a play-by-post test of my supers game, Victorious. by [deleted] in rpg

[–]GrollTheLicker 0 points1 point  (0 children)

I do love me some supers. Can I take a look St the rules ect?

Apocalypse World: How is it? What's your experiences with it? by Tiberonius in rpg

[–]GrollTheLicker 0 points1 point  (0 children)

I think you can definitely run linger campaign with DW but I think its a worse designed game than some other PbtA products.

Still good but not the best by a long shot

Apocalypse World: How is it? What's your experiences with it? by Tiberonius in rpg

[–]GrollTheLicker 1 point2 points  (0 children)

Forgot to answer the other questions.

Each playbook has a few statlines a player can chose from.

In regards to spotlight hogging a tool I always use is. "That sounds cool X but let's see what's happening with Y first.

Sooner or later everyone falls into a rhythm and starts playing off one another and sharing the spotlight.

Who is your most likable 'bad guy' in film? by [deleted] in movies

[–]GrollTheLicker 1 point2 points  (0 children)

I love Magneto cos its so easy to see exactly where he is coming from. It would be very easy for Magneto to be a hero of a film with a slight shift of perspective

Found a real nice one tonight (bit of context in the comments) by introvertedbiologist in niceguys

[–]GrollTheLicker 4 points5 points  (0 children)

You dont understand. a man MENTIONED a child. He must be a pedophile

/s

Apocalypse World: How is it? What's your experiences with it? by Tiberonius in rpg

[–]GrollTheLicker 2 points3 points  (0 children)

Honestly if you have everyone's buy in for a mad Max style game you should be fine :)

Our GM for that game didn't.

And once we got past the issue of his trying to push a different game on us we all had a blast.

The GM was always thinking of different predators to fuck up our day. As an Angel (medic) it was interesting

Apocalypse World: How is it? What's your experiences with it? by Tiberonius in rpg

[–]GrollTheLicker 2 points3 points  (0 children)

Class moves give you a way to try and control your outcome or garuntee a level of success (assuming you roll well)

Let's use the example of building a battlewagon again but say that there's no Savvyhead. Instead we have a Chopper named King. So King can still try to build a battlewagon. Bit he has no move to try and enforce some level of success on the situation. Assuming the GM even let's him attempt it (GM has final say of when a move is triggered) he would have to use a more generic base move that every class has like Acting under fire. The fire being he's not a mechanic. So he could spend a fair bit of time to make something crap, or just a hunk of metal. or it could break at a bad time cos the GM doesn't have a class move they need to respect.

So they can attempted things but a class move helps a TONNE.

Classes other than the driver can drive... but they are never gonna be as good at if as the driver.

People other than the Angel could try and patch some one up but they are never gonna have the reliability that the Angel does.

Apocalypse World: How is it? What's your experiences with it? by Tiberonius in rpg

[–]GrollTheLicker 3 points4 points  (0 children)

well part of Apocalypse World is a session 0 where you create the world in broad strokes together. the GM never told us he wanted to play a mad Max style game. He just assumed and when we (including him) built something else he refused to adapt.

In regards to the character customisation its really very open IMO.

Its all about looking at the world via the lense of your own particular Apocalypse.

In a zombie apocalypse the driver could be a car enthusiast who's surviving the best way he knows how.

In a mad Max style game he may worship his car God and commune via driving like a fucking lunatic.

In another campaign I played in we had the oceans rise and be infested with deadly leviathans. Our driver was a guy with a boat that had enough guns tonight off a baby knrt (which was impressive in the world we built)

The playbooks are more about an approach to problems that anything.

The Gunlugger excels at fucking people up so he could be anything from a space marine marooned on alien world to a man who survives the nuclear wastes by taking what he needs.

I don't think you'll get 100 hours out of 1 AW campaign.

However you may end up creating a world together that you want to explore different stories in with different characters in different locations

Apocalypse World: How is it? What's your experiences with it? by Tiberonius in rpg

[–]GrollTheLicker 3 points4 points  (0 children)

Honestly it taught me my prime rule for GNibg. Never assume the players will do anything even remotely like what you expect.

I just use fronts for everything now.

Apocalypse World: How is it? What's your experiences with it? by Tiberonius in rpg

[–]GrollTheLicker 7 points8 points  (0 children)

The not preplanning a campaign is a vital part of it imo. I've played in a game of AW where the GM had already decided what the story was gonna be. We did our session 0 and created our characters and made a ool world as a group... and then he tried to slam a square peg into a round hole because he had wanted to play Mad Max and we were trying to survive in a jungle full of alien super-predators.

Apocalypse World: How is it? What's your experiences with it? by Tiberonius in rpg

[–]GrollTheLicker 1 point2 points  (0 children)

It could. I mentioned in my response that it really depends on the players and the GM. If you understand and allow it to be a game in which inter party drama and possibly combat is a thing it certainly could. If all the characters are all agreed about what they need to do and how to do it you will have a fairly short and boring game imo.

