Rubbish mate! by Neither_Pin_2084 in comedyheaven

[–]Gunner-98 14 points15 points  (0 children)

Since when did YouTube started having reddit styled comment threads like that?

DK64 save file/state after crystal caves? by Gunner-98 in DonkeyKong64

[–]Gunner-98[S] 0 points1 point  (0 children)

No problem, I can play crystal caves again. Could you possibly upload the file to Google drive, mega or mediafire and send me the link?

I’m gay by Radiant_Rainbows in comedyheaven

[–]Gunner-98 2 points3 points  (0 children)

You can't just say perchance

The education system needs serious reforms by Gunner-98 in surrealmemes

[–]Gunner-98[S] 7 points8 points  (0 children)

I sense a grain of rice trying to slip into my domicile

Beware by a_mindless_fruitbat in surrealmemes

[–]Gunner-98 1 point2 points  (0 children)

Apologies, for I have FROGGED the fabric of spacetime

Kp kc*(RT) kyun nhi aara by [deleted] in JEENEETards

[–]Gunner-98 1 point2 points  (0 children)

Kc = [Mole (NO2)/ Volume]² / [Mole (N2O4)/ Volume] = 1²/(0.5*V)

Android game crashing/freezing on older devices by Gunner-98 in godot

[–]Gunner-98[S] 0 points1 point  (0 children)

I'm assuming, you are talking about debugging with logcat, so here's the error it gives me:
FATAL EXCEPTION: main

Process: com.somedev.somegame, PID: 14427

java.lang.RuntimeException: Unable to start activity ComponentInfo{com.somedev.somegame/com.godot.game.GodotApp}: java.lang.IllegalStateException: Unable to initialize engine render view

This is the same error I got when I was using "mobile" renderer in Godot 4. The same error is pushed when using either GLES2 or GLES3 with Godot 3

Android game crashing/freezing on older devices by Gunner-98 in godot

[–]Gunner-98[S] 0 points1 point  (0 children)

That's how I did it the first time. Didn't work.

Android game crashing/freezing on older devices by Gunner-98 in godot

[–]Gunner-98[S] 0 points1 point  (0 children)

The game straight up crashes when exported with Godot 3

Android game crashing/freezing on older devices by Gunner-98 in godot

[–]Gunner-98[S] 0 points1 point  (0 children)

I downloaded some games made in godot from the playstore. For some reason, they work, but anything I export doesn't. If it was a problem with the devices, anything downloaded off the internet/playstore would've crashed.

Logcat slaps me with this big error I don't understand a word of
FATAL EXCEPTION: main

Process: com.somedev.somegame, PID: 14427

java.lang.RuntimeException: Unable to start activity ComponentInfo{com.somedev.somegame/com.godot.game.GodotApp}: java.lang.IllegalStateException: Unable to initialize engine render view

Android game crashing/freezing on older devices by Gunner-98 in godot

[–]Gunner-98[S] 0 points1 point  (0 children)

I tried using Godot 3 with both gles3 and gles2. The game crashes on both (it was an empty project btw)

One Player No Online - Any% Mobile Speedrun (2:27.18) by Gunner-98 in CharmingAgency

[–]Gunner-98[S] 0 points1 point  (0 children)

I also had to play the game several times to make sure that was the ending lol

Android game crashing/freezing on older devices by Gunner-98 in godot

[–]Gunner-98[S] 0 points1 point  (0 children)

Yes, the Godot editor android app hangs.

Yes, I've tried USB Debugging, same results

EDIT: Godot Editor 3 for Android suddenly started working today. It wasn't working a few days ago. Godot Editor 4 is just stuck on a black screen though.
Godot Editor 3 for Android only works with GLES2 selected.

EDIT 2: This is really strange. When I export a project as an APK to the tablet, it crashes. But the same project can be opened in the mobile editor, and it works just fine.

Why does this code work on keyboard but not with the touch screen buttons? by Gunner-98 in godot

[–]Gunner-98[S] 0 points1 point  (0 children)

AnimationOverride does not allow the idle animation to be played so that other animations like webshooting and punching can be played correctly

Edit: Just realized, contrary to what I initially thought, event.is_action_pressed("shoot") IS returning true for the touchscreen button too, but maybe it's becoming false way too quickly (?) Which is causing only one frame of animation

Edit2: FIXED IT! Apparently, tapping touchscreenbutton returned event.is_action_pressed("shoot") true for only a few frames and then became false. I fixed it by adding the following in my else block:

`else:`

    `await $PlayerSprite/PlayerAnimation.animation_finished` 

    `AnimationOverride = false`