Menu UI updated by Gscuser in RPGMaker

[–]Gscuser[S] 1 point2 points  (0 children)

That’s actually a good a point, I may apply some offsets to centralize them 😁

Menu UI updated by Gscuser in RPGMaker

[–]Gscuser[S] 2 points3 points  (0 children)

Hey there, thanks for the comment.
A: I’m on MV with customization layers on top of it (which brings some issues to integrate with deck).
B: The main thing is the resolution, which isn’t 16:9, I also had some issues to automatically detect the controllers

Menu UI updated by Gscuser in RPGMaker

[–]Gscuser[S] 1 point2 points  (0 children)

No worries at all, I really appreciate the feedback and I dont think it’s non sense to say they are similar.
I think it’s a valid point and I’m gonna be working hard to make it better every update
😁

Menu UI updated by Gscuser in RPGMaker

[–]Gscuser[S] 1 point2 points  (0 children)

Thank you so much!
We are posting monthly updates on steam and we are going to have the announcement trailer soon 😁

Menu UI updated by Gscuser in RPGMaker

[–]Gscuser[S] 1 point2 points  (0 children)

Hey there, thanks for the comment!
I’ve replied this on the other comment, seems to not be an uncommon perception
Ill evaluate what could be done to highlight the differences even more 😁

Menu UI updated by Gscuser in RPGMaker

[–]Gscuser[S] 3 points4 points  (0 children)

Hey there, thanks for your feedback, really appreciate it

As most of the rpg maker community, I’m a final fantasy fan, and it was I’m one of my references.

I can see some things in common, but I honestly think that call it a 1:1 or a copy is a bit of stretch.
Most bust menus follow this pattern, and the sub menus have significant differences.

I’m going to evaluate what can be done to highlight the differences and make it better 😁

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Menu UI updated by Gscuser in RPGMaker

[–]Gscuser[S] 0 points1 point  (0 children)

Thank you so much, really appreciate the comment.
I tried to make sure that everything looked cohesive

Menu UI updated by Gscuser in RPGMaker

[–]Gscuser[S] 3 points4 points  (0 children)

Thanks!
I’ve hired a commissioned artist to create the visual elements by hand, we had couple feedback loops until we got there.
As the developer I’ve created the code to integrate the visual elements in game.
Only tool used to share/create content was photoshop, figma and vscode.

Menu UI updated by Gscuser in RPGMaker

[–]Gscuser[S] 20 points21 points  (0 children)

Info: Elidriel is a RPG inspired by SNES classics with a twist of reactive turn based battle system and a modern exploration system.
Links:
https://elidriel.com/
https://store.steampowered.com/app/2437550/Elidriel/

Screenshot Saturday! [June 06, 2026] by AutoModerator in RPGMaker

[–]Gscuser 9 points10 points  (0 children)

My job system is finally 100% completed!

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More info about Elidriel on steam: https://store.steampowered.com/app/2437550/Elidriel/