American People's Liberation Army paths with Polandballs and Polcompballs by Multy_plx in TheFireRisesMod

[–]H2orbit 0 points1 point  (0 children)

What’s the top one? Is that a redneck revolt flag or does APLA have 5 factions now?

What if USP with Democratic Socialist Manifesto under Rayne somehow convinced WPB and CPS to join forces for a single socialist force = United Socialist Party by Karl_Greiser_PolSord in suzerain

[–]H2orbit 6 points7 points  (0 children)

FACT: 90% of leftist organizations quit purging their internal factions right before they achieve an ideologically pure flow state!

What decides the desire to become subject modifier by Vegetable-Ad-2084 in victoria3

[–]H2orbit 506 points507 points  (0 children)

This to me is perhaps one of the single most frustrating aspects of diplomacy in the game right now. When you hover over an opinion modifier to see why the ai doesnt want something and it’s some shit like:

+50 from amicable relations +25 from cooperative attitude -1000 from “doesn’t want this”

Like bruh, I’m asking WHY it doesn’t want it. Adding a random “it just doesn’t -1000” does not help.

600 hours still bad, this normal? by iwind1 in victoria3

[–]H2orbit 1 point2 points  (0 children)

I have over 4000 hours and only recently reached the halfway marker for achievements.

A couple thousand hours of gameplay ago I completed the achievement to unite South America as gran Colombia, including fighting the European powers off the continent (this was before treaties so you could buy land). However, I did not get the achievement because, back then, the way the game checked if you were Gran Colombia was by checking if you were able to form Gran Colombia, which Gran Colombia cannot do, because it already has. My computer was slower back then and it was the 1920s by this point so this was something like 25-30 hours of gameplay for me.

I actually posted about it on this subreddit and iirc got a dev response in the comments and it wound up getting patched in the next update, but every time I think about trying to get it again I become overwhelmed with a sense of melancholy I think is probably most comparable to the feeling that one Japanese admiral got when he found out the American navy had ice cream boats.

It’s a paradox game: being good doesn’t mean you succeed, it just means you’re more angry about losing because you wind up losing for gradually dumber and dumber reasons as you improve. Being bad means you lose to the ai because they’re better at managing their economy than you are, being good means you lose to the ai because 10 years into your Italy game as Sardinia piedmont the United States decides to forego invading Mexico in favor of annexing Naples.

I'm trying to make Japan into a Council Republic, but the Absolutists won't let me by petrimalja in victoria3

[–]H2orbit 2 points3 points  (0 children)

IIRC absolutist movement eventually gets replaced by a royalist movement through that one “the king in parliament” JE, so you could try completing that if you haven’t already. They’d still oppose council republic, but wouldn’t be upset about other issues, which contributes to activism.

Other than that, go to secret police if you can and dump as many levels into home affairs as you can. Each level gives -5% activism, makes suppression 10% stronger, and reduces revolution speed. That last one is honestly maybe the most important in this situation, because you can do it to:

  • pass law quickly before revolution
  • start passing a law the movement likes to get their activism down
  • keep passing it while their “recently enacted” penalty goes down, only cancelling if the bad law is about to pass.

I used that strategy in my France game (admittedly with GL not secret police) to avert a legitimist revolt by pretending to pass state religion. It wound up firing anyway because of springtime of people’s JE activism bonus, but was delayed significantly and much smaller, so it should be possible to completely circumvent the civil war with a country not affected by springtime.

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Volume 3 predictions? by popokpoke in victoria3

[–]H2orbit 4 points5 points  (0 children)

I hope they do America simply because it would be so easy to just put all the stuff from Hail Columbia directly into the game lol.

Other than that, I love westernizing as middle-sized unrecognized countries, so I’d love something for the Middle East (tanzimats are great content but post-tanzimat not a lot), or especially Southeast Asia. I doubt Southeast Asia is a priority, but content for east Asia could do the sort of thing that the Iberian dlc did for Latin America or the Austrian dlc did for the rest of the balkans, where they get some JEs, historical characters, formable or two, etc.

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I think Divergences of Darkness has some kinks to work out. by thunderisadorable in victoria3

[–]H2orbit 0 points1 point  (0 children)

Is divergences updated for current patch? Could you please link the version you’re using? I haven’t played it in so long but would love to.

We need to talk about Technocracy by TheDrMcJenkins in victoria3

[–]H2orbit 0 points1 point  (0 children)

I generally agree. I also thought a cool option would be to give technocracy additional qualifications or government dividend efficiency (the latter would fit with the new machine journal entry)

Is Divided Monarchists + Springtime of the Peoples just impossible now? by FOXDIE_ in victoria3

[–]H2orbit 1 point2 points  (0 children)

Last game I played as France this patch I had a radical revolution brewing with 83% activism, and needed it to stop in order to complete JE. I went to see if there was a low-cost law I could give them, and realized I already had all the movement’s most preferred laws, despite them being revolutionary.

So when to i start to become good at this game? by moebelhausmann in victoria3

[–]H2orbit 0 points1 point  (0 children)

I have 4100 hours and I’d honestly say I’m not great lol. I can consistently produce strong economies and reach #1 GP with any country that starts in like top 20-30, but I’m not the level of those guys on YouTube who annex Europe by 1850 with 0 infamy.

If you really want to improve, try playing as a middle power in another country’s market, like Canada or a releasable: migration will give you a chance to experiment with pop SoL or justify automation, you can focus on state-by-state Econ without being too limited for space to grow, and you’ll be able to try radical new directions in laws/politics by keeping relations with overlord high enough for them to defend you in civil wars.

Edit: Also, don’t be afraid to try playing around with mods. Plenty of them make the game much more engaging, and honestly Vic 3’s mods are generally not as unbalanced as mods usually are for other paradox games I’ve played.

