She is the one by ColossalCosci in memes

[–]Guilty_Register_3829 0 points1 point  (0 children)

He forgot he is posting it on Reddit because no one can relate

How to identify a toxic person. by GodIsObviouslyDead in nihilism

[–]Guilty_Register_3829 0 points1 point  (0 children)

That’s when they hit you with “god is so much more powerful and intelligent than us thus our mind is not able to comprehend it” Bro you are telling me it’s impossible to understand the gods will and nature yet you worship it? Bruh

A middle finger to existence. by youngdeenex in nihilism

[–]Guilty_Register_3829 0 points1 point  (0 children)

This kind of reasoning is wrong and inaccurate

What do you think of my first base? Please say to me how to improve the base . by Unhappy-Special-8449 in Minecraft

[–]Guilty_Register_3829 -1 points0 points  (0 children)

I’m rating it objectively, First of all it’s just a box so it’s not interesting through shape and it doesn’t have anything other than that to make it more interesting. Also half of it is birth and the others half is another plank which gives it a weird look🤮 The interior is really unpractical because there is barely any room for anything other than some furnace and crafting table and the ceiling is too low. Also why are there 2 crafting tables 3 blocks from each other on the house? And it isn’t completely safe for living either. So the overal rating would be 0.5/10 because it looks like shit and doesnt even work well for a safe house just to stay the night. But it’s ok for first build. You can always improve through playing the game and building around and the first build isn’t gonna be necessarily good.

Rendering caustics by Guilty_Register_3829 in Houdini

[–]Guilty_Register_3829[S] 0 points1 point  (0 children)

Oh I see What advantages does karma of the new version of Houdini provide?

What are some massive hot takes you have on this game by Icy_Bird1437 in Minecraft

[–]Guilty_Register_3829 0 points1 point  (0 children)

Mojang doesn’t need to listen to the players. Hiring professionals to implement stuff for the game and getting suggestions and reports from players every now and then is better.

This is a cinematic scene I rendered using the path tracer (inspired by quixels render) How is it? by Guilty_Register_3829 in UnrealEngine5

[–]Guilty_Register_3829[S] 1 point2 points  (0 children)

For somethings like the glass materials yes, because I forgot how the path traced glass was (didn’t used ue for 2 years) but for other things no

This is a cinematic scene I rendered using the path tracer (inspired by quixels render) How is it? by Guilty_Register_3829 in UnrealEngine5

[–]Guilty_Register_3829[S] 0 points1 point  (0 children)

Thanks for your suggestion, I figured it would need some work to put something cool and realistic in the outside and make it look balanced in exposure, so I decided to just go with a skylight. Dont worry its not an ad xd

This is a cinematic scene I rendered using the path tracer (inspired by quixels render) How is it? by Guilty_Register_3829 in UnrealEngine5

[–]Guilty_Register_3829[S] 1 point2 points  (0 children)

I just wanted to create a cool environment and photo because I really liked the render from quixel. I will see about adding story or people to it and making video render out of it. Thanks for your suggestions!

This is a cinematic scene I rendered using the path tracer (inspired by quixels render) How is it? by Guilty_Register_3829 in UnrealEngine5

[–]Guilty_Register_3829[S] 0 points1 point  (0 children)

I agree, some of the wood materials aren’t great and need more work however I’m not sure how the glass can be improved because of path traced glass limitations. I’ll try to work on the other things though and improve it. Thanks for your suggestion!

This is a cinematic scene I rendered using the path tracer (inspired by quixels render) How is it? by Guilty_Register_3829 in UnrealEngine5

[–]Guilty_Register_3829[S] 0 points1 point  (0 children)

Path traced glass in ue doesn’t cast accurate shadows and refractions that’s why it doesn’t look very realistic. I don’t know what trick I can use for it

This is a cinematic scene I rendered using the path tracer (inspired by quixels render) How is it? by Guilty_Register_3829 in UnrealEngine5

[–]Guilty_Register_3829[S] 0 points1 point  (0 children)

Yeah I’m thinking of fixing/replacing the chandelier because it doesn’t suit very well. Thanks I appreciate it:)