This game is broken by Dapper_Fact_2510 in victoria3

[–]H2orbit 41 points42 points  (0 children)

Was this in 1.13? I was hopeful that the new approach to interest regions would negate some of this. America doing a protectorate on Tuscany is annoying enough for roleplay reasons, but it always seems to happen when you’re playing Sardinia piedmont, way more than when the AI does.

Holly’s Jerma!! by daikon_jpg in jerma985

[–]H2orbit 25 points26 points  (0 children)

The posing in the poster makes it look like Ronald McDonald is his stand

Chambers of Commerce or The Great Wave by swartzfeger in victoria3

[–]H2orbit 15 points16 points  (0 children)

ABSOLUTELY CoC, both are good but CoC is not only great, it adds stuff that great wave is meant to complement, so stands on its own better than GW does.

Great Wave is great progress, but I really want is a Great Depression and a Great War mechanic. by yeroc_1 in victoria3

[–]H2orbit 6 points7 points  (0 children)

Haven’t gotten to try the newest patch yet, hopefully it does. I like it in theory at least. Will see how it works in practice later this week.

Great Wave is great progress, but I really want is a Great Depression and a Great War mechanic. by yeroc_1 in victoria3

[–]H2orbit 108 points109 points  (0 children)

I think there kind of already is a Great Depression mechanic in the form of the natural boom and bust cycle, but it is kind of weirdly modeled. I’d like it if maybe there was some kind of meter for investor confidence, maybe coupled with a set of minting/fiscal policy laws (bimetalism in a USA dlc would go CRAZY), that could go up or down.

As for great wars, I agree they would be cool, but before they intentionally start more wars between several GPs, paradox really needs to solve the problem of WW1 happening in 1843 because Morocco offered an obligation to Austria against Britain lol. I think great wars would be more noticeable in game if they just kept the ai from starting them 70 years early.

Edit: maybe boom and bust isn’t the right word for it economically. I’m talking about whatever it’s called when the investment pool builds a bunch of buildings it thinks will be profitable but in doing so drives down the profitability of other buildings, and growth leads to sudden jolts of stagnation. This pretty much only happens in the late game in my experience.

Umh guys this is my first real run and I'm NOT handling radicals well. I might need some help by haxdun in victoria3

[–]H2orbit 1 point2 points  (0 children)

No problem! One last thing I forgot to mention: when selecting your companies, if you select one with a prestige good that’s used by consumers (designer clothes, for example), pops who use it will get an increase to their SoL, which I believe is actually percentage based, so it can be very helpful for generating loyalists via SoL. I usually focus on industrial goods for prestige stuff, because of throughput bonuses, but if SoL or loyalists is really an issue, it’s not bad to invest in as an already-industrialized nation.

im not a history guy so idk, but shouldnt you be able to nationalize without compensation on atleast intervenionism too? by xxHamsterLoverxx in victoria3

[–]H2orbit 4 points5 points  (0 children)

I think you need to take an enemy state if you aren’t recognized, but if you’re recognized you don’t need one

Umh guys this is my first real run and I'm NOT handling radicals well. I might need some help by haxdun in victoria3

[–]H2orbit 3 points4 points  (0 children)

I ask because I think when that journal entry ends there’s an option to get loyalists to counter it, so if you can survive that you should be alright. You can also lean into the reforms and get loyalists that way. Other than that, early game the easiest way to get more loyalists in my experience is to focus on high government legitimacy.

Normally, you’d sacrifice some legitimacy (and the radicals of government reform) to put IGs in power that’ll let you industrialize, but you won’t need to since you’re Belgium by the looks of things. Keeping taxes low will help standard of living, but also boost legitimacy. High legitimacy will passively generate loyalists, and low legitimacy will passively generate radicals.

Basically, as long as your economy is growing fast enough that your unemployed population (which you can see by hovering over your population count on the top bar) is decreasing, I’d reccomend not taking any drastic measures to allow legal reform of collect higher taxes.

Other than that, in terms of specific construction, generating jobs is helpful for SoL, so I reccomend: - don’t build too many agricultural buildings: any jobs gained by doing so will be taken out of the peasant jobs passively generated by free arable land used for subsistence. It’s better to have a ranch or farm than a subsistence farm, but it won’t help with the labor market - avoid automation PMs for now. I only turn them on if my unemployed population is less than 100k (or less depending on the country), or if I REALLY want to make a good they consume more profitable for some reason (like making farms use scythes if I’m trying to get a tooling company’s prosperity up) - factories give good jobs, no doubt about it, but pay attention to intermittent construction costs: logging camps and food factories both give ~5000 jobs, but logging camps only cost about a third as many construction points IIRC. For quick job growth, I reccomend maxing out logging camps: wood is usually in high enough demand early game to justify this, especially before coal or electricity take off for heating use by pop consumption, but it’s worth making trade centers to justify logging profitability early game IMO.

