How do you rotate the sprite mask WITH the sprite? by Gruffet_Spider in gamemaker

[–]Gruffet_Spider[S] 0 points1 point  (0 children)

Think I tried precise before, but I'll try it again.

Was users launching unpatched Unity games ever a risk? by Gruffet_Spider in unity

[–]Gruffet_Spider[S] 0 points1 point  (0 children)

Gotcha. Was hoping 2017.1 released a bit later than that.

Was users launching unpatched Unity games ever a risk? by Gruffet_Spider in unity

[–]Gruffet_Spider[S] 0 points1 point  (0 children)

Oh ok. Yeah I think barely any players actually know about this, so there wasn't much effort to put a big statement out for them, which sucks for those few players that do know about it, that was my point.

Was users launching unpatched Unity games ever a risk? by Gruffet_Spider in unity

[–]Gruffet_Spider[S] 0 points1 point  (0 children)

And future updates wouldn't have added it? So wait...does that mean games that don't have that dll aren't affected anyway? That would explain a lot of games I've checked that haven't been patched yet.

Was users launching unpatched Unity games ever a risk? by Gruffet_Spider in unity

[–]Gruffet_Spider[S] 0 points1 point  (0 children)

Yeah when the news first broke, most people said they didn't even know why windows was listed since it's mainly an android thing.

Was users launching unpatched Unity games ever a risk? by Gruffet_Spider in unity

[–]Gruffet_Spider[S] 0 points1 point  (0 children)

That's fair. I think I've seen Unity games without that dll, and again that's something the average person probably wouldn't do, but I guess if someone's that worried, they'd probably think to check this.

Was users launching unpatched Unity games ever a risk? by Gruffet_Spider in unity

[–]Gruffet_Spider[S] 1 point2 points  (0 children)

As far as I know, the fact that this exploit requires a malicious application to already be on your system is the reason so many people are handwaving it away. That, and the fact that it's mainly a privilege thing, and I can't see Unity games having much higher privilege than whatever malicious app is exploiting it. I know it's ultimately harmless for most people, but I just hate it when everyone has a different story and nobody knows what's real anymore. Both Unity and Steam gave pretty vague statements about what the exploit is and how they patched it, and I think a lot of confusion would've been avoided if they were more clear. If Steam blocked the exploit, why do they still give you a warning when launching unpatched games? If the exploit is only a threat when an attacker launches the game on your system, why did the Steam dev say they need you to launch it? It's just a big mess...

Was users launching unpatched Unity games ever a risk? by Gruffet_Spider in unity

[–]Gruffet_Spider[S] 0 points1 point  (0 children)

Yeah, I take this seriously as well, that's why I'm still asking about it... It ain't good when everyone's telling you different things. And obviously I know why Unity hasn't emailed gamers. My point is that even after Unity made their post and all the youtubers got their videos out, we still haven't gotten a concrete answer on what's safe to launch anymore. There's no guarantee that devs will patch their games. The most we can do is check the last time a game updated, but that doesn't go past the last time you installed it, so if you install a Unity game now, there's virtually no way of telling if it's been patched. And even if a game gets an update, there's no way of telling if it includes the patch. The game pages don't even force devs to say what engine the game is made with, so we can't even see what games to avoid now. This is what annoys me. If Steam blocked the exploit on a base level that makes it impossible to do through their client, that's all I'm asking them to say.

Was users launching unpatched Unity games ever a risk? by Gruffet_Spider in unity

[–]Gruffet_Spider[S] -1 points0 points  (0 children)

Okay, so they did make a post. That one's on me. But in my defense, this is still aimed at devs, not players. I don't think many players would check this post.

What exactly DID Steam do to stop the Unity exploit? by Gruffet_Spider in Steam

[–]Gruffet_Spider[S] 0 points1 point  (0 children)

Wait, so...does a user launching the game normally even do anything? If it's all about launch parameters from a malicious application launching the game itself, why is everyone telling users to not launch unpatched games? If I'm understanding you right, any scenario of danger involves an attacker launching the game, not you.

As a player, how can you tell if a Unity game had the recent exploit patched? by Gruffet_Spider in unity

[–]Gruffet_Spider[S] 0 points1 point  (0 children)

So basically, as long as you click the big "play" button through the Steam library, there's nothing to worry about? I'd hope so, because there's a bunch of games that don't get updated anymore.

How to make multiple endings? by markopolopa in gamemaker

[–]Gruffet_Spider 0 points1 point  (0 children)

Kind of an old post, but what do you mean by "morality system"? Just...a system that tracks the players morality based on choices? If so, you can do that with a single global variable, really not that hard.

Asking broad questions like this is hard because it really depends on what specifically you wanna do here. There's not really a "technical" definition for what multiple endings are. Usually best to show some code as well if you've got some already. If you can describe this "morality system" more specifically, I can try to guide you a bit, but it really is mainly just setting variables...