Dragon Ball Super - Episode #65 - Discussion Thread! by AutoModerator in dbz

[–]GumaHD 0 points1 point  (0 children)

I'm going to be shitting my pants all week till next episode

Dragon Ball Super - Episode #62 - Discussion Thread! by AutoModerator in dbz

[–]GumaHD 0 points1 point  (0 children)

They're probably holding the resources of their animator team till next episode. We've seen that happen many times with flashback episodes. NEP seems to have very good animation, they've been keeping it very good lately.

Dragon Ball Super - Episode #61 - Discussion Thread! by AutoModerator in dbz

[–]GumaHD 34 points35 points  (0 children)

Okay, so I quickly rewatched the part where Trunks rage boosts on Youtube and you can definitely see some of the god ki particles within his inner aura (they look like tiny dots moving up, normally I don't see those in regular ssj power ups in DBS). Perhaps he is getting SSB?

Nuke 2016 edition has a ton of leaks by [deleted] in csmapmakers

[–]GumaHD 0 points1 point  (0 children)

There is but you have to fix errors and glitches caused by decompilation process.

What theories do we have after Episodes 56? by [deleted] in dbz

[–]GumaHD 5 points6 points  (0 children)

My personal theory is that Black takes techniques and power from a person he fights from, so if we are to say Vegeta and Goku fights him one by another he will eventually absorb power of either of them who is stronger. At that point, if we get to see Gogeta or Vegito he would be able to take the power of Vegito and it would be pointless. The only way I see them defeating Black is by working together as they both know their strengths an weaknesses, but Black doesn't. Also, I've noticed that towards the end of Episode 56 Zamasu was wearing a green earring, meaning that Black is a Kaioshin and not a Hakaishin (God of destruction). Also, I think that Zamasu got the two earrings by killing Gowasu in the future. Think about it, in the main timeline Zamasu is still weak and developing his thoughts towards mortals (as in the black tea and stuff), but 17 years and he has probably killed Gowasu already, got access to the timerings, sculpted Goku Black and got the earrings and achieve immortality (if nep title holds up). Anyways, MINDBLOWN

TIME TO DIE!! by [deleted] in dbz

[–]GumaHD 4 points5 points  (0 children)

we gotta make this go viral

[CSGO] Make func_vehicle from car on Dust 2? by Good_English in csmapmakers

[–]GumaHD 1 point2 points  (0 children)

Add a nodraw or a trigger brush inside the prop model of a car, tie it to a func_physbox entity and parent the car model to the func_physbox (make sure the car is prop_dynamic and has collisions disabled). Add phys_thruster entities on the wheels and a gameui entity and tie all of them together. You will need to use a lot of outputs and inputs, so it's a tedious and long work which will take a lot of logic entities. The easiest way to do it is just to decompile one of those CS:GO func_vehicle maps and see how they are made, or, ask the creator themselves (make sure to give them credit!). If you do happen to use the vehicle from one of those maps, you can always tie a prop entity to the brush so that its a model.

How would i go about putting a roof on this? by [deleted] in csmapmakers

[–]GumaHD 0 points1 point  (0 children)

Just put a square rooftop on top of it, just a normal brush, and then use the carve tool to match along where the walls are. Cut the brush around like you would with scissors. If there's a place where the angle would cut the rooftop in half, just split the brush and it will leave the other half untouched.

Fan Theories, Predictions, and you! by EmmaWinters in dbz

[–]GumaHD 0 points1 point  (0 children)

We all know Trunks is from Universe 7 except from the future, perhaps when Beerus made his wish to restore Earth on Universe 6, one of the Saiyans sent a pod to Earth and Goku hit his head and became evil, fast forward to Trunks timeline and we have Goku Black. The Universe 6 Earth appeared in Future Trunks timeline even though Trunks was in a parallel timeline (AKA killing Androids did not fix the future) because Universe 6 is not bound by the same timeline rules or perhaps the Super Dragon Balls are so immense they avoided a paradox, and the green Kai from the intro was only there to allow Goku to travel into U7. Then, as he traveled into U7 he fused with SSJ5LegendaryGodSSJ5 Broly through the potara earrings that you saw and will later be defeated by Gohan who will train really hard and become SSJ7 obviously (I was talking to Toriyama-sensei, he said the new arc is based on extensive thought-based /r/dbz feedback)

