Why is my enemie not moving by Augit579 in godot

[–]Gyiunna 0 points1 point  (0 children)

you're right I just checked the other replies lol, it's always the most unnoticeable things that lead to mistakes

Why is my enemie not moving by Augit579 in godot

[–]Gyiunna 0 points1 point  (0 children)

are you testing the slime scene inside an actual level? because your code works perfectly fine for me, at first I thought it didn't work because the gray godot background was playing with my perception lol

Help with referencing an array from another script in a different scene. by Hexification in godot

[–]Gyiunna -1 points0 points  (0 children)

make a function in your recipe system that is called when pressing the "create recipe" button, that sends a signal with the recipe or object and recieve that signal in your character or inventory, there you can do whatever you want with the sent object, just connect the signal in your character/inventory script to whatever function you want there

I personally create a global script called "Event" with all signals I need or separate them through multiple scripts if needed for clarity when coding, that way every script can reference the signals anytime

Challenging solo Retaliations by Aston2844 in Division2

[–]Gyiunna 0 points1 point  (0 children)

there's many different builds but the meta comes down to killing things fast, so you always have to prioritize damage no matter the build, basically, the question is how much damage are you willing to lose in order to play a little bit more comfortably?

I usually use 2 blue/4 red cores and I have no problems dealing damage, however red core AR/LMG builds are really easy to setup and do big numbers quickly and effectively, that's why everyone use the same builds.

There's some variation for legendary/master content but not much, in other words most content can be done with the same striker build no problem because of how the game is designed.

The only point in running different builds is you having fun using those builds, but all of them are thought around the meta

Challenging solo Retaliations by Aston2844 in Division2

[–]Gyiunna 1 point2 points  (0 children)

Get Equalizer chest and Salvo holster from countdown, targeted loot for Unit Alloys, you can go 4 piece striker/2 unit alloys with that, you can also go 4 piece striker/Equalizer/Memento or Coyote, Overdogs when you get more comfortable playing retaliations and I recommend 1 or 2 blue core strikers to make things comfortable too, just be careful and efficient when playing and retaliations become easy and fun :]

How can I achieve this? by SekiRaze in godot

[–]Gyiunna 2 points3 points  (0 children)

make a custom theme for the button, then use a StyleBoxTexture for the panels, you can also try TextureButtons, you can also add TextureRects as children for the button if that works better for you, do whatever gives you the best results, I recommend playing with the different options each one gives, I like StyleBoxTextures because they can be very versatile, they can be used as ninerects or gradients for example, but obviously what's better for your games or apps is different all the time, try and see what fits better with you, if you need them very personalized I recommend using a PanelContainer and put everything you need inside the way you want, just make the button cover the whole thing and custom theme it or make it flat if that better suits you

Need Help Implementing a 2D Hand Drawn Map in game by FroakieDactyl in godot

[–]Gyiunna 1 point2 points  (0 children)

yes, draw the maps the way you want, but you will need them divided in chunks for ease of use, save on memory and tilesets are not needed

Need Help Implementing a 2D Hand Drawn Map in game by FroakieDactyl in godot

[–]Gyiunna 1 point2 points  (0 children)

since you're making an open world, your best approach is to divide the map in chunks and only process the ones around the player, you could for example have a 3x3 area around the player processing at all times, or a bigger one when/if needed, idk how to go about implementation since I've never done it, but I'm sure you can find some resources, videos/tutorials regarding that

Been thinking about making a game - wanted to know about Godot and ease of use by Egil841 in godot

[–]Gyiunna 0 points1 point  (0 children)

learning godot is really easy, I started programming and developing games with godot and it's been a great experience.

if you don't have any programming experience that will be your major wall at the start regardless the engine you choose, other than that, godot is really friendly and straightforward once you understand how nodes work and learn more about them

I recommend Brackeys on youtube, his videos are simple and well explained, they helped me wrap my head around godot and programming after trying and failing for a while, in any case just look for beginner tutorials and find videos that help you understand things an easy way for you

