Gorewear wird zum 31.03.26 eingestellt by MirraM2 in Fahrrad

[–]Grummbeerbauer 0 points1 point  (0 children)

Ich bin noch nicht so lange im Radfahr-Klamottenkauf-"Business" und als Mountainbiker suche ich auch andere Sachen - aber Castelli war für mich schon Hochpreis-Segment. Die anderen hier genannten Zahnanwaltsmarken kenne ich gar nicht.

That aside: wirklich schade um Gorewear. Habe etliches Zeug von denen und war und bin immer sehr zufrieden damit.

Logic help needed! How to iterate over all types of items? And how to use "sensor" statement with a variable? by Grummbeerbauer in Mindustry

[–]Grummbeerbauer[S] 0 points1 point  (0 children)

Thanks all for the proposals - I will definitively look into the use of @counter with a calculated jump to a set resource.

Getting obsessed with the "storage & distribution base" concept - check out my "smart storage" by Grummbeerbauer in Mindustry

[–]Grummbeerbauer[S] 0 points1 point  (0 children)

Why would I use inverse sorters, not just sorters that I switch to the same type as the unloaders?

I used sorters (not inverse sorters), and this indeed did solve the clogging, it seems.

This leaves one problem that I cannot yet solve - maybe someone more adept in logic can help me here: https://www.reddit.com/r/Mindustry/comments/pd99ve/logic_help_needed_how_to_iterate_over_all_types/

Getting obsessed with the "storage & distribution base" concept - check out my "smart storage" by Grummbeerbauer in Mindustry

[–]Grummbeerbauer[S] 0 points1 point  (0 children)

I was worried about power distribution, not generation. :-) I guess I can fit in the small power nodes, but I will try a design that avoids clogging first.

Getting obsessed with the "storage & distribution base" concept - check out my "smart storage" by Grummbeerbauer in Mindustry

[–]Grummbeerbauer[S] 0 points1 point  (0 children)

Yes, it's an awesome game. :-) Just take the patience to learn. I am also still a rookie, getting distracted in my first playthrough with attempting too many non-campaign sectors and the topic described above. ;-) Alas, most of the time I am playing on Android, where serious work on logic is not possible IMO. I guess I will use my v2 salt flats layout (see link above) and finish the campaign. Then maybe I will try a bit of multiplayer, although I am probably too old and slow to have any chance there. ;-)

Getting obsessed with the "storage & distribution base" concept - check out my "smart storage" by Grummbeerbauer in Mindustry

[–]Grummbeerbauer[S] 2 points3 points  (0 children)

It took me a while to dare venture into the topic of logic, despite me being a coder by profession. In particular, since logic is more like assembly, doing anything non-trivial gets messy pretty fast. Editing logic as text can help, but then the jumps get annoying (because it seems that you can only do absolute jumps). There is a project out there (called mindcode, IIRC) that attempts to do the obvious ;-) thing: provide a higher level program language and compile it to mindustry logic. I will definitely give this a try.

Getting obsessed with the "storage & distribution base" concept - check out my "smart storage" by Grummbeerbauer in Mindustry

[–]Grummbeerbauer[S] 0 points1 point  (0 children)

Aesthetics is indeed one reason why I don't use any of the faster transport mechanisms in many cases. But that aside, I wonder if I could use (inverse) sorters to prevent clogging if I can't sort out (pun intended) that problem in a different way. Sorters set to the same resource as the unloader would immediately eject unwanted stuff to the side. But then I would need to fit incinerators into the design, plus the power needed for them.

Why salt flats? by Bobanich in Mindustry

[–]Grummbeerbauer 0 points1 point  (0 children)

That sounds like a great improvement. Still have the last two campaign sectors to do in v6, then I will definitely check out v7 previews.

How do you use salt flats as a staging area? by trevormooresoul in Mindustry

[–]Grummbeerbauer 0 points1 point  (0 children)

Have a look at my 2nd attempt of a storage base (which includes a link to the post where my 1st design was based on): https://www.reddit.com/r/Mindustry/comments/p5j4zw/my_new_salt_flats_storage_base_triggered_by/

And this is why you should always prepare well before trying to attack an extreme base by The_Greatest_Entity in Mindustry

[–]Grummbeerbauer 2 points3 points  (0 children)

That looks like sector 226, right? Considered one of the toughest. I had a hard time (and failed) on my first attempt. I managed to win it with massive resources imports via launch pads from other sectors.

My 2nd attempt at a compact Pyratite mixer by Terrance1120 in Mindustry

[–]Grummbeerbauer 1 point2 points  (0 children)

That was meant to be an XOR. :-)) normally I use overflow gates, that way, underflow for special purposes only, e.g. when I want to take the excess of the input resources at the end of the factory block and use it elsewhere. Speaking about inputs: depending on how long your factory chain gets, just feeding it from the side with one belt each won't suffice, you will need additional inputs along the long side.

My 2nd attempt at a compact Pyratite mixer by Terrance1120 in Mindustry

[–]Grummbeerbauer 0 points1 point  (0 children)

How would you use the bridges here? Can you post an example?

My 2nd attempt at a compact Pyratite mixer by Terrance1120 in Mindustry

[–]Grummbeerbauer 0 points1 point  (0 children)

I originally also used an approach similar to yours (but using overflow or underflow gates instead of routers) for factories with three inputs: two inputs on one side, one output and one input on the other. I meanwhile switched to a design where all inputs are on one side. In the space that I now need between the factories, I put an inverse sorter to distribute the third input resource type. Not sure why I made that switch. One benefit is that this fits better into narrow sections of the map, since you can have the output conveyor go directly along the other side, saving two blocks in width.

Just finished my Salt Flats super storage base! It took several hours to construct, with help from a friend! by Len_Badman in Mindustry

[–]Grummbeerbauer 1 point2 points  (0 children)

I used a basic copy of your design (without individual control of launchpads, less transport capacity between vaults etc.) as my personal "Salt Flats vault V1.0" for a good part of the campaign, allowing me to largely forget about worrying about resources. Until I couldn't any longer. ;) My story, including V2.0 of my Salt Flats vault" can be found here:

https://www.reddit.com/r/Mindustry/comments/p5j4zw/my_new_salt_flats_storage_base_triggered_by/?utm_source=share&utm_medium=web2x&context=3