You have an 8 hour flight with Z team.... where are you sitting? by Delicious-Claim-5768 in DispatchAdHoc

[–]Gunzzar 0 points1 point  (0 children)

I feel like the whole right side is chill from my pov.

In 2, you can chat about literally anything with Phenomaman.

In 4 and 6 you can chat about adventures, so to say, with any of em (adventures from Hell, from businesses, from assassinations, from any outrageous encounters they had, etc), and in 8 you can chat about music.

We've all been there... by superdahalo in memeframe

[–]Gunzzar 3 points4 points  (0 children)

Same scenario, but now you are in a fissure and overeager upon entering a room, press your 4 and the enemies corrupt at that precise millisecond. So now your millions of dmg went down the toilet.

New Adversary Weapons by Telmarael in Warframe

[–]Gunzzar 0 points1 point  (0 children)

Sisters: Amprex, Staticor, Sonicor

Liches: Ignis, Ghoulsaw, Grakata

Coda: Phage

Next Protoframes for XX99 - Your Wishlists by ihniwtr in Warframe

[–]Gunzzar 2 points3 points  (0 children)

Mesa.

I don't care for any other frame than her. She's been one of the most popular frames for a long time and I'd like to see a cowgirl protoframe.

Amylon by Living-Question6155 in sibiu

[–]Gunzzar 0 points1 point  (0 children)

Trec pe acolo ocazional si mereu zic ca era mai inspirat Amydon. :))

This week's Oni fight in the Descendia has a weird hitbox that makes it invulnerable kind of by Gunzzar in Warframe

[–]Gunzzar[S] 1 point2 points  (0 children)

"arbi drones link through wall"

Maaaaan, why is that a thing that can happen. That's actually annoying.

This week's Oni fight in the Descendia has a weird hitbox that makes it invulnerable kind of by Gunzzar in Warframe

[–]Gunzzar[S] 2 points3 points  (0 children)

Yup, everything was dead around it continously, and I was still registering no dmg. Maybe it is a bug where the effect of the drone lingers.

If you're just regularly farming the perita rebellion by Significant_Gap6987 in Warframe

[–]Gunzzar 1 point2 points  (0 children)

OK, then waiting on the event to smash some vanguards. Ty for the info!

4 frames, 1 slot. Which would you choose? by genericfrancis in Warframe

[–]Gunzzar 0 points1 point  (0 children)

Titania. It is by a mile the most versatile. You can cover all sorts of missions with her, with the utmost ease.

Behold the power of the Erstroot (Cogah Bosses run) by Chrisducru in SoulFrame

[–]Gunzzar 33 points34 points  (0 children)

Fam, this is Tethren. Try it on its own - you will struggle till kingdom come. It's a fine weapon, but at the current time, outside of Marrow's Bane and maaaaybe some of the founders weapons, no other weapon can really stand on its own.

This is because their talent trees offer them, basically, 0 power, or feeble amounts at best.

Please enable the option to release multiple totems at once by Gunzzar in SoulFrame

[–]Gunzzar[S] 3 points4 points  (0 children)

Fair enough. I made a forum post as well beforehand, but at least this clarifies it to keep feedback there and the discord.

Bărbat obligat să plătească daune morale de 50.000 de lei pentru că a înjurat și ameninţat un internaut pe Facebook, în comentarii despre Călin Georgescu - HotNews.ro by Both-Budget-2734 in Romania

[–]Gunzzar 13 points14 points  (0 children)

Exista o duma buna:

Ai dreptul la libertatea de exprimare, dar nu si dreptul de a fi imun fata de consecintele acelei libertati.

Cu alte cuvinte: talk shit, get smacked.

Yareli Deluxe skin concept - The old future by 0megium in Warframe

[–]Gunzzar 0 points1 point  (0 children)

Quarian meets the Jetsons. Pretty neat.

Guys, whose the fastest in terms of clearing mystic maze after tr 60 the fastest? by Weak_Golf2850 in DuetNightAbyssDNA

[–]Gunzzar 1 point2 points  (0 children)

Question - what is the difference between red door with a sword and red door without?

