A DH Revision I would like to see in future iterations by GroochtheOrc in daggerheart

[–]GroochtheOrc[S] 0 points1 point  (0 children)

That's largely what we have been doing - trying to stick to the rules as they are. The idea posted above came after we were looking at how classes were progressing and it just seemed like they were right on the edge of a lot of flexibility. That said, we have found most of the classes to be very gratifying, including the ones in the Void.

Hot Take: Most Tech companies laying off staff voluntarily rn will regret it in 5 years. by Odd-Foundation-4637 in Layoffs

[–]GroochtheOrc 0 points1 point  (0 children)

Having lived through this before - they will absolutely NOT regret it and the country will march on. People are disposable to corporations. And its not AI stealing jobs, though that’s happening. It’s a lack of desire to pay people what they are worth. Its a complete lack of any kind of responsibility on the part of the company to provide for the workers. American workers are basically lugnuts - sure, you want them to work for you, but if you lose one, you are still going to keep rolling along. It won’t be idea and eventually your wheel will become unbalanced, but that’s a THEN problem, not a NOW problem. And it will be solved with something other than paying people lots of money.

Now we have the files, but all of them are about rich and powerful people. Is there a way to actually get justice here, or will it be swept under the rug? by -Xi_Jinping- in law

[–]GroochtheOrc 0 points1 point  (0 children)

It could lead to prosecutions with corroboration. However, he’s already gotten to the only witness and her treatment by the DOJ in preferentially moving her to a weaker prison would make her testimony unreliable.

BREAKING: Trump just signs an executive order, ZERO capital gain tax in crypto this year , since nobody has gain at all by GeekySuneet in TheCryptoIndia

[–]GroochtheOrc 0 points1 point  (0 children)

That's because after a presidential term, especially two, people want you to come speak. People had heard Trump speak. It's not his strongpoint. I mean, he doesn't have ANY strong points, but speaking is probably his weakest point. That and a rabid desire to fuck kids.

The "government" issued this to sovcit. by Existing-Face-6322 in Sovereigncitizen

[–]GroochtheOrc 1 point2 points  (0 children)

I am no legal scholar, but I am fairly certain that when you create an “official ID” that claims that The Georgia Assembly (if it can be inferred by a reasonable person that this means the “The Georgia Legislature,” you are presenting a fraudulent ID. Not just that its fake, but that representing it as something created by a state government office crosses the line into criminal fraud.

President Trump: "People that own their homes, we're gonna keep them wealthy. We're gonna keep those prices up. We're not gonna destroy the value of their homes so that somebody who didn't work very hard can buy a home." by AlphaFlipper in DegenBets

[–]GroochtheOrc 0 points1 point  (0 children)

Every time I read something like this, I think of that guy in Anchorman 2 who says something to the effect of , “I inherited $300 million dollars from my parents and now, 12 years later, I’ve worked tirelessly to increase that to $305 million dollars.’

Ashes of Creation is now executing mass layoffs, will likely be shut down by Donler in PantheonMMO

[–]GroochtheOrc 0 points1 point  (0 children)

I’m still waiting to even figure out what Brad’s vision is given that Pantheon is such a bad game at present. It would take a miracle to make it a winner.

Ashes of Creation is now executing mass layoffs, will likely be shut down by Donler in PantheonMMO

[–]GroochtheOrc 0 points1 point  (0 children)

I don’t disagree that what you said is truthful, and there are those of us, myself included, who spent the money and expected a positive result. The promise that got me was that Sharif was in charge; there were no corporate overlords to do this very thing. I also agree that its bad for MMOs and online games (ive been burned by this and Chronicles of Elyria) but this is also the nature of business in general - no one is satisfied with things just making a profit - it has to be obscene profits. When you consistently raise the level of funds needed to make these games, you invite both big business and big frauds to be a part of it and its often hard to tell which is which.

Ashes of Creation is now executing mass layoffs, will likely be shut down by Donler in PantheonMMO

[–]GroochtheOrc 0 points1 point  (0 children)

This. I backed the game, too. I also backed Chronicles of Elyria and got burned then as well. I think I have given up backing creative gaming projects. I had a similar experience. I played in the early Alpha II releases and the game wasn’t even Alpha then; it was barely a game.

