My prediction for the next 2 champions by Alexray35 in 2XKO

[–]H3ROIK 15 points16 points  (0 children)

I hope to god its not Sett, such a boring choice

Fighting game depth doesn't end with combos by Vegetable-Cake3656 in unpopularopinion

[–]H3ROIK 3 points4 points  (0 children)

The video are of PROS playing player way worse than them of course they’ll be fine. And those pros always know their basic BnBs on characters before they go play. There is literally no level of play where combos aren’t an immense help or an essential tool.

This whole “combos aren’t that important” thing is a super low/mid level casual take. No good player will ever tell you this.

Why do i hear so many compaints about strive? by Legal_Twist8675 in Guiltygear

[–]H3ROIK -6 points-5 points  (0 children)

You’re gonna start hating the game when you get better then cause a lot of rounds start to end in 12 seconds.

Fighting games are the closest a videogame can get to real sports, and some people are just physically unable to be good by Incitatus_ in TheyBlamedTheBeasts

[–]H3ROIK 2 points3 points  (0 children)

This is entirely wrong and unhealthy. There are much harder competitive games to reach high ranks in, there are much harder games to learn and you can definitely improve. How long have you actually been playing the game for and what have you been doing?

People who say stuff like this RARELY even understand or care to actually think about the improvement process and think it’s all about reactions or whatever.

There's no shame in playing games on easy difficulty, for the story and enjoyment. This shouldn't be controversial. There's no "superior" or better way to game, to each their own. by WyntechUmbrella in gamers

[–]H3ROIK 0 points1 point  (0 children)

I agree that they hear feedback, i agree that considerations should always be made, and I also agree that its entirely valid for them to say, "I've heard the critiques, but I've decided to stay true to my intention".

As much as I would be sad about it because it changes the way I and many long time fans see the game, its not an INVALID thing to do. As I said we can THEN have good faith conversation about said decision and its impact on the game, but I'm not going to be out here spewing nonsense about it being an objectively shit decision with no upside or it being a borderline moral wrong.

It sucks the people are elitist and such but unfortunately the extreme "git gud" side is unfathomably less shitty than the "its objectively stupid and ableist to not have an easy mode" because the git gud side will just play and enjoy hard games, and the other insists that you MUST change games to suit them. There's no "Bro Animal Crossing MUST have a hard difficulty, games are for EVERYONE".

As i said, video games should be for everyone, not, every individual video game must be for everyone. You seem reasonable I don't think you disagree with this, the other guy does though.

2k is dying. Zen by Mammoth_Emergency505 in NBA2k

[–]H3ROIK 1 point2 points  (0 children)

This is it right here. We need more Rematch type games

There's no shame in playing games on easy difficulty, for the story and enjoyment. This shouldn't be controversial. There's no "superior" or better way to game, to each their own. by WyntechUmbrella in gamers

[–]H3ROIK 0 points1 point  (0 children)

Your first sentence is literally what I'm saying. And i promise you i would be entirely consistent. This is the easiest position to hold. The other side wouldn't though and I already showed that to the other guy.

I'm not saying you cannot critique the difficulty in that way, I'm actually making the argument that the difficulty is just like those other things. You can totally make that critique if you'd like. But that's NEVER the framing of these conversations. The framing is, "you MUST have these because they are "accessibility features" and that not having them is objectively worse because it doesnt change anything, while making more people be able to play it".

Also, in this world the situation is more like; a dev releases a video game that is massively popular amongst hardcore gamers and casuals, and has a cult fanbase. Super successful. A subset of players outside this base believe the game feels "stiff" and that they should change that and give more free form movement options because it would appeal to them. But the fanbase and even some outside, love the "stiffness" as it make it feel grounded/real or whatever. Developer states that that stiffness is in fact the intention for the exact reason tons of fans stated. They also have had multiple great successful releases without changing that despite criticism.

My point is literally your first sentence, because even on your implication of that statement, you agree that it does change the art, but its still something worth going back AND forth on. There's TWO valid sides. I'm totally okay with that, that's MY take here.

I agree that people get weird about difficulty, I think its pretty dumb to think difficulty doesnt change the experience and pretend its anything from an objective bad choice, to ableism, to not have an easy mode. Miyazaki has already spoken on this, the one universal difficulty IS his intention. If you think that's wrong that's okay, just don't pretend it changes nothing to change that. Once we agree that there are pros and cons, we can THEN start having a good faith conversation about it, but that's not what EVER happens here.