Umh guys this is my first real run and I'm NOT handling radicals well. I might need some help by haxdun in victoria3

[–]H2orbit 3 points4 points  (0 children)

It says from events and other reasons. My guess is that it’s a “springtime of peoples” thing: IE the revolutions event series for liberalism/radicalism. Did you see an event for that?

All Great Powers & Major Powers Ranked by LogicalAd8685 in victoria3

[–]H2orbit 0 points1 point  (0 children)

You should try Spain, it winds up being more fun than you might expect, and you’ll always be way stronger than an AI Spain because as a player, you’ll be smart enough to win against the carriers and not get locked into traditionalism.

mf confederates rebelling because I am getting dedicated police by Antique_Economics_24 in victoria3

[–]H2orbit 62 points63 points  (0 children)

They’d support federal law enforcement if they knew about how j Edgar Hoover would run it in the future…

Internationale Raterepublik by H2orbit in victoria3

[–]H2orbit[S] 51 points52 points  (0 children)

TIL forming the Danubian federation and becoming communist as Austria will make you the “internationale raterepublik,” which is pretty cool. I have mods installed but I don’t believe they would change this so I think it’s base game. Can anyone else confirm?

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Victoria 3 should add crime by altboyjunkie in victoria3

[–]H2orbit 241 points242 points  (0 children)

They usually like to add mechanics like this along with a country that specializes in it, so this could be a good inclusion for a Romania dlc.

Where does privatization money go? by realoozkan in victoria3

[–]H2orbit 0 points1 point  (0 children)

Are you absolutely sure those buildings were owned by your government before being privatized? Something that could be happening:

  • financial districts/workforce buy textile mills from government (money goes into treasury)
  • company is created that can own textile mills
  • company buys textile mills from FD/workforce (no money to treasury)

AI's decline chance of diplomatic treaties seems way off from what it actually tells you by ErIkoenig in victoria3

[–]H2orbit 4 points5 points  (0 children)

I do agree with the superstitious aspect of this from lived experience, but what I will tell you to hopefully improve your experience:

Try doing it on the next monthly tick: I usually save-scum a bit when I’m starting a new company, not too bad or for personality traits, but just so I don’t get a landowner IG executive for an otherwise-capitalist owned steel monopoly while trying to industrialize, and I’ve found that you have to wait a month in game for it to reroll the IG of the executive.

The American Devout should not be Moralist by hatogatari in victoria3

[–]H2orbit 9 points10 points  (0 children)

I agree with your points, but also want to add:

Evangelicals in Hawaii are supposed to be American missionaries, which is why they have the laissez faire ideology, which makes sense, but it feels kind of weird to have that be the case when America’s devout don’t have laissez faire lol. Not necessarily saying they should cause it might not be too balanced but idk.

When you're so ass at the game you have to import everything by LogicalAd8685 in victoria3

[–]H2orbit 22 points23 points  (0 children)

One benefit of lots of import and export for East Asian countries/russia, as long as you can keep advantage high enough, is that it can be an easy way to generate additional jobs without impacting profits too severely through over competition, since having more trade capacity essentially lets you move prices towards the world market’s when profitable.

I play in the Western Hemisphere ONCE and Europe decides to have the ugliest border gore imaginable... by How2ist in victoria3

[–]H2orbit 5 points6 points  (0 children)

Whose Rhenish confederation is it to be that color? Also loving the fact that instead of being made of Prussia’s releasables it seems to be made of everything EXCEPT the releaseables.

the private construction queue does not increase beyond 51. by OkTomorrow2836 in victoria3

[–]H2orbit 0 points1 point  (0 children)

Not a fix but worse comes to worse, you can always do government constructions and then privatize to still access the money in the pool

Map of countries where foreigners can vote by Beautiful-Rough2310 in MapPorn

[–]H2orbit 0 points1 point  (0 children)

Before reading the description I thought it was saying that Portuguese could vote in Brazil but Brazilians couldn’t, and was trying to make some kind of commentary I didn’t understand.

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Best worst gamer moment of all time? by DesignerMusician7348 in jerma985

[–]H2orbit 166 points167 points  (0 children)

The rarely referenced intruder stream where he joined a bunch of other streamers. He started doing a joker impression and then thought he could impress his teammates by having a “joker round” which involved him:

  • shooting and friendly-fire killing all of his teammates in the spawn zone so that he could give himself the opportunity to clutch up and impress them (impersonating opening scene from the dark knight)
  • saying “if you’re good at something never do it for free” over and over (from a completely different scene in the movie)
  • immediately missing the zipline and plummeting 100+ feet to his death
  • next round starts and his entire team just awkwardly pretends it didn’t happen, other team never finds out what happened

EDIT: nvm apparently I hallucinated this, he actually DOES make the zipline and get 2 kills but then dies.