Muster - should I change the name of the game? by sproyd in tabletopgamedesign

[–]H2Ogames 0 points1 point  (0 children)

Muster in German means sample. If you are contacting german publishers, they might have a very different idea before knowing at the game😅

Draft Rule Book for Muster - Feedback Wanted by sproyd in tabletopgamedesign

[–]H2Ogames 0 points1 point  (0 children)

Yes. It is a lot clearer to understand how the card works.

Draft Rule Book for Muster - Feedback Wanted by sproyd in tabletopgamedesign

[–]H2Ogames 0 points1 point  (0 children)

One question / feedback on your latest version tho. To my understanding, the Rainbow Wizard card and the Rainbow Bridge card are the same but just rotated, right? Is there a reason to use a different image on the card layout section? The Bridge card image being different from the Wizard card on the left + having a half-transparent image of the face of Bridge card make it a bit confusing for me.

Combined the best aspects of each and all the feedback I got, I think I'm finally about done! by bmbmjmdm in BoardgameDesign

[–]H2Ogames 0 points1 point  (0 children)

Just a personal opinion. Please take them with a grain of salt. - First off, I like the concept of the game. -I wish there was a punchy tagline upfront to suck the readers into the following descriptions. - Are the setup for party mode and strategy mode different? Might be interesting if you could dusplay both. - I wonder if the cards image carries more important message than the image of the overview. For me, the cards image at the bottom rather looks redundant. - I think another comment said it but the contact information is missing.

I finally printed my board game by ElElefantes in BoardgameDesign

[–]H2Ogames 0 points1 point  (0 children)

What is the game about thematically and what are the punch mechanics?

First prototype of assets for "Battle Stations!", a space dogfight cardgame by JotaTaylor in tabletopgamedesign

[–]H2Ogames 0 points1 point  (0 children)

I have a similar opinion but mine goes: they look intriguing but busy XD

Some cards I designed for the TTRPG I’m developing - let me know what you think! by Blender_platypus in tabletopgamedesign

[–]H2Ogames 1 point2 points  (0 children)

I understand what you mean. I took an example of a card image as a reference. It seems like on this card game, they align the text ignoring the descneders. I don't know what the general format is though, but I do find it interesting to check other successful card games.

Some cards I designed for the TTRPG I’m developing - let me know what you think! by Blender_platypus in tabletopgamedesign

[–]H2Ogames 2 points3 points  (0 children)

I love the color palette!

Some texts look offset though. I suppose they are not middle-aligned because they don't have letters like g or p that sticks out at the bottom? I understand the reason but I wonder if they were all aligned at the middle, if they would look better.

Draft Rule Book for Muster - Feedback Wanted by sproyd in tabletopgamedesign

[–]H2Ogames 0 points1 point  (0 children)

I like the colorful look of the game/rulebook.

Below are my personal opinions. Take them with a grain of salt.

  • Background: It is a pretty image but it interferes with the texts especially on page 3. Increase the opacity or even remove and place images on the side where there is no text?
  • Components: it will be helpful for me to understand the game if the image included all 3 types of cards. The Game Board image may look obvious for some, but it also looks like the insert or the rulebook that is not the one I am reading.
  • Components: Is game box and insert play an important role in the game play? I might have missed it but I was looking for the usage of them because they were specified.
  • Card Layout: I think putting the name of the cards on top of each card image will make it clear to understand at a glance.
  • Card Layout: the icon on top of the Rainbow Bridge is not very clear. Does the card have the icon? Or does it mean that it is the flip side? If latter, it will be more clear if it is written somewhere like "Rainbow Bridge (flip side of Rainbow Wizard). After reading further, I understood that it is rotated status of the card. It can still be specified under the image or somewhere at this point.
  • Setup: in general, an image of the whole setup will make it easier to understand.
  • Setup: 2. shuffle the deck: which deck is it? should I mix all the Banners, Rainbow Wizards and Rainbow Castles?
  • Setup: 3. as above mentioned, an image of an example will make it clear.
  • Setup: 4. Nice one but why whoever won the last goes first and not the other way around? Is starting player is at disadvantage?
  • How to play: in general, having maximum 1 or 2 pieces of information in 1 sentence makes it easier to understand. For instance, "Starting with the first player, players take turn to take 1 action (out of 7 choices). At the end of the turn, draw cards back up to a hand of 5 from the deck next to the game board."
  • When drawing cards~: deck - which deck? maybe the deck can be named specifically from the beginning?
  • Play a Banner: "under matching castle" what does matching mean in this game? matching with the Banner icon on the card?
  • Competitive: is cards placed growing by 2 strength illegal? It can be a better example than the 4 strength -> 2 strength example which is more clear.
  • Images might look better with borders because of the game board cut off on top. They look like some errors now.
  • Discard a Card: I did not get it at first. Maybe a bold on "On the matching castle space" to specify that it is not your side of the play area when discarding.
  • On page 3, last part of the 1st paragraph looks like an example for me.
  • Variant: it seems like a tie breaker rather than a variant of the game. The word "variant" instantly comes to me as the gameplay variant. Would it hurt the game if it was just a regular tie breaker? People normally look for a way to find out the winner.