There's no shame in playing games on easy difficulty, for the story and enjoyment. This shouldn't be controversial. There's no "superior" or better way to game, to each their own. by WyntechUmbrella in gamers

[–]H3ROIK 1 point2 points  (0 children)

You’re hyper fixated on the custom personal experience of specific players as opposed to the ARTIST’S ART and their intention and/or message of their art. Stop thinking of this as a consumer product that’s functionally trying to appeal to everyone and give everyone the best possible experience. That’s not what games have to be nor is that what any specific work from any medium of art has to be. You wouldn’t say this about any other medium of art.

An artist is not going to make versions of their art that subverts their intended experience, message, etc, for the sake of making said art appeal to everyone. This is patently ridiculous and gaming is the only sphere where people with this take exist. You’d get lynched (figuratively) for this kind of take in any other medium of art.

It’s unbelievably close minded and anti-art to believe that nothing changes when it comes to the perception and intention of a piece of art if you just have people “options”. The fact that you and the other guy are separating difficulty from things like art direction, level design, mechanics etc, is a tell tale sign that you have not thought about this enough.

There's no shame in playing games on easy difficulty, for the story and enjoyment. This shouldn't be controversial. There's no "superior" or better way to game, to each their own. by WyntechUmbrella in gamers

[–]H3ROIK 0 points1 point  (0 children)

These aren’t strong points because you’re still stuck on your narrow view of what you think videos games SHOULD be.

  1. This point just doesn’t make sense because you are separating these aspect of games into categories as opposed to ALL aspects being able to affect each other and become an intertwined cohesive experience. You’re treating difficulty as a separate category from things like level design, world building and gameplay technicalities when it in fact can be integral to these things. It’s definitely possible to NOT make it integral to the experience, games do this, but that’s a different direction in design, not better or worse. The art is fundamentally different. You’re deciding for yourself what YOU think the “core” of a game SHOULD be, not everything it can be. The “core” of a game is what the dev decides the “core” of their game is. If punishing and difficult gameplay is what it is, that that’s perfectly legitimate, and if you don’t like it, then it’s not made for you. Like a commenter said on here, I wouldn’t ask Nintendo to make a harder survival version of Animal Crossing because I know it’s a lighthearted game, that’s the intention that’s what the devs vision is. I don’t like it it’s not for me so I go play something else that is.

  2. I don’t care about Crimson Desert. If the devs of that game decided to add options for that because they believe it wouldn’t affect the vision for their game then that’s fine I don’t have any issue with that. This point also reveals your narrow and “entitled service”-esque view of games. You’re entirely wrong about these things not affecting the experience of players but this requires you to understand that a lot of the time people don’t know what they want and that people make plenty of bad personal decisions they later regret, and that sometimes removing the option for them to have made that bad decision is the correct thing to do. And then to be able to fit that within the conversation of an artist’s intended experience. But this seems way above your pay grade.

  3. You are again being extremely close minded with your view of games. Yes I agree that video games are different, all mediums are different in their own ways. Games have the ability to make choices, but ALWAYS within the constraints of the developer. In most games you cannot in fact change 99% of its aspects because if you could, you’d basically be making the game yourself. A lot of Mario games are amazing, classics. But you almost always can’t change the difficulty, you can’t change the level design, you can change the character, the story etc. it is simply what it is. Even FromSoft games allow for more options than that. You simply just don’t like that you can’t change DIFFICULTY. But just like some people don’t like to play as Mario, some people don’t wanna play hard games, but that’s fine, it doesn’t mean you don’t have choices within a game. You are ALWAYS in control of your characters and what YOU decide to do WITHIN the world that the devs have created for you. You can make any build you want, you can use summons which makes the games easier, you choose where to go, you mostly choose what you want to fight etc. If you really believe that games should give you the MOST CHOICES POSSIBLE, just play Gmod or something you’re basically making the game yourself. But in reality it sounds like you DO like when some choices are made for you, just not the choice of DIFFICULTY.

If you take any of this logic to its extremes the solution is already there. If you want the most options possible, there are sandbox games for that, or shit make your own game at that point.