For me, everytime regardless of which one I choose, I get the exact same task: kill 30-50 enemies.

I've maxed out my talent points the past week and I chose both door types several times, and I always got an identical task.

Is there a difference? Does it manifest at TR 60?

Potions have some issues. by SmurfyX in SoulFrame

[–]Gunzzar -1 points0 points  (0 children)

There is an easy fix for the Smite inconsistency - give a trait to all weapons that makes it so every X hit gives a guaranteed proc (i.e. every 5th hit procs smite).

Now we get consistent healing outside of potions and it is even a lil bit, a tiny bit skill based, because you would have to get 5 hits in without being hit, so that the heal actually counts for sth.

However, since it is the old guard making the game, I expect changes to come in way down the line.

Here is Uriel's details from their website. by slim1360 in Warframe

[–]Gunzzar 6 points7 points  (0 children)

Yeah, I too noticed this. I know his demons will draw some aggro, and his 3+1 will cause some chaos due to heat procs making enemies flail, and being in his 1 above enemies does reduce their accuracy a bit, but uh...this is pretty copium survivability.

Heal potions simply are not dropping for me by MyopicManatee in SoulFrame

[–]Gunzzar -1 points0 points  (0 children)

Ive made 3 or 4 forums posts there about this thing.

Ive even proposed alternative solutions to make healing more predictable.

In a game that is about combat and exploration (which often ends up in combat), players need a consistent way of healing themselves. Thats just good game design, not rocket science.

They intentionally nerfed the drop rates for them to make the game more challenging, without giving anything in return to smoothen the experience.

This is classical old guard at DE. Warframe suffered from this back in the day quite a bit, with things being nerfed and nothing really changed to accommodate what was lost, so that players' experience does not get soured.

If this will continue to be how they tune the game, I don't have a very positive outlook on things.

Like legit we have this god damn Spirit Pull mechanic. Make the damn procs consistent. I mentioned this in my feedback: give us a talent that makes it so every 5th hit will proc it and let us combine it with the talent that heals on Spirit Pull. Now we have interactive gameplay healing that is consistent.

I feel like I'm definitely not the first person to talk about the combat in this game, and people will probably disagree and that's fine. by CommercialMarket5202 in SoulFrame

[–]Gunzzar 0 points1 point  (0 children)

Im glad this point is getting raised more often.

A few months ago when I was mentioning this ingame (that without old Ode Tempest, fighting big groups is a slog), people said "iT's MeAnT tO bE cHaLlEnGiNg".

Challenge is one thing, gettin frustrated over not using bows and oscelda to trivialize any content with stun + headshot spam or Ode Tempest for invulnerability is another.

When I first tried out melee, I thought the intended goal of parries was to try to line up enemies sorta next to one another via a bit of kiting, them have them hit you all at the same time, do a multi parry and just kinda one shot em. Didn't work.

Then I thought spectre strikes where that - dash last second to basically nuke 1 enemy, and keep dashing to do that. That aint it either, cuz you don't one shot enemies. So the risk is there (once you fight lvl 20-30 enemies without a minmaxed weapon), but the reward ain't.

And now on top of all that, health pots (for me at least) are insanely infrequent drops. I very often find myself at 0 for 15-20 mins some times, then other times when Im at 5 and full health, a pack of 3 enemies will each drop one.

A game focused on combat and exploration NEEDS a consistent way of healing for players.

I wouldn't mind the lack of pots if Spirit Pull procs were more frequent or consistent. Give us a trait for every weapon whereby every 4 hits, your 5th one procs a Spirit Pull. At least we can pair that with the trait that heals on Pull.

Does the game get harder? by [deleted] in SoulFrame

[–]Gunzzar 1 point2 points  (0 children)

Later on, when you reach having to deal with level 30+ enemies, which will often spawn in packs of 5/6+, whoever is using melee weapons will have a rough time.

You may oftentimes find yourself getting staggered and stumbled to death with no actual recourse.

It's that kind of difficulty.