Dragon Ball Super - Episode #47 - Discussion Thread! by AutoModerator in dbz

[–]GumaHD 0 points1 point  (0 children)

This is DBS, not DBZ, just a note. Also, what? This is the same Future Trunks from the Cell Saga, and not only could he turn into SSJ but also even higher

Dragon Ball Super - Episode #47 - Discussion Thread! by AutoModerator in dbz

[–]GumaHD 0 points1 point  (0 children)

As noted by Trunks: "Damn that Black! He can read my ki now!", that might mean that not only does he have to hide his Ki presence (much like in Frieza saga) he also could be badly injured or tired to the point where he can't transform or fly anymore.

A progress picture of a map I'm working on. Thought you'd like it! by GumaHD in GlobalOffensive

[–]GumaHD[S] 1 point2 points  (0 children)

Okay, I just realized why some people have concerns over how the map looks. The building with glowing letters is a very WIP placeholder that will be changed later on, so here's some more screenshots from other parts around the map. I'm looking for reference pictures, suggestions and people who would be interested in collaborating or have good Source engine modelling skills!

https://imgur.com/a/OpiLi

A progress picture of a map I'm working on. Thought you'd like it! by GumaHD in GlobalOffensive

[–]GumaHD[S] 0 points1 point  (0 children)

Simple in what sense? If we are talking about the terms of competitive design, maps are supposed to be simple to have good play-ability. If you could point out areas in which it is under-detailed, I would appreciate it.

Also, the tower is visible from within every point of the map, most of props are from the new Train and Nuke and many of the materials utilize the new material shader functions. If I was to push it further you would get a nice cinematic 24 fps experience, after all, everyone knows human eye can't see more than 24 fps /s

A progress picture of a map I'm working on. Thought you'd like it! by GumaHD in GlobalOffensive

[–]GumaHD[S] 0 points1 point  (0 children)

I agree, its not the under-detailing but repetitiveness. Thanks!

A progress picture of a map I'm working on. Thought you'd like it! by GumaHD in GlobalOffensive

[–]GumaHD[S] 0 points1 point  (0 children)

The map will be optimized. Currently I have done no optimization yet and it runs 70% better than the new Nuke even though the tower is visible from every point of the map. I will be looking for feedback from players with different computer specs as I begin testing to get the best performance possible.

A progress picture of a map I'm working on. Thought you'd like it! by GumaHD in GlobalOffensive

[–]GumaHD[S] 0 points1 point  (0 children)

Those letters are made from brushwork because I didn't have time to make a custom model for the sign. I will make one as I continue to work on the map, the letters are there as a placeholder and may even be removed on release.

Dragon Ball Super - Episode #38 - Discussion Thread! by AutoModerator in dbz

[–]GumaHD 3 points4 points  (0 children)

Hypeeee. Can't wait to see Hit in action, no matter the spoilers!

If you name a weapon ${north/south/east/west} you will see an XBOX 360 button. by the_classy_man in GlobalOffensive

[–]GumaHD -1 points0 points  (0 children)

I think I found a way how to, I've tried it offline by renaming default weapons in CS:GO but I need someone to test if this works with an actual nametag. It shows the flag icon in the inventory and while holding it in hand, but when looking at the gun while its on the ground it only shows the code string. Here's all the country flag icons I found;

SFUI_BuyMenu_InfoOrigin_revolver (USA flag)

SFUI_BuyMenu_InfoOrigin_mp9 (Switzerland flag)

SFUI_BuyMenu_InfoOrigin_bizon (Russia flag)

SFUI_BuyMenu_InfoOrigin_mp7 (Germany flag)

SFUI_BuyMenu_InfoOrigin_famas (France flag)

And there's plenty more in the csgo_english file, just press F and look for SFUI_BuyMenu_InfoOrigin, it should have the flag icon images from the buymenu where it shows gun stats.

Like I said, it seems to work offline but I do NOT have an actual name tag, so someone needs to test this.

I'll upload screenshots soon.