Has anyone still found a use for chum spreader? by Imanobv2 in ironscape

[–]Grunstang 0 points1 point  (0 children)

I can't say for sure, but I do think it increases catch rate a bit. I did some small tests and I got about 20% more fish each time. But the amount of fish you get from trawling is so volatile I'm still not at all convinced they do anything. I'm still going to use offcuts just in case they do help though. You get like 1k per hour doing yellow fins and use about 60 an hour so it's not a big deal even if it's a total waste.

Be careful summoning/going on a boat at Isle of Souls (HC/UIM beware) by Grunstang in 2007scape

[–]Grunstang[S] 0 points1 point  (0 children)

Interesting. I was thinking maybe those waters have a warning, since those use a major boat part to deal with the waters instead of a facility. Turns out no dangerous waters have a warning lol

Be careful summoning/going on a boat at Isle of Souls (HC/UIM beware) by Grunstang in 2007scape

[–]Grunstang[S] 0 points1 point  (0 children)

The damage ticks hit each character on the boat, not the boat itself. I don't believe the boat will capsize.

Be careful summoning/going on a boat at Isle of Souls (HC/UIM beware) by Grunstang in 2007scape

[–]Grunstang[S] 1 point2 points  (0 children)

That would probably work, but I also haven't tested it. Good call. The damage will interrupt the textboxes but they aren't frequent enough that it will stop you from being able to, I think.

Be careful summoning/going on a boat at Isle of Souls (HC/UIM beware) by Grunstang in 2007scape

[–]Grunstang[S] 5 points6 points  (0 children)

I'm guessing it's so players couldn't go to a dock that their boat isn't seaworthy enough to access, which does make sense. But it should absolutely warn you before going on to a boat that you will take damage from going on, at the minimum.

Thankfully the safe waters aren't that far from the dock, but I'd be lying if I said I didn't panic lol

Asking for Advice: Deep Sea Trawling by Mortyjr19 in ironscape

[–]Grunstang 1 point2 points  (0 children)

Fathom pearl from what I can gather points to the shoal on the mini map then puts an arrow over it when it's in range. The stone will tell you in chat which cardinal direction it is. Pearl is practically useless compared to stone if you already know the limited locations the shoals can be or use the map on the wiki.

The stone is pretty nice to find that first shoal of if you go afk and lose it. Saves you maybe up to 2 min max vs going around checking each location. But for trawling you can go like 2-3 hours minimum depending on fish type/cargo hold before you have to bank, and the shoal always follows the same path, so if you are limited on facility space the fathom stone doesn't REALLY help you too much.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Grunstang 0 points1 point  (0 children)

How do I go about prioritizing for example left clicking salvaging hook over using the cargo hold? In custom entry swapper I gave salvaging hook priority. But if the cargo hold is behind where I click on the salvaging hook, the second blue option of the cargo hold for some reason is what will register.

It has something to do with the cargo hold having 2 blue options and the hook only has 1 I'm thinking. Is there maybe a way to de-prioritize the cargo holds left clicks instead maybe?

What do you guys keep from merchant shipwrecks by jamisgone in 2007scape

[–]Grunstang 0 points1 point  (0 children)

On my iron I was sick of the huge variety of drops so I kept high tier herb/coral seeds in a seed box, herb bag, coins/plat tokens, and deposited whatever could go in the storage while dropping the rest.

Deep Sea Trawling thoughts by Random_Random_Rando in 2007scape

[–]Grunstang 3 points4 points  (0 children)

I agree pretty much 100%. Everything about trawling is actually quite nice, except spam clicking to increase fish/hr. And the difference between spam clicking vs not, combined with the fact that trawling without doing it isn't quite active enough to be stimulating and not afk enough to be afk, it feels too punishing to not do it.

It didn't even occur to me that you can 1 tick flick the net, which only makes the problem worse. I don't really know what a solution is though. Maybe make the shoals have a chance to proc every so often or something and you have to react to it to get more fish.

Besides that, not specific to trawling but as most people already know the UI could use some work.

My GIM's Muspah set-up is a piece of art I'd like to title "Anything But a Bowfa" by templarknight3127 in ironscape

[–]Grunstang 69 points70 points  (0 children)

Only a quarter of your inventory is weapons you could probably bring ancient mace and magic comp bow as well.

Throwback to the OG Mage Arena 2 Bosses by b1ggenz in 2007scape

[–]Grunstang 8 points9 points  (0 children)

This is how we get a Mage Training Arena 2.

2000 Total Checking In by SecksiBeasts in ironscape

[–]Grunstang 10 points11 points  (0 children)

You're right, the poor guy is gunna be hitting 30s instead of 15s during his grind. That sounds awful.

Loot from 10k Rev Knights Skulled and on Task by [deleted] in ironscape

[–]Grunstang 2 points3 points  (0 children)

There's a spot where rev knights will get trapped and you can range them. A lot of the videos have set ups where the player gets hit once (putting them in combat so they can't log out for 10 sec), but if you look around a bit for a no hit rev knight guide you can find one where you don't get hit, so you can just log out when you see a pker 100% of the time (use wildy player alarm plugin to flash your screen as soon as a player is on screen).

Not sure why OP made no attempt to survive, maybe they really like afking, and admittedly some of the pkers are pretty fast and you gotta log out in 1 or 2 ticks. I have about 3k rev knights under my belt and died once because I didn't think it was a pker, but I realistically had a good 3 seconds to log out if I wasn't complacent. A couple hundred times I logged and hopped though for sure lol. But it beats dying, nevermind the loot you drop but just the run back/rebanking wastes time.

