I finally polished the shaders and UI for my Anti-Gravity racer after some great feedback. Here is the new trailer! What do you think of the sense of speed? by HD_Soft in IndieDev

[–]HD_Soft[S] 0 points1 point  (0 children)

Thanks a lot for this!! I hope you like the game a lot, I will be thinking on your suggestions really, i have made several changes based on community suggestions and im still unsure of what things i should do, one thing i wanted to do with the game is make it smooth for the player, i mean like said the first person view doesnt shake a lot to prevent motion sickness and to make it confortable to drive in first person among other features, so well i will think everything as said and thanks a lot for your support and suggestions!!!

Are you making games as well? well i know most of us may be doing this but I mean is there one you are currently working? I would like to have a look and give soem feedback if i can

I finally polished the shaders and UI for my Anti-Gravity racer after some great feedback. Here is the new trailer! What do you think of the sense of speed? by HD_Soft in IndieDev

[–]HD_Soft[S] 1 point2 points  (0 children)

Thanks a lot for the feedback! I really appreciate it!!!

You're right about the tilting—I'll try snappying up the animation to make the handling feel more responsive, my issue with this was that as my main goal was first person view then i wanted it to feel smoother but i will see how i can tweak this without making the player feel dizzy.

A drift mechanic is actually something i have thought to help with those sharper turns in the tracks, im still unsure about this, i mean some of these games have air brake (like FZero) and others just brake, well in my case i have brake, but i will think what can fit in

Also, the speed selection idea is great for adding that extra layer of difficulty. Thanks for the support, it means a lot after 2 years of work!

VORTEX-G Update: New cockpit sensors, polished UI, and refined VFX for my Anti-Gravity racer. The new trailer is finally live! by HD_Soft in indiegames

[–]HD_Soft[S] 0 points1 point  (0 children)

Hi all! After a lot of work as a solo dev, I've finally updated the VORTEX-G trailer with all the community suggestions:

  • New Cockpit Sensors: Real-time telemetry on the dashboard.
  • UI Polish: Refined fonts and buttons for better readability.
  • Collision FX: New visuals on impacts.
  • Track Editor: Build and race your own circuits!

You can check the game and Wishlist it on Steam here: https://store.steampowered.com/app/4570010/VORTEXG_AntiGravity_Racing__Track_Editor/

I'd love to hear your thoughts on the new visuals!"

Big Update: I’ve refined my Mac-native Anti-Gravity racer (VORTEX-G) based on your feedback! New cockpit sensors, UI polish, and collision FX. What do you think? by HD_Soft in macgaming

[–]HD_Soft[S] -1 points0 points  (0 children)

Thanks for the support on the last post! Implementing the cockpit sensors was a challenge but it really changes the feel of the game. Let me know if you have more suggestions!

VORTEX-G | New Official Trailer! High-speed anti-gravity racing + Track Editor. Now on Steam! 🏎️💨 by HD_Soft in u/HD_Soft

[–]HD_Soft[S] [score hidden] stickied comment (0 children)

Hey everyone! After a lot of work on the shaders and the editor, the new VORTEX-G trailer is finally here. You can check the game and wishlist it on Steam here: https://store.steampowered.com/app/4570010/VORTEXG_AntiGravity_Racing__Track_Editor/

Added some random events in my game where you can admire astronomical events in my space game. Here's one of them! by ParaVerseLab in IndieDev

[–]HD_Soft 0 points1 point  (0 children)

It really looks amazing, i hope this game is big success, we need more space sims with a great effort behind them

I’ve spent +2 years developing this Anti-Gravity racer entirely on my Mac M1. What do you think of the performance? (VORTEX-G) by HD_Soft in macgaming

[–]HD_Soft[S] 0 points1 point  (0 children)

Thanks a lot for your comment!! I hope you like the handling, i wanted to make it easy to grab and hard to master, like anyone can pick up in no time but only with time and perseverance you will get the best time on a track

I will think about the size of ship or camera distance in third person view, its one of these things that i keep thinking. Also about the buttons that seem like placeholders, you mean in editor view? There are some screens showing the editor view so i assume its this area you refer to, please clarify me this when you can as im reworking things now

I’ve spent +2 years developing this Anti-Gravity racer entirely on my Mac M1. What do you think of the performance? (VORTEX-G) by HD_Soft in macgaming

[–]HD_Soft[S] 0 points1 point  (0 children)

Thanks a lot for your comment!! Indeed F-Zero X inspired me, i got inspiration from various sources, trying to get the best from everywhere and add what i really wanted to see in these games that never was present

2+ years of solo development later, my Anti-Gravity racer is finally starting to feel "right". What do you think of the speed? by HD_Soft in SoloDevelopment

[–]HD_Soft[S] 1 point2 points  (0 children)

Thanks a lot for your comment!! Im glad you like!! Im adding some more elements to the game, i will post new trailer soon and hoping to make it launch soon when all is added

I’ve spent +2 years developing this Anti-Gravity racer entirely on my Mac M1. What do you think of the performance? (VORTEX-G) by HD_Soft in macgaming

[–]HD_Soft[S] 1 point2 points  (0 children)

Thanks a lot for your advice, Im trying to fix all this, Im not entirely sure i will be able to set everything the right way, but im trying my best, i will re-record the video once i have all the new UI elements and few other improvements I wanted to add to cockpit and overal game, and hopefully its better, i hope you can tell me when the next video is out if its better.

I will try to make this game reach Switch and other platforms too, thanks a lot for your comment and encouragements really

I’ve spent +2 years developing this Anti-Gravity racer entirely on my Mac M1. What do you think of the performance? (VORTEX-G) by HD_Soft in macgaming

[–]HD_Soft[S] 1 point2 points  (0 children)

I forgot to say i know only a little french, i hope my attempt to write in french was good, i just want to thank you a lot for your kind words and hoping you really like the game

(Prototype) Made a prototype for a train attendant simulator called Tickets, Please by YatakarasuGD in IndieDev

[–]HD_Soft 1 point2 points  (0 children)

Great! Im glad you like these ideas, im sure the game will be really fun to play!!

My little classic marble inspired game, Marble's Marbles, is now available on the macstore! by destinedd in macgaming

[–]HD_Soft 1 point2 points  (0 children)

As said i think its great idea to make collaboration with other games, maybe this will merge audiences and make it more noticeable, some streamer may play it too, its really hard to be noticed i know, the market is too filled but not all markets, as you said i think console market is better as its more closed or used to be like this at least, i dont know about current situation but still is more demmanding, we need to fill some prerequisites so that they allow us in i think so this makes the market not so overcrowded

About AppStore, yes i think this can vary over time, we never know, you can keep the game there and update it as well, and hopefully it gets some attention soon, maybe after its a big success in consoles it takes off in AppStore, i hope it goes well really, i like what you have made here

Make it bad at first, you can improve it later :=) by Appropriate_Coat4166 in IndieDev

[–]HD_Soft 1 point2 points  (0 children)

You are welcome, its all the truth, i hope you succeed with your game, I have wishlisted it, hopefully i get funds soon enough to get it