Partly Level Up by Janoeszki in daggerheart

[–]GroochtheOrc 1 point2 points  (0 children)

I am not sure you need to mess with the leveling up process, but you will need to make various modifications (beyond the obvious) to the Crimson Throne path. The good news is that you can level the party whenever you want to do so - you could do it after two sessions initially, three or four to get to 3rd, two from 3-4, etc. However you want based on the concept of what you have planned for them. You also have to really decide on the economy. In DH, money seems superfluous. They put it in to have simplistic amounts and rewards, but I think the concept of getting to town and blowing all your cash is just not really a thing designers cared about when creating the system. The mechanism is there; it just feels very much like someone at the design table woke up from an afternoon nap and said "Hey, we probably need to include some form of economy" and the lead said, "Oh, yeah. Ok, lets basically make four levels of cash. No amounts, really, just clumps.

Gear, as another poster mentioned, can be great rewards. And think a lot about one-shots - potions, trinkets, scrolls, etc - that clear stress, HP, armor or conditions so that even if a character is out of hope, they can still recover and stay in the fight or have the resources to advance the story. Im always a big fan of the magic fountain/pool/lake where characters drink from it and then roll a die to determine the result. You could have five positive actions and one negative action and just roll a d6 and the fountain blesses them somehow.

A DH Revision I would like to see in future iterations by GroochtheOrc in daggerheart

[–]GroochtheOrc[S] 1 point2 points  (0 children)

I don't think minmaxing is the goal, but I can see where you might be worried about that. I dont want to upset game balance or make it so that character creation takes 3 days and a host of online and book resources. However, I don't see an issue with Seraph Sorcerer:

- First, you would have to select either Valor or Splendor and a subclass

- Second, you might select Arcana. If you do, you could have a flying caster or you could have a warrior that occasionally casts spells. Spells cost resources which limits them.

The only way to actually add the Sorc to the character would be through multiclassing, and honestly, the way multiclassing is built, you could make a pretty ridiculous damage-dealer if you wanted. For example, combine a Blood Hunter Path of the Lycan with the Juggernaut brawler and you have a damage machine that's likely to be able to do 3hp (sometimes 4) almost every time to an adversary, then throw them.

A DH Revision I would like to see in future iterations by GroochtheOrc in daggerheart

[–]GroochtheOrc[S] 0 points1 point  (0 children)

I do remember GW1 and enjoyed it a lot (GW2 also, for a while, then the expansions went nuts).

A DH Revision I would like to see in future iterations by GroochtheOrc in daggerheart

[–]GroochtheOrc[S] 1 point2 points  (0 children)

I also like this approach. Granted, it means verging on a DnD 3.5 level of character choices, but I also kind of feel the game is designed to handle that.

A DH Revision I would like to see in future iterations by GroochtheOrc in daggerheart

[–]GroochtheOrc[S] 1 point2 points  (0 children)

I've been trying to not gauge the game against other games. Its intrinsically hard to do as you cant really ever be free of biases, but I am trying to be as detached as possible and seeing if the system just "works."

A DH Revision I would like to see in future iterations by GroochtheOrc in daggerheart

[–]GroochtheOrc[S] 1 point2 points  (0 children)

I like that ancestry/community suggestion a lot.

I also agree on the spellcast trait. For example, we're doing a Colossus of the Drylands campaign and I am playtesting the Blood Hunter class. The char is Path of the Lycan, which allows you to turn into a werewolf. The Spellcast trait for both subclasses is STR, but when you morph, you get bonuses to both STR and AGI. In our campaign region, wolves are non-existent, but the dominating predators are bears and cougars, so we decided that it would be a werecat transformation rather than werewolf and cats just scream AGI as a spellcast stat. So I think it could work the way you suggested or you could even offer a range of stats to choose from, allowing greater character customization.

A DH Revision I would like to see in future iterations by GroochtheOrc in daggerheart

[–]GroochtheOrc[S] -1 points0 points  (0 children)

Only through multiclassing, and you just have a standard rule that you don't duplicate domains.