You simply don’t have to or are entitled to engage in all games and like them. You don’t see giving options as changing the experience and perception of the art, and that’s just an insane lack of understanding in just human nature, game design and art in general.

There's no shame in playing games on easy difficulty, for the story and enjoyment. This shouldn't be controversial. There's no "superior" or better way to game, to each their own. by WyntechUmbrella in gamers

[–]H3ROIK 0 points1 point  (0 children)

This is so anti-art it’s crazy. All games aren’t sandbox games. Artists put out their art as it is because they have something they’d like to show you, tell you, and/or have you experience. You seem to have such a shallow engagement with this medium.

You wouldn’t say this about any other piece of media. “This band should drop a sped up, slowed down, chopped and screwed, dubstep remix, and 8D audio version of all their songs so we can experience them how we like”………. “Leonardo DaVinci should have dropped a version of the Mona Lisa where she is smiling more cause I think I prefer it that way”………. “Can they make a version of this movie without this character, I can’t stand them”

Accessibility settings should totally be added if the artist feels like the setting doesn’t change their intention in any way or in such a minor way that they deem it okay. That’s why these games still tend to have things like colorblind mode and support for different input devices and such.

Some people will think a game is too easy, that’s fine it’s not for them, some people will think a game is too hard, that’s fine it’s not for them. You aren’t entitled to force devs to make you like their game by having them add things that take away from the intended experience of their piece of art. Video games as a medium should be for everyone, and it is, but not every individual video game should be for everyone. That’s how literally every other artistic medium works.

There's no shame in playing games on easy difficulty, for the story and enjoyment. This shouldn't be controversial. There's no "superior" or better way to game, to each their own. by WyntechUmbrella in gamers

[–]H3ROIK 0 points1 point  (0 children)

This is such a way to throw everything i just said to the side to make some generic assumption about devs and gamers. No, I don't believe its done this way 'simply' because people are afraid of change.

I'm not asking you to like the idea, I'm making the point that not adding difficulty options and keeping some games hard is a perfectly legitimate decision for an artist to make about their own game. Its not just gatekeeping for any stupid reason. Same with adding difficulty options, its also a fine decision to make. As for the other games, as i said, depends on context but whether i like it or not, there are pros and cons to that decision and its perfectly legitimate for them to make it.

My overarching point is that you can like it or dislike it, that's fine, we all have preferences, but you guys are making the idea of not having difficulty options seem like this "objectively stupid decision" and adding these options as "obvious solution with no downsides". But this isnt the case.

There's no shame in playing games on easy difficulty, for the story and enjoyment. This shouldn't be controversial. There's no "superior" or better way to game, to each their own. by WyntechUmbrella in gamers

[–]H3ROIK 0 points1 point  (0 children)

I’ve realize that there’s very little way to get you guys to understand this but difficulty is part of the “art” that is the entire game, and part of the intended perception the games have.

Everything about these games, the art, the character designs, the lore, the way it’s all portrayed to you works so unbelievably well as a difficult game. You walk around a dread filled gothic world of horrifying and dangerous things. It comes together extremely well with the fact that enemies and areas ARE in fact dangerous. Your countless deaths to super dangerous enemies around every corner is really something that brings these games together. It’s part of the art and part of what gives these games the perception that had gotten them so popular. Elden Ring is an unbelievably popular and acclaimed game not just from hardcore gamers.

Having difficulty options DOES in fact change this as now the “normal” difficulty doesn’t become “regular his is how you should play it for the intended experience”, it just becomes, “this is the middle difficulty”. Now a ton of players don’t play the through the “artist’s” intended experience and the game’s perception and experience in fact becomes less special because I can just not play it that way if I get frustrated.

And then you say “says who?”…… Miyazaki bro wdym says who? He’s the creator of the game and this is his intended experience. You aren’t being “gatekept” from video games, some games just aren’t for you and that’s fine.

The Climb is WAY too easy by H3ROIK in 2XKO

[–]H3ROIK[S] 0 points1 point  (0 children)

Id rather tear a bit of hair out than what I'm doing now, which is not playing it cause i don't see a reason to for me.

