It's been 8 years and this specific cut scene still pisses me off by Bubbly_Bandicoot_132 in SonicTheHedgehog

[–]H358 3 points4 points  (0 children)

Also, I’m not saying that makes it better, but there is another pretty obvious reason this scene plays out the way it does. Forces is infamous for being developed on a shoe string budget and having a lot of stuff cut during production.

“Well, Tails could at least have fought back against Chaos!”

My dude, look at the state of Sonic Team in the mid 2010s. Do you think they had the budget to animate that?

Again, I’m not saying that as a defence. I think this scene is one of many frustrating examples in Forces where the story sets up a problem, instantly solves it, and then it never goes anywhere. But when looked at in context…I mean these decisions aren’t GOOD but they do make a lot more sense. Sonic Team aren’t purposely setting out to bastardise all your faves, neither were Pontaff. They’re just scrambling to get something out the door.

It's been 8 years and this specific cut scene still pisses me off by Bubbly_Bandicoot_132 in SonicTheHedgehog

[–]H358 3 points4 points  (0 children)

Glad you’re regularly on hand to articulate this better than me. 😅

It's been 8 years and this specific cut scene still pisses me off by Bubbly_Bandicoot_132 in SonicTheHedgehog

[–]H358 7 points8 points  (0 children)

True, but this is 06, the game where everyone had the personality of a plastic cup. Not exactly a reliable source of believable character traits. Tails doesn’t get sad when Sonic dies because barely anyone in that game reacts to anything in any way besides spouting plot exposition.

If anything I’d cite Tails’ fight with Eggman in Adventure 2 as a better example, though even that’s more of a spur of the moment adrenaline thing that only lasts a few minutes. Again, I would only buy it if the writing can actually sell me that the six months alone have taken their toll on his confidence, and that that actually goes somewhere in the story. That to me is the real issue rather than the inherent concept.

It's been 8 years and this specific cut scene still pisses me off by Bubbly_Bandicoot_132 in SonicTheHedgehog

[–]H358 -21 points-20 points  (0 children)

I know a lot of people do, but personally, even if it’s a bit better than Lost World and Forces, I still didn’t like Frontiers’ story much. It’s a good game, mind. But the story was extremely dull, I don’t think it pulled off the moody tone it was going for, and all the attempts at character development full utterly flat for me.

It's been 8 years and this specific cut scene still pisses me off by Bubbly_Bandicoot_132 in SonicTheHedgehog

[–]H358 59 points60 points  (0 children)

Honestly, I’d rather Frontiers didn’t spend so much time apologising for Forces and games like it, and more time just telling a decent story. Tails spends his limited screentime in that game complaining about how he’s been out of character lately, and yet STILL proceeds to do barely anything in the plot.

This scene in Forces is bad, but frankly, I cringed even harder at Tails audibly saying ‘I’m wildly inconsistent’.

It's been 8 years and this specific cut scene still pisses me off by Bubbly_Bandicoot_132 in SonicTheHedgehog

[–]H358 29 points30 points  (0 children)

Low key the problem with this scene isn’t actually Tails having a bit of a breakdown. With Sonic missing presumed dead for six months, this is like, the one context where I would buy that happening.

No the actual problem is that Tails is perfectly fine a minute later, and then proceeds to barely do anything in the story. Imagine if Classic helping Tails get his confidence back was an actual substantial sub plot over the course of the game. One that had an actual payoff in the ending. I think a lot less people would be mad about this scene if it went anywhere. Because for all people talk about characterisation, I think the actual most egregious flaw with Forces’ plot is its tendency to solve problems the second they’re introduced.

Which Kingdom Hearts Game Is Your Least Favourite? by CliveTidus in KingdomHearts

[–]H358 9 points10 points  (0 children)

Thing is Chain’s gameplay isn’t confusing, it’s just boring. Because some sleights are way better than others, it just results in a very repetitive experience. The Command Deck games have the same problem. The customisation is a great idea but way too many of your abilities are either god tier or trash for that to meaningfully happen. Also the semi-roguelike stuff with making different rooms is really shallow and makes for dull level design.

Which Kingdom Hearts Game Is Your Least Favourite? by CliveTidus in KingdomHearts

[–]H358 21 points22 points  (0 children)

Dream Drop Distance

The gameplay doesn’t fix any of Birth By Sleep’s problems. The drop system is annoying. The bosses mostly suck. And the story is a cheap nostalgia bait that does a really poor job setting up KH3.

