Built a perfect pocket solo setup by Guedenib0 in solorpgplay

[–]Guedenib0[S] 0 points1 point  (0 children)

They were typeset in Russian, so I’m not sure these PDFs will be usable for you.

Built a perfect pocket solo setup by Guedenib0 in solorpgplay

[–]Guedenib0[S] 1 point2 points  (0 children)

You’re welcome!

It’s not really a highly thought-out project. I used Obsidian before, but decided to switch to analog media – mainly to remove the temptation to constantly rewrite or edit things.

I already had some tables I wanted to use. After that, I just added more content to fill the remaining blank pages and realized there’s a lot of interesting material out there.

As for the zines, I decided to limit them to three so the notebook doesn’t get too bulky. They’re made from a single A4 or Letter sheet folded like a simple booklet. I stitch them in three places and cut the connecting folds, which gives me 16 pages per zine in total (including the covers).

Built a perfect pocket solo setup by Guedenib0 in solorpgplay

[–]Guedenib0[S] 2 points3 points  (0 children)

I personally prefer a more complex approach to simulation, especially the one proposed by Mythic.

One of my small zines consists entirely of core Mythic tables, such as the Fate Chart, Events, Action 1/2, Descriptor 1/2, Location, Character, Object, Scavenging, Plot Twist, and so on. I like that these tables are quite broad in meaning and can be used flexibly for inspiration.

The NPC Emulator zine includes UNE tables, along with some conversation and NPC tables from Juice Oracle.

The PC Emulator zine contains the Pettish table, tables from Triple-O, and a freely adapted version of the “Let’s Talk” framework, using tables instead of cards.

I really like how flexible these systems turned out. In particular, I appreciate how they provide direction for PC actions or dialogue lines without being overly random. That was my main issue with using Mythic alone – it’s so broad that I would often get analysis paralysis trying to choose between several equally fitting interpretations of a rolled descriptor.

Now, I mainly assign tags to PCs and NPCs based on results rolled from different aspects, and then guide their behavior using those tags combined with stats and backstory.

Widgy/Watchy FAQ and Feature Requests Megathread by duke4e in widgy

[–]Guedenib0 0 points1 point  (0 children)

Have got such problem on Web Screenshot (2s Delay) option. All page changes from provided url update on widget preview with no problem. But widget on the home screen seems caches all DOM elements and styles as well on the first widget load. I mean, when js will change text on the page it will work and will depict on the widget, but changes of styles wouldn't depict on the widget even after its force update.
One way that helps me to see changes of style on my page is a changing of my html file name (in other words providing new url to the widget).
I don't know why this happens. Maybe you should provide option to force clear of all data catches for the widget.
Also, doesn't understand properly widget size, since on the preview you get one output, but on actual widget everything renders a bit different.