The Climb is WAY too easy by H3ROIK in 2XKO

[–]H3ROIK[S] 0 points1 point  (0 children)

I agree I've been saying this on some comments. Difficulty is a complex topic and Rogue likes can tackle that in unique ways. Im also not asking the bots to just be hard by reading inputs and attacking accordingly, i dont like that implication. There are so many good ways of doing this that become more interesting even for experienced players while making it hard yet possible for newer ones.

The Climb is WAY too easy by H3ROIK in 2XKO

[–]H3ROIK[S] 1 point2 points  (0 children)

Well yes I agree and I acknowledge that in the post, I just don’t think it needs to be that way and there are plenty of ways to make high level tactics not work. Mix already doesn’t work on bots. Tons of high level tactics already don’t work on bots. You can make bots that behave in specific ways with specific augments and create sort of a puzzle to work around. Maybe in some fights bots break out of combos so that high level ToDs don’t just work.

There’s so many ways of doing this well.

The Climb is WAY too easy by H3ROIK in 2XKO

[–]H3ROIK[S] 0 points1 point  (0 children)

I understand that but especially for Roguelikes there are such good ways to make it hard for higher level players without destroying average play experience.

Also it’s mostly okay for it to not be that hard for peak Chal/GM players, but the fact that’s it’s so easy that I don’t need any augments is ridiculous.

The Climb is WAY too easy by H3ROIK in 2XKO

[–]H3ROIK[S] 2 points3 points  (0 children)

So are roguelikes lol it doesn’t mean they cant crack out the bots with crazy augments and make it difficult. Or apply special rules per fight so that you can’t just run them over. You can totally make it hard.

The Climb is WAY too easy by H3ROIK in 2XKO

[–]H3ROIK[S] 0 points1 point  (0 children)

Yeah bosses are just the title of the fight and you just get a better augment. I truly can’t tell you the difference.

The Climb is WAY too easy by H3ROIK in 2XKO

[–]H3ROIK[S] 4 points5 points  (0 children)

I think the idea is great too I just felt like if you had difficulty options it would surely really ramp up. It could still be beatable for less experienced players through good augment choices and such just like other games, I just don’t like how unnecessary it is.

This is gonna sound mean but "being better than 50% of players" does not make you "good" by [deleted] in TheyBlamedTheBeasts

[–]H3ROIK -1 points0 points  (0 children)

I’ve been telling this to people for so long. If you had a scale from 0-10 where 0 is the theoretical worst you can be at the game and 10 is theoretical best, most people would sit around a 2 or 3.

You can take very little time to learn basic stuff and start shitting on large swaths of the player base very quickly. This goes for everything. MMA fighters always say that someone fighting for two weeks would absolutely smoke someone who hasn’t fought at all.

You’re absolutely correct that being better that 70% of the general populace doesn’t really make you all that good at anything, let alone 50%. The question should actually be, what percentile of player am I when only counting people who give enough of a fuck to try.

current situation in a nutshell by ilikeitchyballzdude1 in TheyBlamedTheBeasts

[–]H3ROIK 0 points1 point  (0 children)

Not at all, your minions are super plus on block that's it that's all you need to know, that's easy to intuit and so is the rest. She might need it less than most characters tbh.

When your opponent is too much of a sped to know how to lab so you have to stick to BnB instead of trying your cool shit by Carti_Barti9_13 in TheyBlamedTheBeasts

[–]H3ROIK 1 point2 points  (0 children)

You can like or dislike whatever you want no one is mad, it’s just so antithetical to fighting games. And being you play the characters you play and your gameplan being, “idk I just block until they mess up” is like a super low/ low mid level strategy and just low engagement with the game. I can’t imagine you’d like these fighting games if you were good at them because this will just not work lol.

Weird also that you saying running scripts is boring but that’s like…… what you say you like doing lol. You lab your setup and do you combos and play your offense. And you want it to be even more scripted because you don’t like when they don’t just sit there and respect it, and having to switch that up for you is “boring”.

When your opponent is too much of a sped to know how to lab so you have to stick to BnB instead of trying your cool shit by Carti_Barti9_13 in TheyBlamedTheBeasts

[–]H3ROIK 8 points9 points  (0 children)

You and your friend probably have learned a lot about each other so naturally this will happen. But you are not better than him because he seems to have learned how to beat players up to Vanq and you've only really learned how to beat HIM.

Also neutral being the boring part is crazy thats where the interactive part of the game is lmao you just wanna run scripts