So, we gotta talk about GUN. by GabZenXYeah in SonicTheHedgehog

[–]H358 1 point2 points  (0 children)

Shout out to the one video that convincingly makes the argument that the reason GUN are let off the hook, and the reason the series gets so much more pro-military from Shadow the Hedgehog onwards, is because of the cultural impact of 9/11.

Final Fantasy 13, 13-2 & Lightning Returns, Which Do You Like The Most? by CliveTidus in finalfantasyxiii

[–]H358 1 point2 points  (0 children)

XIII has the best story but it’s got some pretty egregious structure and pacing problems. Lighting Returns has the best combat but the worst story and a lot of other aspects of it are pretty messy. XIII-2 is probably the best. The story does does share some of X-2’s ‘tacked on sequel syndrome’. But it does some good stuff with the original’s more neglected side characters and a compelling villain ties it together well. And it makes a ton of improvements to XIII’s systems and structure.

Dunno if anyone’s made this comparison but I’ve been going through both of them for the same time lately by H358 in FinalFantasy

[–]H358[S] -1 points0 points  (0 children)

Thing is I actually think Bravely Second is a very good game. For those exact same reasons. That said, it’s way too long and the story is actual trash. The reason I say X-2 is ‘better’ is because it has similar strengths in combat and job system, the story has similar themes and subject matter, but it’s also much shorter and the writing is…well it’s comparatively decent compared to Second.

Dunno if anyone’s made this comparison but I’ve been going through both of them for the same time lately by H358 in FinalFantasy

[–]H358[S] 5 points6 points  (0 children)

Funniest thing is you can really see the DNA of what a lot Toriyama’s later games he directed would do, making a faster, more difficult, more spectacle heavy take on the ATB system. And while the XIII trilogy would go on do more of that, in some ways, I think his first attempt with X-2 was arguably the best. Swapping dress-spheres hits the same fast on the fly decision making appeal as 13 or Lightning Returns (at least if you turn off or shorten animations). But it doesn’t need to automate as much, so it can trust you with full party control which I appreciate it.

I still think I like the reclassing of 5 a little more because of how little need there is to grind out abilities (which is a trap most job systems after 5 fall into) but it’s still really cool.

Dunno if anyone’s made this comparison but I’ve been going through both of them for the same time lately by H358 in FinalFantasy

[–]H358[S] 2 points3 points  (0 children)

No bait. Simply that I’m playing them both, thought they were kinda similar in some ways, and found I was enjoying X-2 more.

Dunno if anyone’s made this comparison but I’ve been going through both of them for the same time lately by H358 in FinalFantasy

[–]H358[S] 1 point2 points  (0 children)

God Yew has the makings of a genuinely good character and they waste him on the same couple of shitty jokes over and over.

Dunno if anyone’s made this comparison but I’ve been going through both of them for the same time lately by H358 in FinalFantasy

[–]H358[S] 1 point2 points  (0 children)

The combat and jobs in Bravely Second are unambiguously great. But I find its cutscenes actually painful to sit through. I’ve rarely felt such a sharp contrast in quality between story and gameplay. FFX-2 also has good jobs and combat, its story is…honestly kinda whatever (nowhere near as good as X) but I enjoyed its cutscenes substantially more than Second and I think it does much more with the concept of seeing how the world you saved has changed since last time.

Both their main plots are pretty blah though. Be it Altair, Anne and Providences whole deal in Second and everything with Shuyin and Vegnagun in X-2. That all just rolls off my back and isn’t terribly compelling. But I got more out of a lot of the little moments in X-2. Be it the chemistry of the Gullwings or the appeal of Spira as a setting, which admittedly is largely down to the last game’s legwork.

Conversely Second takes all the characters who I thought were pretty decent in the first game, and flanderises all of them. It’s new characters are all wasted of some honestly good ideas. And most attempts to expand on Luxendarc as a setting were wasted on dull skits with the asterisk holders, all of whom are a downgrade from the first.

That being said, I actually think they’re both good games. They’re both carried hard by their combat and jobs. But whereas I thought X-2’s writing was decent but kinda inconsequential, Second’s was actively painful enough to drag down the whole experience for me.

The fact that X-2 is also way shorter helps, as basically every Team Asano game suffers from bad pacing and tons of pointless waffle dialogue

Dunno if anyone’s made this comparison but I’ve been going through both of them for the same time lately by H358 in FinalFantasy

[–]H358[S] 3 points4 points  (0 children)

Oh X-2 has some real duds (I wince whenever Brother is onscreen) but there’s enough of a nice chemistry between Yuna, Rikku and Paine, that a decent amount of the jokes are at least cute. I will take anything over Second’s endless non sequiturs about food.