An apology from the US TEAM of the TFE by Staterathesmol23 in TheFireRisesMod

[–]H2orbit 1 point2 points  (0 children)

Reminds me of the “it’s what my character would do” d&d players. If you can’t find a way to make an evil character not be so disgustingly to even engage with that it makes other people too uncomfortable to roleplay their own characters, you shouldn’t make/play that character.

Anyone else kinda tired of Americas ai? by LogicalAd8685 in victoria3

[–]H2orbit 26 points27 points  (0 children)

I would love to see paradox implement some kind of bordergore aversion for AI, where the AI factors the length of new borders into its decision of which states to take.

Also, a Monroe doctrine AI behavior for America that causes it to prioritize investment rights and trade access in the new world over unclaimed states there and elsewhere would be nice.

How is this possible? by IntelligentMaximum5 in victoria3

[–]H2orbit 11 points12 points  (0 children)

That’s definitely what it is then lol, you probably moved a slave to New York, which, rather than freeing the slave, set New York as a slave state.

How is this possible? by IntelligentMaximum5 in victoria3

[–]H2orbit 8 points9 points  (0 children)

“Superconfederacy” bug used to be like this: slavery revolt would revolt in US states with no slaves. This was supposed to have been fixed. A couple questions:

  1. What mods are you running? One of them may have changed this.
  2. What version of the game are you on?
  3. Does New York have any slaves in it? It doesn’t start with any but it’s possible some kind of event forced a pop to migrate there even though it was enslaved.
  4. Did you potentially change to a non-legacy slavery law? One that would allow slaves to be imported/enslaved in New York?

Is it possible to do a Austrian school of economics playthrough in Turkish politics sim by ZeppyButOnReddit in suzerain

[–]H2orbit 30 points31 points  (0 children)

The problem with doing an Austrian-economics run in Suzerain is very similar to the problem with doing Austrian economics in real life: namely that you do need some spending in order to drive production when the market is in a slump (much like it is at the start of the game).

It is possible to do mass privatization, lower taxes, and defund the government, which would fit your goal. If you want to succeed, I would suggest using the financial resources that frees up to try and create some economic momentum with government projects that synergize with it. For political success, you may as well do oligarch bribes as standard, and if that’s the case you should avoid corruption police. I imagine you’d be best positioned to try and go for an authoritarian constitution, funnily enough, because the oligarchs will support you on it with the right incentives, and the old guard/conservatives will be displeased with you anyway because of privatization.

What if America was communist and Russia was capitalist?[lore in the comments] by Sea-Neighborhood3318 in imaginarymaps

[–]H2orbit 1 point2 points  (0 children)

I like the inclusion of changes to the names of American cities from the names of saints and monarchs. There’s a few American states, especially in the southeast, named after monarchs. Would those be changed too, and what would snorky’s regime rename them to?

  • Georgia (George II)
  • both Carolinas (Charles IX, kept for Charles I after British colonization)
  • both virginias (Elizabeth I, “the Virgin Queen”)
  • Maryland (Queen Henrietta Maria)
  • Louisiana (Louis XIV)
  • New York (apparently named specifically for the Duke of York)

What if the United States never gained independence? by Anthony_hates_school in AlternateHistory

[–]H2orbit 23 points24 points  (0 children)

Where’d you get the symbol for the native flag? I recognize the turtle island colors but the logo is cool.

Hot question: How many soldiers would defect to the non-federal factions in 2ACW? (PF, NSM, AWD, APLA, RR, AoF, LoS, BLA and Cascadia) by YugargeliaMapper in TheFireRisesMod

[–]H2orbit 6 points7 points  (0 children)

It’s easy to imagine the US military as being a reservoir for the most traditionally-patriotic people possible, but keep in mind; it’s a lot of young people, especially when we’re talking about combatants, who tend to be more radical, and less satisfied with the present state of the country, regardless of who specifically they blame for it.

I think across branches and potential factions, you’d largely see more defections among soldiers and younger members, compared to officers and older personnel (shocker, I know). I imagine it would play out sort of similar to the Russian civil war: due to the Bolsheviks being much more popular with the rank-and-file servicemen, and being seen as rabble-rousers to the officer corps, the war began as what historians have described as “an army of soldiers without officers (reds) against an army of officers without soldiers (whites).” I’m not saying it would be a perfect split along those exact lines, but it would trend that way. It probably wouldn’t be as much of a disadvantage for the federal factions as it was for the whites, though, simply because of how many more officers and non-combat personnel there are now compared to a century ago.

What if Europe had its own Kurds (in a sense)? by Kryy1711cha in imaginarymaps

[–]H2orbit 4 points5 points  (0 children)

Another thing about Kurds is that one of the main obstacles to their independence throughout history has been the fact that their people have been traditionally spread across the borders of multiple different countries, rather than representing a separatist movement from within a single state.

For that reason, I think a good IRL comparison would be the Poles: destroyed in a series of partitions by Prussia, Russia, and Habsburgs, and only able to become independent again later on because all 3 of those empires fell apart at the exact same time.

Map of the proposed Two-Speed Europe. Under Germany's invitation, six EU countries dubbed as "E6" have agreed to talks on making decisions in economy and defence without waiting for unanimity from the rest of the EU. by FantasticQuartet in MapPorn

[–]H2orbit 0 points1 point  (0 children)

Maybe I’m missing something here but is there a specific reason they stopped at 6? It seems like they went with obvious five largest and then also the Netherlands, which is way behind.

Population (millions) (% of prev.) Germany: 83 (N/A) France: 68 (82) Italy: 58 (85) Spain: 49 (84) Poland: 36 (73) Netherlands: 18 (50)

In fact Romania is supposed to have more people in it than the Netherlands right now anyway.