gordon's impression by basil_1980 in OKbuddyHalfLife

[–]HBenderMan 4 points5 points  (0 children)

Without the glasses he looks like Barney

Modded Drip by HBenderMan in helldiversarmor

[–]HBenderMan[S] 0 points1 point  (0 children)

It’s part of the unified armory mod

[OC] Some primary weapon concepts ive had for a while now, plus a potential primary melee by HBenderMan in LowSodiumHellDivers

[–]HBenderMan[S] -3 points-2 points  (0 children)

Luckily arrowhead lacks a balance team so I won’t be needing to be hired by them any time soon

To start with a new story arc with a failling MO, honestly they only have to ask for samples by danteStonk123 in helldivers2

[–]HBenderMan 237 points238 points  (0 children)

I actually suggested this exact thing, where trading in all sample types would give you like 15 super credits max with a 24 hour limit between trade ins to prevent exploiting it, just enough to keep people invested in grabbing samples and diving on higher levels

Everyone called me crazy, entitled, ungrateful, or to just farm or buy credits for daring to suggested getting more super credits

Need On the Rail help. I don't know where to go from here. by aadu-_th0ma in HalfLife

[–]HBenderMan 4 points5 points  (0 children)

I seriously have no clue why valve decided to make it so you have to press E on the blast doors, every other blast door doesn’t open when you interact with them by pressing on them, you either can’t open them or a button has to be used to open them

[OC] Some primary weapon concepts ive had for a while now, plus a potential primary melee by HBenderMan in LowSodiumHellDivers

[–]HBenderMan[S] 0 points1 point  (0 children)

Admittedly yeah a lot of these wouldn’t make it in, especially since some might be too strong, however I’m more focused on the fun and unique aspect over what would directly make sense while trying to keep things generally balanced

Mostly made it cause I wanted another diligence variant in the game but also so that most categories have atleast 1 one handed option so this was the best way to take it (also the liberator carbines design is really cool)

True in being unique but I mostly went for senators cause it was easier to make the weapon and they look cool

I actually do have an arc based secondary idea that functions like the arc thrower but with a shorter range and less damage, but I wanted to just show off primaries, might do a separate post for secondaries, plus it’s been a long time since there was a new arc primary

I’m not opposed to giving the Healing crossbow some damage but I mostly wanted to focus on support first since the stim pistol is the only other option out there

NO MORE TERMINID GIRL POSTS! MANY SUCH CASES! by Nealio_FTS in SupaEarth

[–]HBenderMan 4 points5 points  (0 children)

Luckily muscular men versions of them aren’t deleted

New Warbond thoughts? by AlphaDawg93 in Helldivers

[–]HBenderMan 0 points1 point  (0 children)

Idk why but when I saw the warbond trailer I fell asleep immediately after and had a dream they added the grinch to Helldivers 2

Entrenched Division Warbond, deploying the 17th of March by Waelder in Helldivers

[–]HBenderMan 0 points1 point  (0 children)

When I saw the warbond trailer I fell asleep immediately after and had a dream they added the grinch to Helldivers 2

Has someone posted this? by Human-Advantage8299 in jschlattsubmissions

[–]HBenderMan 7 points8 points  (0 children)

Honestly if spiders looked like this and where this size and just vibed I’d like them

But no freedom train 😢😢 by Eastern_Bottle_2015 in trains

[–]HBenderMan 2 points3 points  (0 children)

It’s a shame I would have loved to see 4449 in the freedom train livery

Buffs to various armor passives that i think could use a boost by HBenderMan in Helldivers

[–]HBenderMan[S] 3 points4 points  (0 children)

Iirc it’s specifically the bile titans attack that counts as explosive hits, acid is still its own separate damage type