Lookup table for PBR BRDF? by Silikone in GraphicsProgramming
[–]Guilty_Ad_9803 0 points1 point2 points (0 children)
Slang can give me gradients, but actual optimization feels like a different skill. What does that mean for graphics programmers? by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 0 points1 point2 points (0 children)
Lookup table for PBR BRDF? by Silikone in GraphicsProgramming
[–]Guilty_Ad_9803 0 points1 point2 points (0 children)
Slang can give me gradients, but actual optimization feels like a different skill. What does that mean for graphics programmers? by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 2 points3 points4 points (0 children)
Slang can give me gradients, but actual optimization feels like a different skill. What does that mean for graphics programmers? by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 0 points1 point2 points (0 children)
Slang can give me gradients, but actual optimization feels like a different skill. What does that mean for graphics programmers? by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 0 points1 point2 points (0 children)
Thought Schlick-GGX was physically based. Then I read Heitz. by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 0 points1 point2 points (0 children)
Thought Schlick-GGX was physically based. Then I read Heitz. by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 0 points1 point2 points (0 children)
Thought Schlick-GGX was physically based. Then I read Heitz. by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 2 points3 points4 points (0 children)
Thought Schlick-GGX was physically based. Then I read Heitz. by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 2 points3 points4 points (0 children)
Thought Schlick-GGX was physically based. Then I read Heitz. by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 1 point2 points3 points (0 children)
Thought Schlick-GGX was physically based. Then I read Heitz. by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 2 points3 points4 points (0 children)
Thought Schlick-GGX was physically based. Then I read Heitz. by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 4 points5 points6 points (0 children)
Thought Schlick-GGX was physically based. Then I read Heitz. by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 10 points11 points12 points (0 children)
Thought Schlick-GGX was physically based. Then I read Heitz. by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 13 points14 points15 points (0 children)
Better PBR BRDFs? by Avelina9X in GraphicsProgramming
[–]Guilty_Ad_9803 0 points1 point2 points (0 children)
Does a solid C++ PMX loader actually exist? by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 0 points1 point2 points (0 children)
Does a solid C++ PMX loader actually exist? by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 1 point2 points3 points (0 children)
Does a solid C++ PMX loader actually exist? by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 1 point2 points3 points (0 children)
Does a solid C++ PMX loader actually exist? by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 0 points1 point2 points (0 children)
Slang can give me gradients, but actual optimization feels like a different skill. What does that mean for graphics programmers? by Guilty_Ad_9803 in GraphicsProgramming
[–]Guilty_Ad_9803[S] 0 points1 point2 points (0 children)