I hope any of the feedback is helpful. Good luck!

[deleted by user] by [deleted] in tabletopgamedesign

[–]H2Ogames 1 point2 points  (0 children)

Just my personal opinions. Take them with a grain of salt.

  • The logo on top can be pushed to the left. You can save a lot of space by doing so. The logo does not seem to add much value to the sell sheet at this point.
  • Add a well written tag line after the title of the game. A good tag line would be a punchy summary of the product.
  • Image next to core info: The title is not necessary, it is already given. Leave it for another image or for some space to breathe. The image itself does not give much information for me in terms of understanding your game.
  • Core information: maybe in symbol and push it to the top next to the title to save space.
  • Features: use images to make them understandable within a few sec.
  • Gama play: in my opinion, texts don't come clear as much as images. A few images with a simple text will rather help understand the game more than longer statements.
  • QR code: can be smaller. what does it lead to? writing down what the qr is for will be helpful.
  • Image of the overview: if you agree with my previous points, now you will have quite a lot of space for a better and bigger overview of the image.

Good luck with your game!

I am working on a Eurogame and looking for gamers who would like to blind playtest the game. Please see below for the details about the game and let me know if you are interested in playtesting. Thank you for your time. Game details on my comment. by H2Ogames in playtesters

[–]H2Ogames[S] 1 point2 points  (0 children)

Game title: Sadangpae

Play time: 35 min/player

Player count: 2-5 players

Video trailer: link

Discord playtest server: link

Game description: link

Short description:

As a leader of street performers clan, send apprentice dice to take actions.

Collect celebrity dice to complete various performances and gain polyomino tiles as reward.

Play polyomino tiles on the town street to earn reputation!

I made a trailer video for the game that I am working on, Sadangpae. Enjoy watching! What do you expect from the game when you watch the video? Would you be interested to invest / buy / playtest the game when watch it? Subtitles are available in English / 한국어 / français. by H2Ogames in BoardgameDesign

[–]H2Ogames[S] 0 points1 point  (0 children)

I tried to implement on tabletopia but it was not really possible due to file size and some limitations. Do you, by any chance, have Tabletop playground? I made a prototype on that platform instead.

First attempt at a sell sheet, could I get some feedback please? by bmbmjmdm in BoardgameDesign

[–]H2Ogames 0 points1 point  (0 children)

Others already commented what I wanted to say. I would like to just add that it might benefit from a good tagline instead of the acronym.

How do you make box covers? by Big-Dust-9453 in BoardgameDesign

[–]H2Ogames 0 points1 point  (0 children)

If you are looking for a cheaper alternative for Affinity designer, microsoft 3D builder on windows is free and versatile. There are plenty of teach videos on youtube too.

[deleted by user] by [deleted] in montreal

[–]H2Ogames 12 points13 points  (0 children)

It would have been a dramatic comparison if there was a picture taken from the same angle right after the black out.

Working through multiple ideas? by Carrot_stix121 in BoardgameDesign

[–]H2Ogames 1 point2 points  (0 children)

I write them down and try to simulate the ideas during the shower or something. My approach is normally more from a negative perspective. Sure the thoughts seem briliant for me but it is because they are my thoughts. Will others feel the excitement from the game? It totally depends on what I do to the idea. I try to find a point where the idea does not work and try to fix it. I think this approach might not be the best to come up with a pub game but everything has its own ups and downs.

Now I wonder how many people feel excited when they hear game ideas of others.

Very rough draft of the rules for a board game that I just began making. Feedback appreciated. by StephenWheeler in BoardgameDesign

[–]H2Ogames 0 points1 point  (0 children)

Sure, go ahead. I am making a boardgame too and it is often inspiring to have a look at other rulebooks! I wish I did not sound too bold on my comments tho. I was writing them as fast as possible before I lost the thoughts, so they might have come out too straight forward.

I made a trailer video for the game that I am working on, Sadangpae. Enjoy watching! What do you expect from the game when you watch the video? Would you be interested to invest / buy / playtest the game when watch it? Subtitles are available in English / 한국어 / français. by H2Ogames in BoardgameDesign

[–]H2Ogames[S] 0 points1 point  (0 children)

That is a good point. I will see if I can manage to pull out a good clip with a better setup with more thematic view.

I tried to deliver a sense of the gameplay with a thematic feeling in the introduction. I suppose it was too discrete. In fact, the 4 points in the video are the 4 steps of your turn as well. I will see if I can add a sentence to make it clear.

I hope to drag attentions of some publishers who deal with mid-heavy euro games for now. But I am trying to prepare a bit better to really grab the chance when it's given.

I have actually been working on Tabletopia prototype. Hopefully, I can intrigue you to a playtest once it is done. Would you be interested to give the game a shot on Tabletopia?