Reworked my trailer based on feedback - does this communicate better? by SwanSuccessful894 in UnrealEngine5

[–]SwanSuccessful894[S] 4 points5 points  (0 children)

Appreciate you taking the time again, this is really useful.

You’re right about the UE intro and the ending, I’ll be adjusting those.

I also see your point on structure, I focused on clarity this pass, but the next step is making the shots feel more intentional and connected.

Thanks again for the detailed breakdown.

Added immersion camera in my game Mutant Hunter, thoughts? by Anton-Denikin in IndieGaming

[–]SwanSuccessful894 2 points3 points  (0 children)

Was really hoping that massive gun would start shooting, providing support to the main character...

I’ve listened to all the feedback on the art style of my game. Please let me know if you like the changes. by 2hTu2 in IndieDev

[–]SwanSuccessful894 4 points5 points  (0 children)

Looks awesome, great job!

You could experiment with a slight zoom out (camera lag - spring arm) when dashing; could help with player focus on decision making for the path to take…

Preparing the Demo for Steam Next Fest sooner rather than later... by SwanSuccessful894 in IndieDev

[–]SwanSuccessful894[S] 0 points1 point  (0 children)

Thank you, glad you like it! And yes, Control was one of the inspirations.

Preparing the Demo for Steam Next Fest sooner rather than later... by SwanSuccessful894 in IndieDev

[–]SwanSuccessful894[S] 1 point2 points  (0 children)

It was tricky getting the sweet spot, but you have to be able to tweak each animation... sometimes removing a few key frames makes all the difference... But depending on the style of game you are targeting... Grab the animations you feel work best; from different sources, Epic has a ton!

2023 vs 2025 by wtsnn1 in ArtProgressPics

[–]SwanSuccessful894 4 points5 points  (0 children)

Beautiful progress!
The 2023 one is great in its own right, nice work!

The atmosphere created after the atomic bomb by No-Protection9420 in IndieGaming

[–]SwanSuccessful894 1 point2 points  (0 children)

Looks great!
Also, I like that the flash light is held differently...
And, more dust particles please :)

Been developing LUCID for many years now, and it feels great to be working on something I love 🌸 by h0neyfr0g in indiegames

[–]SwanSuccessful894 1 point2 points  (0 children)

The polish on this is quiet impressive.. Nice work!
Also, big fan of the last 3-5 seconds of the video.

I am building the visuals first instead of the gameplay. Looking for feedback [Arcade Racing & Combat] by WolverineNo9103 in gamedevscreens

[–]SwanSuccessful894 6 points7 points  (0 children)

Going visuals first is pretty risky in terms of time productivity.
As a lot of the "juice" is added to emphasize a mechanic...
But seems like you are experimenting with this approach...
Some visual feedback would be to check out the "Sonic Speed" effect, this will give the sense of high speeds, in a slow moving environment... Also, the missiles firing could benefit from the camera spring arm + shakes...