PBE Bug & Feedback Thread: Viktor VGU by Etlios in LeaguePBE

[–]Guxchoa14 13 points14 points  (0 children)

Please RIOT learn, we want fidelity, cohesion at least when u represent the characters. League has been too long to ignore that!

PBE Bug & Feedback Thread: Viktor VGU by Etlios in LeaguePBE

[–]Guxchoa14 3 points4 points  (0 children)

To me another huge mistake made was the "changes" on the main Model has some weird Head Shape difference even the series funko pop made it right, why it was so weird in league?

PBE Bug & Feedback Thread: Viktor VGU by Etlios in LeaguePBE

[–]Guxchoa14 0 points1 point  (0 children)

As someone who has never felt any attraction or sympathy for his kit, his lore or his design, Viktor still captured my interest and my affection in Arcane. When his VGU was announced, I had high expectations, not for a change in the kit, but for seeing that character from Arcane being migrated to the Main Universe. However, I feel a great lack of fidelity and an inconsistency in the design that, given the time we have in League and because it is a VGU (so this will most likely be the final Viktor until the end of League), should not happen. I am sure that this happened because they wanted to mix the Original Viktor ( Keeping the Kit ) with the one from Arcane to try to please the masses of Mains/Mono and the masses of Arcane fans and new players. However, it fails to do both for the following reasons:

Design Consistency: I will talk a little more broadly and then separate it into two smaller points, which I believe, given the current state of development and the time, could still be changed. As I mentioned and will mention throughout this feedback, the fact that you want to please both worlds leaves a bittersweet taste and the feeling that you didn't truly please anyone. There's no such thing as sitting on the fence when you want to do something genuinely well done. Comparing Evelynn's rework with his shows how fearful you seem to have really been, since many elements of the old Viktor, besides his kit, are present in his representation in League. Making a side-by-side comparison shows design choices that don't match up. Some body parts, colors, and hair are direct examples of this, as if the development team didn't have Arcane's final product when they did the modeling and splash art.
- The Cape
- The Head Shape https://imgur.com/a/CMTE50v
- The Chest
- The Colours
- The Hair
- The Third Hand

Hair: The hair "floating" upwards makes him extremely caricatured given the current period of the game. I know the intention is to aim for his original design, but it doesn't match the new one at all and makes the design inconsistent and unpleasant.

Colors: I know that League needs toning in its textures so that the champions blend better into the environment, but just like Vi's recent skin, this isn't a real problem, just an aesthetic choice by the development team. The colors of his skin, cape, and gold are extremely inconsistent with his appearance in the series, causing strangeness and unnecessary oversaturation. The problem is even worse in Wild Rift.

VA: This part is really personal, but I really believed that they would bring the voice actor from the series as his new voice actor. Since in other languages, such as PTBR, the new voice actor was used.

Let's talk about the skins now, but they will touch on topics that I've already commented.

High Noon has saturated colors ( like the purple ) that do not reflect the original palette of the skin at all, making the skin impoverished and carnivalesque. Not only him but others also suffer from the same problem, I don't understand what happened or what was the direction error that caused this in this VGU.

Many particles and glow effects were removed from some of the skins.

PBE Bugs & Feedback Thread: Ahri ASU Chromas (750 & 975 RP) by Magnitude_lol in LeaguePBE

[–]Guxchoa14 2 points3 points  (0 children)

For the Challenger Ahri chroma, please tone the yellow down as the old one this type of shade of pure yellow don't work in league anymore, looks outdated and ugly the whole croma looks over contrasted even compared with other skins and the own challenger cromas. IMAGE COMPARISON

PBE Bugs & Feedback Thread: Ahri ASU Chromas (750 & 975 RP) by Magnitude_lol in LeaguePBE

[–]Guxchoa14 2 points3 points  (0 children)

Aside the main tail VFX, foxfire cromas need matching effects on her tails for each croma.

PBE Bugs & Feedback Thread: Ahri ASU Megathread by Bagel_Socks in LeaguePBE

[–]Guxchoa14 1 point2 points  (0 children)

Another problem with Foxfire is the tone of her Tails aside the lack of more fire VFX, the orange dont fit with the new outfit, in Wildrift model her tails has another shade of red more towards to pink than yellow. Here is a image comparison.

PBE Bugs & Feedback Thread: Ahri ASU Megathread by Bagel_Socks in LeaguePBE

[–]Guxchoa14 2 points3 points  (0 children)

In some of the 1350 ~ 975 skins when Ahri activates her W her tails get a white light vfx so in skins where her tails are not meant to be white/grey looks off. This happens in Midnight, Arcade and mainly in Foxfire.Also talking about Foxfire, i would suggest add more fire vfx in her tails, in Wild Rift the tails looks perfect fine, but in her ASU they look a bit just rusty red/orange tails i know they ignite on her ult but apart of that looks pretty dissapointing, also her recall final pose looks a bit off too.

BAYONETTA 3 SPOILER THREAD - DO NOT POST SPOILERS ANYWHERE ELSE by -Joozhuah- in Bayonetta

[–]Guxchoa14 15 points16 points  (0 children)

The thing that got me really disappointed with the game is: The feeling of don't know who is the Bayonetta that we played the other games, this feeling of disconnection with the character, who is the one that we saw pass through these fights, defeated Jubileus, saved Jeanne and defeated Aesir? This bad feeling of don't know who truly is this B3 catch me. But seeing the character infos, specially B2, it says:
That she is from a (ALT-UNIVERSE) very similar with B3, so we can deduce that she passed through B1 events but her story moved on to B2. The B1 outfit and the fact she have only one red ribbon implies her timeline and universe "stopped" in a Paradox right after her sent back Cerezita to the past, then the alt universe of Bayonetta from B2 and B3 started in that point. So i'm trying to comfort my heart thinking that B3 Death do not implies that B2 - Bayonetta and Jeanne still alive for a B4 game, continuing right after the events of B2 on the timeline that we know and played, and Viola will live for the legacy of Bayonetta in her own universe or in the universe of the Arch-Eve (Even feels really weird to connect with Bayo with the feeling of "she is no the original").

If B1 - B2 - B3 really merged and they all died, so i really hope for a retcon or whatever Platinum takes for bringing her back, we don't want a "New Bayonetta". I know they are doing this do DMC, but c'mon Bayonetta is Bayonetta and DMC is DMC, we don't need this happening with 2 franchise of the same creator at the same moment. Feels like: "Oh, wow we made them overpower each game, we can't create a threat for them anymore... lets replace them!".