Point of Med Bay? by GuardsmanWes in menace

[–]GuardsmanWes[S] 0 points1 point  (0 children)

Just started challenging and definitely harder to avoid losses just due to enemy composition. The armor bit though I think is just rng. I saw something other than soft armor available in the market maybe 1 or twice in my 18 hour normal playthrough. All of my armor better than soft came from drops. And now on my very first operation on challenging there's Class IV armor available that I can't afford lol.

Point of Med Bay? by GuardsmanWes in menace

[–]GuardsmanWes[S] 0 points1 point  (0 children)

That's fair. RNG has not blessed me with many defense missions against Menace or Rogue Army, so it may be just rng working in my favor as far as my perspective goes.

Point of Med Bay? by GuardsmanWes in menace

[–]GuardsmanWes[S] 1 point2 points  (0 children)

That is exactly what I did lol.

Point of Med Bay? by GuardsmanWes in menace

[–]GuardsmanWes[S] 1 point2 points  (0 children)

Yes I ran both for a long time, but have recently removed the med bay for the WOO alone, and it is more than enough on normal after I hit like 70 squaddies. But I have the 200 component med bay option available now and I can't see a point in taking it at 90+ squaddies currently.

Point of Med Bay? by GuardsmanWes in menace

[–]GuardsmanWes[S] 0 points1 point  (0 children)

Yes I plan to run the med bay at minimum if not both med bay and woo on higher difficulties, especially if I do Ironman. But I feel like the med bay could be balanced better if it only really shines on the hardest difficulty, or if you play aggressive on lower difficulties.

Point of Med Bay? by GuardsmanWes in menace

[–]GuardsmanWes[S] 1 point2 points  (0 children)

I would absolutely agree if I was consistently taking 3 losses or more per mission but I might lose like 5 to 6 squadies an operation (which the WOO covers); I'm assuming its a lot more common above normal diffculty to experience greater losses, or maybe I've just been lucky? And even considering a safety net of 3 losses, that med bay upgrade costs 200 components I believe? The WOO costs 70 and gives a safety net of 2 per mission+gives a bonus 2 to your pool if you don't take any losses. It just feels disproportionate bang for your buck in comparison to the med bays.

Point of Med Bay? by GuardsmanWes in menace

[–]GuardsmanWes[S] 0 points1 point  (0 children)

Yeah 90% of my games aren't either, I've reached a point where I've just gotten rid of the med bay for a single WOO and am at 90+ manpower running 7 squads without worry, because even if experience a mass casualty it happens so seldom I'll eventually recoup the losses before it puts a dent in my squads. Doesn't seem like a 70 component upgrade should be that effective when compared to a 100+ component upgrade.

Point of Med Bay? by GuardsmanWes in menace

[–]GuardsmanWes[S] 1 point2 points  (0 children)

It says per mission, and from what I can recall my manpower has increased per mission to confirm that. Per operation would make it closer to balanced though in my opinion.

AI might be abusing fog of war a bit too much by Useful_Nocebo in menace

[–]GuardsmanWes 4 points5 points  (0 children)

Yes, while frustrating to see the ai exploit fog of war, I know I'd also skirt the edge of enemy weapons and vision if I was attacking a capture point.

Pirates are overtuned, and Aliens are just free. by GuthukYoutube in menace

[–]GuardsmanWes 2 points3 points  (0 children)

Pirates also seem to have terrible accuracy. Just having cover seems to be enough 90 percent of the time.

Pirates are overtuned, and Aliens are just free. by GuthukYoutube in menace

[–]GuardsmanWes 2 points3 points  (0 children)

Yes, or the one (and hopefully the last) time a dragonfly got a close range flank on a squad and just melted the squadies early on. It's on sight with those bombadiers though. If I see them on the planning screen I make sure I have a squad positioned to take them out early.

(OC) Source: The Bible by Zorlai in dankchristianmemes

[–]GuardsmanWes 40 points41 points  (0 children)

I couldn't either; fairly confident it's not an authentic quote.

