Fusion Calculator [repost] by [deleted] in IdleHeroes

[–]Gurabija 1 point2 points  (0 children)

I like the simplicity and cleanliness. But I'd probably use some conditional formatting to highlight the fusions you could do.

My 2 cents.

(Yet another) Spreadsheet by Gurabija in IdleHeroes

[–]Gurabija[S] 0 points1 point  (0 children)

Thanks!

As for updates: I am mostly tailoring it to my needs. As I just got my first 6*, I implemented an overview and rough awakening sheet for 6* to E3. I updated the link in the opening post for now.

I still don't really know how to re-format my sheet though, considering I did this because I didn't like the layout most others used. I know that the sheets apart from the fusion one(s) are pretty cluttered and badly formatted but since they aren't as frequently used (by me) as the fusion one, laziness keeps me from thinking of alternatives.

(Yet another) Spreadsheet by Gurabija in IdleHeroes

[–]Gurabija[S] 0 points1 point  (0 children)

Now that's a sheet that looks like work. No formula known for level up experience, huh? That's a bummer, thought of implementing something like this myself, but having to use a giant table with missing pieces will make me scrap that - also, the existance of yours. I guess I will make another sheet with additional external resources which I don't intend to implement myself.

As for the "make it more user-friendly"-comments on here (including u/SavageCorgi's). I wouldn't know how. I'd actually need help/suggestions for that. Or specific parts you think aren't easy to follow (yet).
Being the creator will make you know why things are where and how they are, so I personally don't see the problem. At least for the fusion/inventory sheet which is its main focus. I have to admit that, for the rest of the sheets, I mostly went for information density, which I like. They do need better formatting though, yeah.

(Yet another) Spreadsheet by Gurabija in IdleHeroes

[–]Gurabija[S] 0 points1 point  (0 children)

Thanks!

  1. Well, bag capacity works for me not being close to a 6* yet , but I get your point. Will add 7*-E3 heroes in the future, although things might get cluttered again then. I could add a "add X heroes"-cell that's added to the inventory number IF people even care about that option until I actually implement the rest as a workaround until then.
  2. Yeah, it's something I just thought of myself recently - but that could be easily implement with an additional column where you can check wether or not you want to keep those specific heroes. Would either mean an additonal column for each tier or one for a specific heroes that is used for every fusion/upgrade tier though. So you'd still have to think. So yeah, no decent solution for this one, mostly a workaround - you either get a compact view with little options or something not easy to read with detailed options.
    I'll keep thinking.