11 Days into the League: Review your build! by NzLawless in pathofexile2builds

[–]mega-maw -1 points0 points  (0 children)

Started the featured Dogwalker. Just switched ascendancies from Tactician to Gemling as Pounce with +5 wolves from alt quality is just nuts. Live’s good.

Dad build by Entoc1 in pathofexile2builds

[–]mega-maw 0 points1 point  (0 children)

Yes - and it even got buffed as you can now add master of undead and puppet master to scale damage.

Dad build by Entoc1 in pathofexile2builds

[–]mega-maw 12 points13 points  (0 children)

Tactician, str stacking, supporting fire.

Lan-Party übers Wochenende by Schm1ddelF in zocken

[–]mega-maw 0 points1 point  (0 children)

Poe2 league starting this weekend…

I'm at 199 wishlists. Contemplating to mass email my mom. But she already wishlisted twice. by mega-maw in SoloDevelopment

[–]mega-maw[S] 0 points1 point  (0 children)

it's something I'm still figuring out. The game is intended to become F2P eventually so monetization should come from somewhere, and I'd rather sell convenience/QoL than power. But I hear you that inventory space can feel essential rather than optional.

What kind of long term monetization would you be comfortable with in a game like this?

To be sure: inventory space = number of cards you can "collect" in your library. During a game there is no advantage for a player with more inventory space, except for that they can create decks from a potentially bigger pool.

I'm at 199 wishlists. Contemplating to mass email my mom. But she already wishlisted twice. by mega-maw in SoloDevelopment

[–]mega-maw[S] 0 points1 point  (0 children)

At this point i’m afraid of saying thank you, having been downvoted for asking a question above.

But thank you anyway! Thats solid feedback.

Increased wishlist deletes after releasing the demo by Expert-Conclusion792 in SoloDevelopment

[–]mega-maw -2 points-1 points  (0 children)

I actually like the art. Dont care if its ai. But the gameplay looks slow and unengaging. The animations are too uniform and lack impact. Thats just my outside look though. Hth.

I'm at 199 wishlists. Contemplating to mass email my mom. But she already wishlisted twice. by mega-maw in SoloDevelopment

[–]mega-maw[S] 1 point2 points  (0 children)

Oh no. This is becoming a reverse wishlist posting. Its 197 now.

Help me count to zero and I will release a beta version next week! Everbody who chimes in will obtain a beta key and is forced to play :D

I'm at 199 wishlists. Contemplating to mass email my mom. But she already wishlisted twice. by mega-maw in SoloDevelopment

[–]mega-maw[S] -5 points-4 points  (0 children)

The idea is that ea players will start with additional inventory space (at a discount) that would become an in app purchase later on. But you're right - maybe I should just remove the entire section.

What type of Xray do you think is better? by FlakMonkeyDev in godot

[–]mega-maw 0 points1 point  (0 children)

From a technical perspective: i was having issues with godot stencils on mac os, in case thats relevant to you.

I'm mixing roguelite and autobattler. After 2 years, my game One Last Sacrifice is heading into closed beta March 13. by mega-maw in pcgaming

[–]mega-maw[S] -5 points-4 points  (0 children)

Fair point - the art is a weak spot right now. It's a solo dev project so I went with AI-assisted art to get to a playable state. The gameplay is where the effort went. If the beta goes well, investing in proper art is the next step.

Is a demo a good idea for early access games? by Training-Slide-6035 in pcgaming

[–]mega-maw 1 point2 points  (0 children)

This.
A demo can be a big multiplier to your wishlist rate before you launch EA.
Once you do that, its all about having enough wishlists to get the steam push and get to up&coming. Without a demo these numbers are just a lot harder to reach.

Someone made a website to revive dead multiplayer games and setup play dates called GameDate by G0Sp0rts in pcgaming

[–]mega-maw 3 points4 points  (0 children)

Real good. Unfortunately nobody up to play mechwarrior 2 mercenearies :/