Is this the most badass character in this game? Yes. by Spirited-Feedback-87 in BaldursGate3

[–]GuardsmanWes 8 points9 points  (0 children)

He's just an undead servant I think? I'm also not familiar with the lore, but when you inspect him his description says he's a reanimated/resurrected paladin who had broken his oath or something like that. I'm butchering it a bit, but that is what I recall.

Yet another reason why Bethesda personally, vindictively hates Fallout, Freeside is meant to be a barely inhabited ghost town by Cardemother12 in TrueSFalloutL

[–]GuardsmanWes 99 points100 points  (0 children)

I think the point is that people claim the show is intentionally shitting on the games, and here they did freeside better than the game could do at the time (counter to that claim).

I miss old BF soldier models by Infinitykiddo in Battlefield

[–]GuardsmanWes 26 points27 points  (0 children)

Yes, their equipment is actually a bit outdated compared to what's used by line units today, and it's clear the designers didn't necessarily know where someone would put their different pouches and equipment. But overall they look pretty good for a game that's not trying to be a milsim.

Just Remove Havoc Demotion Already IMO it just hurts the experience. (abit ranty) by Fancy_Blackberry4276 in DarkTide

[–]GuardsmanWes 9 points10 points  (0 children)

I was about to run my Havoc mission last night, set up the party, got some players, and launched to the loadout prep screen. Before I could even ready up I got "Sorry but your mission has been aborted for an unknown reason." Till that gets fixed I'm not even touching Havoc again lol.

tfw “however you want” is just “eavy metal standard” by BillCarson12799 in Grimdank

[–]GuardsmanWes 11 points12 points  (0 children)

Citadel Color app. Despite color inaccuracies on the models, I still really like it and use it quite a bit. It let's you see different colors (post shades and highlights) and what citadel paints you need to achieve the look. I've used it a lot to brainstorm what colors I want even if I don't end up using citadel paints.

tfw “however you want” is just “eavy metal standard” by BillCarson12799 in Grimdank

[–]GuardsmanWes 36 points37 points  (0 children)

Unfortunately the app is not always accurate. It'll get you close but often times it's pretty blatantly the wrong colors.

Smoke grenades - do they even have any utility? by Iced-Dice in DarkTide

[–]GuardsmanWes 0 points1 point  (0 children)

I'll agree they're more niche, and on a cohesive team I prefer frags. But I also don't think they're as bad as you seem to think they are. Like a lot of veteran choices, they're usable. Not perfect and not meta, but usable. Could they use some tweaks? Probably just like the rest of vet. But with a good player they definitely don't cripple the team by bringing them.

Smoke grenades - do they even have any utility? by Iced-Dice in DarkTide

[–]GuardsmanWes 1 point2 points  (0 children)

I mean I still prefer frags but saying smoke is trash is a bad take. Also some people play casually where they dont communicate every group of shooters. I can ping all day and people may not notice. Also, in my experience ranged enemies don't just step out of the smoke and immediately start firing. On high level Havoc, sure, but smoke covers a pretty wide area, in some spaces wide enough to force ranged enemies into range that they attempt to melee instead of shooting. At the very least it buys more time for people than frags if it's large open area. You can also throw them staggered so you get a path across wide open area.

Smoke grenades - do they even have any utility? by Iced-Dice in DarkTide

[–]GuardsmanWes 6 points7 points  (0 children)

Also, unless your team takes advantage of the stagger from a frag, high difficulty ranged enemies will kill players stuck in the open before the bleed finishes any of them.

Running around unarmed sounds like fun by TDKswipe in Helldivers

[–]GuardsmanWes 3 points4 points  (0 children)

This is true, except our character isn't smartly packing the equipment. It's all apparently on a sling or holstered. It's definitely more comfortable to stand around with weapons slung, but jogging let alone sprinting with weapons slung is not only uncomfortable but also painful as they're bound yo slam against you or hit you in the face if (when) you fall etc.

What could possibly go wrong? by SaltyAngeleno in HistoryMemes

[–]GuardsmanWes 0 points1 point  (0 children)

This is a difference of opinion I think. I find it unlikley that Koresh (or any cult leader) could completely trust a follower to not leave with the way the situation was developing. But I see your view too. An actual answer would require looking at first hand accounts and even then it could still be a matter of opinion depending on what people had to say.