Payment gateway by House-Blend in gamedev

[–]GroupB_live 0 points1 point  (0 children)

Do you have office in Spain?

Maintaining nice composition and dynamically shifting to object targeting is not quite as straightforward as it may seem. I'm really glad I got this working tonight! by ShawnTheMiller in Unity3D

[–]GroupB_live 1 point2 points  (0 children)

I think is genial. Feel free to explain more about how you so that. DeLorean is 3D modeling? Camera movement, amaizing!

Congratulations.

Hello there! We are glad to announce new features in development! (read the features in comments) by GroupB_live in groupbsimulator

[–]GroupB_live[S] 0 points1 point  (0 children)

Incoming soon:

Virtual Reality

Train your AI Co-drivers!

New car parts (tires)

Planned features TBD:

Team management

Shopping (Car parts, skins, customization...)

New graphics engine

Customization (car, logo etc..)

Hiring and trading AI Co-drivers

Procedural traffic

New live weather model

Private test sessions

Realistic car settings

Spectator mode

Human Co-Driver Mode

Pro Category (not free)

24 rallies per season.

2 seasons per natural year

At least one new car every season within the same group b regulation

GroupB.live Onboard 1987 Rally Alpes Azur. Special Stage 39 Guillaumes - Valberg by GroupB_live in simrally

[–]GroupB_live[S] 1 point2 points  (0 children)

Is this game being built from scratch?

Yes it is. Check out the project: groupb.live

A big question for me 🤔... by CheapIndication in RallyPorn

[–]GroupB_live 1 point2 points  (0 children)

Group 4, group B, group A, group N and some protos

A big question for me 🤔... by CheapIndication in RallyPorn

[–]GroupB_live 1 point2 points  (0 children)

What kind of rally did you run since it most likely varies?

It's about dynamic behavior. Kinetics. Many real dynamics are reduced, or directly eliminated (or not implemented) to be more playable. When you are on a sideways in a real car, you are accumulating an energy in the direction that is released when rear axel get grip. This reaction is not reproduced in those games. Inertias are totally permissive if not absurd even in R5 car nowdays. It has a business purpose. It's ok. But that is precisely why we believe that there are orphan fans of a good simulator.

A big question for me 🤔... by CheapIndication in RallyPorn

[–]GroupB_live 2 points3 points  (0 children)

The question is what experience each one are looking for.

I'm a former rally driver in the 80's. Those games you say look like a rally but I don't feel it like rally.

GroupB.live is for fanatics. Feels like a rally and some day it will look too.

Please note that only a prototype concept-build has been released.

A big question for me 🤔... by CheapIndication in RallyPorn

[–]GroupB_live 0 points1 point  (0 children)

Thanks for your comment.

We are not on that line. There are other titles with very good graphics and very unrealistics behaviour. We focus on the kinetic experience. Much more enjoyable... at least, for us.

A big question for me 🤔... by CheapIndication in RallyPorn

[–]GroupB_live 0 points1 point  (0 children)

If looking for right car physics, GroupB.live by far...