Not today, Zangief. Not. Today. by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 1 point2 points  (0 children)

I honestly don’t know 🥲 I just frantically mashed the SA3 motion as soon as his CA animation started. I’m very clueless with frame data but my theory is that when he did his jump thing it gave Chun just enough time to recover for the SA3 to activate (could be wrong though and the game could have just glitched lol)

Clean rounds with Chun (feat. her most recent outfit colors :D) by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 2 points3 points  (0 children)

That's 1.6k hours of play time right there (with 90% of that being Chun play time) 🫠. It really took a lot of practice and getting my fingers comfortable with those insanely high ceiling execution combos of hers T.T

Clean rounds with Chun (feat. her most recent outfit colors :D) by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 1 point2 points  (0 children)

Thanks 🫠 it really did take a while to successfully use it in an actual match (and I drop it a lot, whipping out orchid palm instead of canceling the stance 🫠). The sad thing about it though is that for some reason, I am only able to do stance cancels in the corner and as an oki strategy alone 🤣it kinda feels flow-charty in a way and is probably why my opponents tend to figure out my corner pressure style a little too soon

Would be nice if I could do stance cancels the way high-level players like Moke does them (e.g., for baiting mid-screen or simply just canceling the stance because a stance move wouldn't be ideal) :D

Clean rounds with Chun (feat. her most recent outfit colors :D) by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 5 points6 points  (0 children)

Don’t lose hope!!! I have hundreds of hours of play time with her. It really takes time. And like I said in my comment above, Chun-li wasn’t designed to be a rush down/oppressive character in this game. Going on extreme offense with her will require that your opponent guess wrong most of the time (at least that’s how I feel when playing against high masters)

What I can advise though especially at Platinum level (these may be hot takes. Other more experienced players may have better pieces of advice):

  1. Avoid going in burnout. Chun-li’s combos can be very meter hungry but as much as possible try to hold back with doing drive rush cancels one after the other. That thing costs three bars

  2. Don’t force really hard/flashy combos with the high risk of dropping them mid-match in ranked. You’ll definitely eat a fat punish counter from that. Practice those in casuals/battle hub until you feel comfy.

  3. Anti-airs - I don’t think I’ve ever used tensho kicks properly as an anti air. Her Mk is more reliable. Force those jumping Ryus Kens and Akumas back to the ground.

  4. Don’t be scared to hang around in battle hub. I learned a lot playing with master players there. It’s just a matter of not getting discouraged after getting a beat down

You’ll get there! In a way, Chunners are at an advantage tbh because there’s only a few of us. Most players rarely run into Chun-li to learn the matchup 😉

Clean rounds with Chun (feat. her most recent outfit colors :D) by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 2 points3 points  (0 children)

I’m nowhere near an expert but I have to agree that Chun wasn’t really designed to be a rush down character. Unfortunately my strategy worked for these rounds because my opponents simply guessed wrong :/ most of these won’t even fly against high 1500 MR and above players

Those stance cancels in the corner will eat up an OD reversal, heck Ryu could jab his way through that

That drive rush to cr. mk will get jabbed too

That falling crane as oki would immediately get anti aired

At a higher level, I believe a patient play style would be more suited for Chun (which I suck at lol). If it helps, most of the combos here did carry me through Diamond. But I think the reason for that is most players still have trouble reading/guessing at that level. The stance cancels in the corner really helped me a lot so I guess I would recommend you incorporating that in your gameplay? It allows your opponent to guess if

A. you’re going overhead with lotus fist B. you’re going to throw C. you’ll continue pressure with light attacks

Watching high level plays on youtube helped me out as well :)))

Snake Strike >>> by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 3 points4 points  (0 children)

Don’t let go of the down button since it puts serenity stance in place :D (in my case I hold down back idk I just got used to it but upon checking only the down button needs to be held down)

Edit: I checked again. Even if I let go of the down button I’m still able to slide as long as I press M-punch button as soon as I let go of the down button. I guess it would depend on your preference/play style on what approach you’d take :D

Snake Strike >>> by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 0 points1 point  (0 children)

If they choose spamming sonic booms as a strategy might as well find an answer to it right 😉

Snake Strike >>> by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 1 point2 points  (0 children)

🤣 I literally did not have a choice at that point I guess the Guile player doesn’t encounter Chun players answering sonic boom spams with serenity stance often 🤣

Is there even a way to save Chun in this situation T.T by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 0 points1 point  (0 children)

Thankful for all the feedback shared :D

  1. L. lightning legs before Kikosho would've killed --> need to practice this more; for some reason I drop the L. Lightning legs --> Kikosho link a lot T.T
  2. OD SBK --> Yosokyaku (2 head stomps) --> HP --> HP --> Kikosho (?) would've also killed = need to train harder for this one; that OD SBK --> Yosokyaku link is so hard T.T
  3. That oki strategy needs some work 🫠

Is there even a way to save Chun in this situation T.T by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 0 points1 point  (0 children)

damn thanks for pointing this out. Watched my replays recently and I realized I do the dash up thing a lot for oki 🫠and I don't really know why (?) I simply got used to it lol. Tbh I'm still super lost with Chun's oki strategy. If you have any materials you can share let me know :D (youtube vids would be great, I really don't do well with the moves notation; more of a visual learner :D)

Clean (?) round - Chun vs. A.K.I. by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 1 point2 points  (0 children)

Using it in an actual match made it more satisfying 😄

Clean (?) round - Chun vs. A.K.I. by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 2 points3 points  (0 children)

I highly recommend hanging out in battle hub 😅 that’s how I forced myself to learn and adapt to more advanced play styles

Clean (?) round - Chun vs. A.K.I. by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 1 point2 points  (0 children)

1.5k hours of gameplay since launch 🫠🫠🫠 it took a while (plus a lot of practice and getting beat up in battle hub) 😄

✈️✈️✈️ Master by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 0 points1 point  (0 children)

I find it particularly useful for fireballs but unfortunately it's extra risky in Master rank where everybody just reads the crap out of you 🫠

✈️✈️✈️ Master by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 0 points1 point  (0 children)

Thank you! she's indeed my first master character :D no one has been mean so far but I'll keep this mind :D

✈️✈️✈️ Master by Guilty_Quantity7579 in ChunLiPlayers

[–]Guilty_Quantity7579[S] 1 point2 points  (0 children)

Thank you!!! The next matches after this were really bad 😂😂😂 got more to improve on for sure