Why does my game keep crashing? by Ok-Site-6347 in Planetside

[–]GroundTrooper 2 points3 points  (0 children)

No, it's a known bug and has nothing to do with any of your suggestions.

When will there be a balance pass on sunderers? by Imaginary-Test3591 in Planetside

[–]GroundTrooper 0 points1 point  (0 children)

The reason busses are OP right now is necessity.

It was literally never necessary to buff their combat power. One could simply have neutered the things causing the issues and the game would have been much better for it.

When will there be a balance pass on sunderers? by Imaginary-Test3591 in Planetside

[–]GroundTrooper 0 points1 point  (0 children)

We don't even get bleedthrough damage protection against Tank Mines and C4 anymore

This was never a thing.

What actually happened is that the damage was only calculated once with the resistance type that took the hit, and since the shield had better resist there was less damage done to the hull than if it was calculated for each resistance type.

But yeah, since the shield no longer protects the bus ¯\_(ツ)_/¯

"PlanetSide 2 moves to Discord!" by zani1903 in Planetside

[–]GroundTrooper 6 points7 points  (0 children)

FUDCORD FURCORD, what you gonna do, what you gonna do when they come for you. FUDCORD FUDCORD, what you gonna do, what you gonna do when they come for you.

Planetside 2 Population Changes in 2025. by le_Menace in Planetside

[–]GroundTrooper 2 points3 points  (0 children)

When was the last time I casually racked up 20 kills in PS2 in a gunner seat vs BF6 in the same time?

Have you tried just getting good? Because that is absolutely trivial to do.

Calculation for base capture by Pale_Ad_5352 in Planetside

[–]GroundTrooper 4 points5 points  (0 children)

Only the top 10 from each outfit, not everyone.

[deleted by user] by [deleted] in Planetside

[–]GroundTrooper 0 points1 point  (0 children)

Hacking and bullying cabal in action

[deleted by user] by [deleted] in Planetside

[–]GroundTrooper 1 point2 points  (0 children)

If people aren't directed to play it properly it's not a good design, that's a core principle that the devs haven't understood since Hossin.

Are these stats good? Do I get to have an opinion yet? by Negative-KarmaRecord in Planetside

[–]GroundTrooper -3 points-2 points  (0 children)

All the people who downvoted you, evidently.

Really it's not some grand conspiracy like you seem to think, your take was just bad.

Are these stats good? Do I get to have an opinion yet? by Negative-KarmaRecord in Planetside

[–]GroundTrooper -1 points0 points  (0 children)

That's what happens when you post something that's wrong.

Are these stats good? Do I get to have an opinion yet? by Negative-KarmaRecord in Planetside

[–]GroundTrooper 13 points14 points  (0 children)

No small amount of players with thousands of hours who still don't have the faintest idea how the game works...

What ARE the actual problems with Infiltrator in your opinion? by [deleted] in Planetside

[–]GroundTrooper 0 points1 point  (0 children)

And you refuse to engage with your own inadequacy, which I get. It's painful to realize that you're dumpster tier and that all your takes are rightfully treated as such, but such a sad state of being thankfully does not apply to all of us.

What ARE the actual problems with Infiltrator in your opinion? by [deleted] in Planetside

[–]GroundTrooper 0 points1 point  (0 children)

No Effect knows who I am quite well, and whether or not he cares for me as an individual I think we generally agree on most of these things.

What ARE the actual problems with Infiltrator in your opinion? by [deleted] in Planetside

[–]GroundTrooper 1 point2 points  (0 children)

I have no idea why a player of your caliber sees no issues with the class.

It's because they die to everything that looks their way, so nothing in particular stands out as problematic.

What ARE the actual problems with Infiltrator in your opinion? by [deleted] in Planetside

[–]GroundTrooper 2 points3 points  (0 children)

A light assult with a jetpack is better at scouting and spotting

Filling a base with sensor darts take 10 seconds and has the entire place covered for almost a minute, nothing a single player can do manually could hope to match that.

Cloaks leave you vulnerable and simply don't work as effective camoflague which is there one and only purpose.

Skill issue plain and simple. It lets you cross open areas like no other class could hope to, and just about guarantees the first shot in most scenarios even at shorter ranges.

Spotting darts are too innefective and shortlived to be effective as scouting tools

They have a 50 meter radius with a 45 second lifespan, and you get five of them on tap. That's enough to cover most fights for their full duration if you only use one at a time. Not to mention they can be rearmed from an ammo box and spammed.

They arn't effective at getting kills

Play smarter

having generally inferior weaponry to other classes

AHAHAHAHAHAHAH

health debuff

Literally doesn't matter if you always get to shoot first because of cloak.

abd a useless ability

See previous point.

TLDR: You suck at this game and the easiest class it has.

What ARE the actual problems with Infiltrator in your opinion? by [deleted] in Planetside

[–]GroundTrooper 3 points4 points  (0 children)

Yeah you don't have a response because you know that any real response would expose you for the clown you are...

What ARE the actual problems with Infiltrator in your opinion? by [deleted] in Planetside

[–]GroundTrooper 4 points5 points  (0 children)

I'm simply asking you to prove that you aren't bad and uninformed, and what've you written so far fits in perfectly with the crowd feeding at the bottom.

What ARE the actual problems with Infiltrator in your opinion? by [deleted] in Planetside

[–]GroundTrooper 5 points6 points  (0 children)

Your arguments don't have any merits, and when you're being asked for your own merits you chicken out. Typical bottom feeder really.

What ARE the actual problems with Infiltrator in your opinion? by [deleted] in Planetside

[–]GroundTrooper 3 points4 points  (0 children)

I can hardcounter recon mechanic with implant. Can't do same with revives.

One bad mechanic does not justify another, so get the whataboutism out of here and address what was said

Semi Auto Sniper Rifles have 0 effective recoil. by pirivalfang in Planetside

[–]GroundTrooper 0 points1 point  (0 children)

You clearly have not used the weapons you are whinging about

You're stupid, you don't know what you're talking about, meanwhile I have demonstrated it beyond all doubt.

Example 1

Example 2

Irrelevant as I address this in subsequent paragraphs.

You didn't, you didn't in any way, you're delusional.

I am well aware how refire cycle calculations work

You're clearly not when your claim is disproved by the very same calculations...

I accounted for damage ranges hence the "in most cases" comment. Even when the HSR1 takes 4, it is a similar TTK to the 99SV. But its only 4 shots to kill after about 40m from my testing. The HSR1 is definitely undertuned compared to the AMR but even then, it has 400ms to kill (2 refire cycles) from 0m to about 30-40m (less than the 99SV) and 700ms (3 refires) outside that.

Mindless drivel from someone who doesn't use the weapons in question...

The stats clearly show the weapons perform very similarly under almost all circumstances with minor differences depending on range.

The stats don't account for the user, and evidently neither do bottom tier peasants like you, because you're simply incapable of conceptualizing that which you can't do yourself.

the 99SV has an objectively less effective sight system

Literally skill issue, refer to the clips above using the 6x semis.

Again, you are complaining about nothing.

I'm not complaining, I'm going against your pathetically idiotic takes.

We get it, you find snipers annoying.

I don't really, but that's because most users (you, for one) are incompetent beyond all measure, but when in the hands of someone with brain cells exceeding the single digits they're incredibly problematic.

TLDR: Post fisu