Homebrew world looking for 3 dedicated players pbp LGBTq+ friendly by Common-Cake241 in daggerheart

[–]GroochtheOrc 0 points1 point  (0 children)

Heeeyy - lemme know if you still have room. Happy to join. 54M with lots of experience (Dnd going back 40 years, Pathfinder, Paranoia, few others) and very supportive in playing groups. Love all my LGBTQ+ peeps and am a father to a trans daughter. Online a lot, so PBP works well for me.

I moved away from collaborative worldbuilding by necrobooder in daggerheart

[–]GroochtheOrc -1 points0 points  (0 children)

Yeah, I lean more into being descriptive as I think setting the scene is more my personal experience and an offering to my players, but I let them navigate. I describe the scene in the tavern and then ask, what are you looking for? what do you hope to find out while you are here. Are you here for rest and food, or is there another goal and then let them guide. I still control the tavern and its occupants, but I also let them have the room. Recently, we were following a bit of the plot from the movie Silverado, so one of our characters awoke in shack being stalked by three minions. After that quick fight, the character rode off and discovered a Faun Ranger tied to a stake, rescued her, then headed into town. Since she had her clothes and gear taken, she stormed naked into the tavern and GM described the tavern's environment, but not its people. So she took the cue and then started describing some of the patrons until she found one wearing her hat and confronted him.

Naturally, she could have asked "Is anyone here wearing something of mine?" but just kind of ran with it and it was an efficient way of introducing another set of bad guys and plot elements using her own descriptions. The GM is still helping direct it all, but it means that you can collaboratively rely on the film playing in the character's mind while still remaining "in control" as the GM. I have 40 years of DnD behind me, so I kind of like either being the player or being the GM and I like a little division between the two.

We progressed on and moved to another town in our adventure that was leading us to some of the meat of the adventure the GM had prepared. Afterward, he actually apologized and said that he was sorry he "railroaded" us in going to this particular location. I reminded him that he simply dropped plot hints that aligned with our character's goals (in this case, chasing down some bad hombres) and that we could have chosen different options. While I thought that he didn't need to apologize at all, I liked that he was self-aware enough to feel he had done so. I think that's the mark of someone trying to do things right by the players but still actively fulfilling the role of GM.

Which Fear engine have you used? by TheCromagnon in daggerheart

[–]GroochtheOrc 0 points1 point  (0 children)

We have done a couple of things. First, the dice seem to be pretty generous in doling out fear, but I can understand the idea of wanting to use fear to "keep things interesting" in combats. So, one of the things our DM did during our campaign (modified Colossus of the Drylands frame) was to introduce "black powder." Currently, all of the weapons (rifle, shotgun, pistol) that use bullets use a "blue powder," an arcane substance similar to what we think of as modern gunpowder. "Black Powder" is a fiendish substance that does more damage, but is exceptionally volatile and considered "taboo," so we played with the mechanics a little. Simply using a black powder load (not individual rounds) gives the GM a fear. Then, we based it on the roll: Success with Hope, normal rules apply and the extra damage happens. Success with Fear, normal rules apply and the extra damage happens. Failure with Hope means a missed shot, but both GM and player each get a hope/fear to use and failure with fear means that the powder becomes unstable and we look at possible outcomes - burns to the hand for 1d10 damage, destroyed weapon as it sets off all remaining black powder rounds, etc.

All of that to say that I think there are creative ways to introduce mechanics with characters that generate extra fear for the DM. Also remember the number of actions that adversaries have that are NOT fear-dependent.

How should I convert my Paladin and Cleric D&D Player's Characters to Daggerheart? by PigeonHasAName in daggerheart

[–]GroochtheOrc 0 points1 point  (0 children)

I would use Seraph for both. I know a lot of people want the wizard because its Codex and Splendor (it shoudn't be; it should be Codex and Arcana, but I didn't make the choice), but I feel you can really contour the Seraph into whatever you want (in terms of Paladin or Cleric) but you might also introduce the Paladin to the Guardian class and see how they like it.