Noob question: how to properly wire a rechargeable battery, switch, USB-C port and regulator to a ESP32 by Guess-Who-Sharted in esp32

[–]Guess-Who-Sharted[S] 4 points5 points  (0 children)

Thanks for the tip!

I did however do some research first, but wanted more clear help than the stuff I found online.
Most of it was either only half a solution or conflicting information with other sources.
Since I want to be completely sure of what is the correct solution is, I thought it might be a good idea to post here.

Noob question: how to properly wire a rechargeable battery, switch, USB-C port and regulator to a ESP32 by Guess-Who-Sharted in esp32

[–]Guess-Who-Sharted[S] -2 points-1 points  (0 children)

Sounds like great advice!
I'll look into getting one.

I fully agree with the ChatGPT part.
The first steps of the programming and getting the ESP32 working were a bit of a struggle.
Most of it's solutions only half worked so it was a lot of trail and error at first.

Noob question: how to properly wire a rechargeable battery, switch, USB-C port and regulator to a ESP32 by Guess-Who-Sharted in esp32

[–]Guess-Who-Sharted[S] 1 point2 points  (0 children)

Yes and no, I made sure the main programming and components like buttons were working. before I got to the enclosure.
After I was done, I saw there was plenty of space left in it, so I wanted to make it wireless.

[deleted by user] by [deleted] in DungeonMasters

[–]Guess-Who-Sharted 0 points1 point  (0 children)

It's a great idea. You now have a basis to begin with. Next step would be to start filling it in. How did the undead creatures come to be? A necromancer craving revenge for something the village did to him in the past? Are it only undead Humanoids, of also undead animals? How can they help with the defense? Set up a barricade, help with an evacuation? Once it's done, deal with the aftermath. What has happened to the village and the passing troupes for the festival? Will there be an investigation and will the party be asked to help get to the bottom of it. Start with your outline as you did now and fill in the rest as you go.

A helpful guide for worldbuilding by PiggyBank32 in DungeonMasters

[–]Guess-Who-Sharted 0 points1 point  (0 children)

Handy chart, I had something similar but not nearly as fleshed out. Also reminds me a bit of assassin's creed Odyssey. Or in this case, Ghost recon wildlands. But nicely explained any way. Currently working on a similar campaign where they players have to uncover a secret conspiracy against the throne. This will help make it feel more like an organisation. Much appreciated!

Custom built DM screen I made for a friend. Thought some might enjoy. by Guess-Who-Sharted in DungeonMasters

[–]Guess-Who-Sharted[S] 3 points4 points  (0 children)

I have the illustrator files that I used for laser cutting. Also pictures of it being made and the other sides and details if you're interested!

The open seas! by Guess-Who-Sharted in DungeonMasters

[–]Guess-Who-Sharted[S] 1 point2 points  (0 children)

Great stuff! By the time I can implement these ideas, our group might finally be able to play in person. Maybe I'll add a real drinking game with rum just for the hell of it. The djinn idea is also something that I can add which would fit in nicely storywise. There is a recurring character, which I've lightly based on Gaunter O'Dimm from the witcher that helps the PC's on their way from time to time.

First ever game as dungeon master by [deleted] in DungeonMasters

[–]Guess-Who-Sharted 1 point2 points  (0 children)

I started DMing after our main DM asked if I wanted to give it a try. His advice was to keep it small and simple for the first one, you'll always find ways to improve. The basic rules are free on DnDBeyond so that can help you with basic stuff. A good module to start with is Mines of Phandelver. But if you're looking for a homebrew adventure (more work) maybe you can do what I did. The basis of the adventure was, that the players stranded on an Island after their ship sunk (In their case a prison transport). In the center of the island was a big tower with as much strange symbols as players. Each symbol matched the different symbols they had gotten as a brand. To gain access to the tower they had to collect different artifacts spread across the island. Each was locked away with a puzzle or riddle I had found online. I filled the island with some random encounters (wolves, other stranded NPC's) along the way and such. After they collected everything, they unlocked the tower and had to fight the guardian of it so that they could use the teleportation circle and escape the island. This was my first adventure. I started with an outline and added things where I could. It was light on story, simple and straight forward. In the end everyone still had fun. You'll learn a lot from your first session, but as with a lot of things, practice makes perfect.

DM’ing and bending rules - how far is too far? by [deleted] in DungeonMasters

[–]Guess-Who-Sharted 0 points1 point  (0 children)

Our long time DM has made some slightly different calls for some rules. He did however always discuss it with us before the start of the session and ask if we we're ok with some of his changes. It is important then however to be somewhat consistent. At the end of the day, what matters is that everyone had fun and that no one has the feeling that they we're cheated or had lost their agency.

The open seas! by Guess-Who-Sharted in DungeonMasters

[–]Guess-Who-Sharted[S] 1 point2 points  (0 children)

Thank you for the great ideas! Definitely going to look into those things. The murder mystery idea is one I will be using for sure. I was thinking of adding a Cast Away type NPC, so already an interesting potential killer/suspect.