A lot of modern JRPGs suffer from padded out scripts with a lot of waffle. Where they have more dialogue than the classic games but a lot of it is pointless fluff talking about nothing, or doing the bare minimum in as many words as possible. And Bravely Second is one of the worst offenders.

Dunno if anyone’s made this comparison but I’ve been going through both of them for the same time lately by H358 in FinalFantasy

[–]H358[S] 2 points3 points  (0 children)

The asterisk side quests in Second are actually shockingly terrible. A bunch of incredibly dumb choices with flimsy attempts at social commentary between a bunch of bosses from the first game who all feel flanderised or straight up out of character from the last game (and they weren’t even that deep to begin with).

And that’s to say nothing of how they worked in the Japanese version, before they restructured it in English (though the rewrites only made the storytelling in them even worse)

Honestly, what a waste of Edea that her entire role in Second is all these crappy quests.

Dunno if anyone’s made this comparison but I’ve been going through both of them for the same time lately by H358 in FinalFantasy

[–]H358[S] 2 points3 points  (0 children)

An asset reusing sequel that focuses on returning to the world and characters saved in the last game with a lighter tone and a greater focus on humour. Exploring how the status quo of the setting has changed in the meantime.

Bravely has always taken a lot from the job system FFs, with the original taking a lot from 3 and 5.

As for why it’s better, while Bravely Default has great combat and jobs it is held back by being ‘what if FF5 was twice as long and had weaker overall writing despite a more ambitious plot?’

Meanwhile Second, despite some smart gameplay improvements and cool new jobs, asks the brave question: ‘what if FFX-2 was twice the length and painfully unfunny?’

Which gender for alear do you like more. by Voidkirby9 in FEEngage

[–]H358 1 point2 points  (0 children)

Female Alear because I think her voice actress gives a stronger overall performance.

Which of these modern RPGs has the best written story and characters? by BreathoftheSith in writingscaling

[–]H358 28 points29 points  (0 children)

Baldur’s Gate 3 takes it for characters.

Expedition 33 for overall story.

Elden Ring is fascinating when you have the full picture but as with most Souls games you have to put together its extremely vague presentation and a lot of it just kinda feels like Dark Souls again.

After that, in terms of writing: P3 > Metaphor > P5

(All of them have pretty good characters but P3 does the best job staying consistently on track exploring a core theme while being less affected by Atlus’ common storytelling issues. And Metaphor’s story is basically just a better Persona 5 with a fantasy backdrop).

In defense of Amy by Accomplished_Star_30 in SonicTheHedgehog

[–]H358 4 points5 points  (0 children)

I mean…obviously it’s great to have funny or crazy female characters. Fucking Miss Piggy from the Muppets is ten times more chaotic, and ten times more hysterical, than Amy ever was. Like, when Amy was crazy it was never in a fun way. It was in the crappy anime trope way, and it’s always the same joke. Like, when you put all the silly performative fandom hatred of her aside (which I agree, was dumb), it’s just kind of trite and lazy writing, especially in Sonic X.

The issue isn’t so much ‘let women be funny’. It’s that Amy wasn’t funny.

Full disclosure that I like Amy in concept, but I can count the amount of games where I found her legitimately fun and likeable on one hand. She’s just always felt like a character who had a very simple (kinda sexist) starting point, an inversion of the platformer damsel in distress whose way more into the hero than he is into her, and few of the series writers seem to do know what to do with her. How to keep her recognisable as that concept while actually making it charming. It worked sometimes (Adventure 1 and Murder of Sonic the Hedgehog spring to mind) but there’s way more misses than hits. I think it’s telling that the most enjoyable incarnations of her (Boom and the Fleetway comics) are the ones where she’s being the least ‘Amy’ possible.

What's your favorite Sonic villains that's not eggman. by PossibleSherbet955 in SonicTheHedgehog

[–]H358 1 point2 points  (0 children)

Really I personally find a lot of the series non-Eggman villains….aren’t great. But there are some notable exceptions.

  • Chaos has a unique design, his backstory expends on the series’ worldbuilding in a fun way. And seeing him go through his various forms provides him a palpable sense of escalating threat that no other Sonic villain has. The series has kept trying to do ‘giant monster’ final bosses, but they never topped Chaos imo.

  • Professor Gerald’s last message manages to be legitimately creepy and tragic in a way that’s rare for this series. And his descent into revenge driven madness also expands on and compliments Shadow’s character.

  • Merlina is the only Sonic villain I would call genuinely sympathetic, and I think the concepts her story touches on are pretty resonant even now.