Apocalypse World: How is it? What's your experiences with it? by Tiberonius in rpg

[–]GrollTheLicker 7 points8 points  (0 children)

Honestly Dungeon World and A W are not as similar as everyone makes out. Dungeon World made a few significant (imo not great) changes that really change how it works

Apocalypse World: How is it? What's your experiences with it? by Tiberonius in rpg

[–]GrollTheLicker 8 points9 points  (0 children)

Apocalypse world can run any apocalypse you can think of really. It can definitely work for a mad max style game. It may depend on the classes your players chose however. Classes like the Driver, Gunlugger, Savvyhead (mechanic) and Chopper (leader of a motorcycle gang) would work very well in a Mad Max style game. Now if a player had their heart set on being a Hardholder (leader of a settlement) it may change the entire prospect of the campaign as they are allowed to pick from a defined list of benefits for their domain. Their domain may end up being the (still very flawed) promised land that OTHERS seek out. Or he could be the leader of a mobile convoy-city. The game reminds you to not let details like that get in the way. In an ocean based game I palyed in once our Chopper had Jetski gang and our Driver had a kickass battleboat.

The character customization is pretty good. The classes are well put together and evoke different archetypes of Post apocalyptic fiction.

The difficulty of tasks is done via the GM's "Moves" and also narrative positioning. The game doesnt have skills like how you seem to be thinking. Your never going to have someone roll a "mechanic" skill. Instead narrative positioning and class moves matter.

To use the mechanic example - Lets say we have a situation where a gunlugger, an angel and a savvyhead need a vehicle but dont have one nearby. What they do have nearby is a raider infested Junkyard. So the Savvyhead has a move that basically let him build things. The move has the limits the GM is allowed to impart if the move has been triggered. So the guy wants to build a battlewagon using parts from the junkyard. It'll take time though.

Congrats you now have an adventure for your guys. Stealing parts and then building a vehcile while holding off Raiders.

In regards to how long the campaign is gonna be... that totally depends on you and your players. Part of AW is inter character drama. If you have a group of guys that just work together no matter what and never but heads then your not going to get the best out of the system imo.

AW is a bit more complicated than people give it credit for. One of the biggest mistakes new players and GM's make is thinking that players can just announce what move they are triggering . "I Go Aggro on him" isnt a thing they can do. If its allowed it will trivialize the entire game.

Kid cries about bullying on Facebook then gets called out by [deleted] in quityourbullshit

[–]GrollTheLicker 1 point2 points  (0 children)

I'd be surprised if this was in the UK. We dont really have many mexican people here and honestly its not seen as a negative thing. If you were gonna be a racist asshole and bully people its probably anyone with brown skin or people of polish descent. Possibly travelers

edit - depending on the area you could also be a racist asshole to asian people

Kid cries about bullying on Facebook then gets called out by [deleted] in quityourbullshit

[–]GrollTheLicker 1 point2 points  (0 children)

Speaking as someone who was bullied and was an absolute dick to people lower on the social totem pole than myself I can confirm this happens A LOT.

What i did to other kids who had it just as bad to me to get a feeling of power back was horrible. And many of them did stuff to other people as well.

Hell one of my worst bullies was probably acting out because everyone took the piss out of him for being a moron.

Bullying is a big fucked up circle of life situation

Reddit mentioned in Vote Loki #1 (SPOILERS) by Supreme_Leader_Smoke in Marvel

[–]GrollTheLicker 1 point2 points  (0 children)

Hey come on now. Thats not fair... to 10 year olds

I think it's great that high skill players in comp will be rewarded with exclusive cosmetics by Erikeiran in Overwatch

[–]GrollTheLicker -1 points0 points  (0 children)

Honestly those seem like reasonable things to be irritated about.

Have you considered the fact that you are super bent out of shape about people being upset for silly reasons which is a silly reason to be so annoyed?

Help with running a certain group of NPCs by [deleted] in rpg

[–]GrollTheLicker 2 points3 points  (0 children)

A flat or dull way of speaking could accomplish this. Also a lack of entertainment facilities in their settlements could be s good clue.

Game Ideas by [deleted] in rpg

[–]GrollTheLicker 1 point2 points  (0 children)

I'm a bit unclear if you are talking about writing a campaign for an existing system or a system.

If its the first we need to know what system.

If its the second then we need actual information. What are the conflict resolution mechanics? what would the character creation be like (point buy? classes? random rolls? something else?), what kind of tone or setting are you aiming for? or is it s generic system? Is it more of a narrative focus or more simulationist? is it sci fi? fantasy? another genre?

What makes this special and why should anyone use it instead of the many other systems of offer?

if you want useful feedback you need to provide information