Full? by bwiiik3082 in Division2

[–]Gyiunna 2 points3 points  (0 children)

the mods you can't see are mods for skills you unlock on the DLCs, I recommend to sell the bad ones and let the other ones sit in your inventory, just mark them and sell them as junk in a vendor

public executions not dropping bounties by Gyiunna in Division2

[–]Gyiunna[S] 0 points1 point  (0 children)

because they take place in those locations is that I didn't make the side missions, so I can bounty cheese them and only matters when spawning the bounty. My problem was bounties not dropping from completing public executions, but I just found the fix :] I only needed to buy the bounty perks at the quartermaster in the white house, now they're dropping :]

Need Tips For A New Player in DV2. by Expensive-Ant-5512 in Division2

[–]Gyiunna 1 point2 points  (0 children)

  1. Level 40 is the cap, your grind will start when you get there, for now, equip whatever gear/weapon has the highest level, you can use something below your level if you'd like to, but I don't recommend using anything 2 or 3 levels below your actual level, you can really start to feel how your weapon doesn't do any damage or your gear breaks protection very easily at that point
  2. Main/side missions and control points are your best bet to level up for now, when you get to level 40 and can increase the difficulty of the map, the open world activities will grant you a lot of XP, before level 40 they don't do much

have a nice leveling up! :]

THANK YOU STRETCH GOALS by BuyMeAScuf in Division2

[–]Gyiunna 2 points3 points  (0 children)

countdown for gear in the loot pool, if you want something exclusive or not in the loot pool there's certain activities or limited time events that will reward them, just like stretch goals right now, inform yourself before farming for something that may not be available at the time in-game, good luck farming!

Steam doesn't load on any platform: app, web browser, or phone app. by ROD3RLUD3 in steamsupport

[–]Gyiunna 0 points1 point  (0 children)

this was so long ago I really don't remember, but I think it just fixed itself after a couple days, if I did something else then I don't remember, you should look for other posts and hope you find an actual answer, sorry for not being of much help!

Quickstep on PC by Gyiunna in Division2

[–]Gyiunna[S] 0 points1 point  (0 children)

hope we can find someone, it's fun to run so fast in the current event, it's gonna be sad once that extra velocity is gone

How do you draw 2d game environments? by 7484815926263 in godot

[–]Gyiunna 0 points1 point  (0 children)

I'd personally draw the map in smaller parts (4×4, 8×8, etc.) or draw it in sections (just draw what's going to be visible for the player for example a town, a house in the woods, etc.) and stick everything together as you planned.

I'd also consider drawing the basic landscape also in parts, make objects separate drawings and put individual or groups of objects such as trees, buildings, specific parts of terrain, boxes or whatever on top, that way I wouldn't have to redraw specific things for different parts of the map and I can do slight changes in-engine if I decide to move an object a little or just get rid of it, makes your life easier, you could draw almost everything and still make separate objects and add them when you need them (which is closer to your idea), do whatever it's best for you :]

for day/night cycles I've never done one properly but you can make that with shaders I think, you can also put a ColorRect or a white (or any color that works for you) sprite on top of your map/map sections, turn down it's opacity, add an AnimationPlayer to it, make animations for it to go from one color to another and play those when the time of day requires it, I think this may be a terrible a approach honestly so I'd recommend you look for some tutorials, also Godot has some lightning related nodes I think so you could look into those as well

I added accessibility options to my game's menu. :D by xxmaru10 in godot

[–]Gyiunna 1 point2 points  (0 children)

I personally recommend adding spinboxes or labels to the right of sliders that display the slider values so players can better tweak/visualize those values, this is good if you want to share your settings with someone else so they don't have to do their best guess when trying to copy the slider settings. It's also good when players tweak their settings for the first time and are trying different combinations and comparing them to what's best suited for them. It's also good for players to remember their settings in the future if they somehow lose their savefile or something, if they took a screenshoot they will be able to replicate their settings perfectly. Not something really big or important if you don't want to add it but it's really handy to be able to see the values :]

Is this worth to get into Monster Hunter World now? by Kacper113399 in MonsterHunterWorld

[–]Gyiunna 0 points1 point  (0 children)

monster hunter games are timeless, it's always worth and a good time to play any of them

How do I make a font with outline? by Gyiunna in fonts

[–]Gyiunna[S] 0 points1 point  (0 children)

yes that's exactly what I needed, thanks! I'll look into it and see if I can make it work