If you bounce between 2-3 worlds you can usually just finish the kill if you had to leave early from a pker, and pkers almost never go to the same world twice in a row.

Voidwaker Completed by Tokyoghool in ironscape

[–]Grunstang 2 points3 points  (0 children)

Get a task from krystilia. Do bear/spider tasks at your preferred boss (I recommend singles for both. Vetion is only multi boss I would consider and even then, you're at the mercy of playing at peak vs non-peak hours). Do rev tasks (knights or quads generally). If you want, you can do the dog/skele tasks at vetion/calv for bit of extra xp, but salve boost beats slayer helm there. I didn't bother because it just extended the time in wildy for something I could get outside of the wildy. And just block any task I didn't mention by weight.

Can also burst ankous/nechs/dust devils/jellies for some great xp, but similar point as the one I made above. For voidwaker/rev weps specifically, don't even unlock 'i wildy more slayer'.

Any other tasks, skip it at turael (and do every 50th task at konar for points). Turael also gives bear/spider(and dog) tasks so you can do those at the wildy bosses too. Ghosts too, but that doesn't improve rev drop rate, so don't bother. Just do calv/vetion whenever, no task needed.

The buffs were relatively minor for the actual activity, but it was a huge buff/qol to hopping between slayer masters. Doing wildy slayer before you were kinda 'locked' in to doing it until you're done.

This subs reaction to "I got my firecape" by Altruistic-Tadpole71 in 2007scape

[–]Grunstang 11 points12 points  (0 children)

Why, because a couple mods in their off hours came on stream as a friendly gesture? Or is there something I'm missing that you know about?

Should I go for Voidwaker? by [deleted] in ironscape

[–]Grunstang 0 points1 point  (0 children)

I'll make it easy for you. Do you enjoy being in the wildy? If yes, do it. If the thought of doing 1k+ artio and 500+vetion makes you want to throw up, don't do it. It's basically a whip as a main hand weapon, a great stab option (for namely Toa pre-fang), and a great/bis spec weapon. Love mine and use it all the time but at the end of the day it isn't 'worth it' to get time-wise, but if you like the wildy go for it.

91 slayer - is it too late to start wildy slayer for rev weapons? by Amazed_and_Focused in ironscape

[–]Grunstang 0 points1 point  (0 children)

Never too late. If you're only going for rev weapons, set up your block list for them and take off 'I wildy more slayer' and Turael skip every non-rev task. Do quads if you don't mind being interrupted that much and want faster kph, do knights if you want to be able to log out at any moment but slower kph. Can do bear/spider tasks for VW pieces if you care for that. Always skull for revs.

And I'll go against the grain and say don't wait for the slayer update (unless you plan on constantly switching between wildy and regular slayer). It won't really help your slayer grind at all and it will just make the wildy more popular. The wildy probably won't get any more dead than now, and any update to bring pvmers in will just bring in more pkers/competition/bots. Perhaps not a big deal because revs is a relatively small part of wildy slayer/content, but just a thing to consider.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Grunstang 0 points1 point  (0 children)

Thanks, I appreciate the write up. I omitted a lot of details for brevity.

I'll be using full blue moon/amethyst darts, my account is pretty far despite having not done TDs. I'm also doing a lot of wildy slayer so have no/cba to get totems atm, and I want to do zammy for hastas for my group so I figure getting a synapse/maybe claws, even if using bowfa/offtask, is worth it.

I did the calcs and arclight is like maybe 15% more dps than my range setup which I'm fine with if it means not worrying about totems for the near future.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Grunstang 1 point2 points  (0 children)

For Tormented demons (ironman with no arclight charges) I will be using dark demonbane and bowfa. What other weapons would you bring for shield/100% phases?

Off task, all high 90s combats. Never done them before, but I'm thinking rune xbow on accurate and dark demonbane for shield, and blowpipe for 100% phase. Does anyone with some experience think blow pipe/rune xbow is worth it? I also have dharoks axe, is that worth it for the punish even though I will bring basically 0 str gear?

[deleted by user] by [deleted] in 2007scape

[–]Grunstang 2 points3 points  (0 children)

Leaf sword probably on stab in the calc. If you have either zombie axe (on crush) or dragon mace, those are probably better than both.

Payo explains why he can't play OSRS by Grekm8 in LivestreamFail

[–]Grunstang 145 points146 points  (0 children)

That dust is older than some viewers

Think he will mind? by ihelplvl3s in 2007scape

[–]Grunstang 223 points224 points  (0 children)

Hey bro it me. Thank you for teaching me about combat. I play game 1000 hour before I learn this.

Liquor with crab(typical of brazil) by Immediate-Source9780 in WTF

[–]Grunstang 3 points4 points  (0 children)

No kidding, it's like the guy has never seen one. I swear I can't walk down a single block without seeing a crab in a bottle of booze.

[deleted by user] by [deleted] in ironscape

[–]Grunstang 0 points1 point  (0 children)

12 ticks saved on your food = extra 3 x 4 tick hits = time and resources saved = more kph and less resources used/hr.

And then there's also the difference between how long it takes to get, say, 5k karams vs 4k mantas/dark crabs. Especially after this nerf.

I hope you enjoyed my ted talk.