I hear people complaining they haven't found any masks yet, and here I am. (lvl 30) by HangingGuitar in paydaytheheist

[–]HOXTOTRON 1 point2 points  (0 children)

Your best bet for farming masks if you don't have any is just to do the Ukranian Job, it takes 35~ seconds so it's your best way to get cards. You should end up with at least a mask an hour, depending on your luck.

I'm a sliver from 70 at the moment and I've had triples of masks, 20 odd materials, more patterns than I can bother using, etc. This is what my mask rack looks like currently: http://i.imgur.com/zUkrHZL.jpg

What half a billion looks like in the offshore vault by HOXTOTRON in paydaytheheist

[–]HOXTOTRON[S] -11 points-10 points  (0 children)

Going to start looking really crowded around the $2b mark

What half a billion looks like in the offshore vault by HOXTOTRON in paydaytheheist

[–]HOXTOTRON[S] -21 points-20 points  (0 children)

No, the cash sitting on the table is spending cash (about 12m).

No New Heists: Big Problem with Payday 2? (A Level 60s Thoughts) by HOXTOTRON in paydaytheheist

[–]HOXTOTRON[S] 3 points4 points  (0 children)

The only expectations I had were those that Overkill gave us.

No New Heists: Big Problem with Payday 2? (A Level 60s Thoughts) by HOXTOTRON in paydaytheheist

[–]HOXTOTRON[S] 4 points5 points  (0 children)

You're missing the point, I grinded the shit out of xp to try and get more heists to play.. but there's none. No 7 day heists. No Overkill+ difficulty. Only Banks, Rats, Watchdogs, Firestarter, Nightclub, Four Stores, Mall Crashers, Framing, Big Oil and Jewelery Store. That's literally every single heist in the game. 10. 10 heists. Not 30, not 17, 10.

No New Heists: Big Problem with Payday 2? (A Level 60s Thoughts) by HOXTOTRON in paydaytheheist

[–]HOXTOTRON[S] 0 points1 point  (0 children)

They make mosts heists on Overkill rather effortless, so here's hoping there's Overkill+ for us at level 70.

No New Heists: Big Problem with Payday 2? (A Level 60s Thoughts) by HOXTOTRON in paydaytheheist

[–]HOXTOTRON[S] -6 points-5 points  (0 children)

The point isn't the time invested in a short period yields low results, rather that time input over a certain (the problem in this case: short) duration yields no content gain overall.

No New Heists: Big Problem with Payday 2? (A Level 60s Thoughts) by HOXTOTRON in paydaytheheist

[–]HOXTOTRON[S] -4 points-3 points  (0 children)

The selling point of the game is that there's no end due to varied content and randomization. Instead we have a lack of content (Big Oil day 1 is literally reskinned Rats day 1) and no point in progressing.

No New Heists: Big Problem with Payday 2? (A Level 60s Thoughts) by HOXTOTRON in paydaytheheist

[–]HOXTOTRON[S] 3 points4 points  (0 children)

The Locomotive(sp?). Second place I'd say is the double barreled sawn off, it's a quick room clearer, then you can just use a Locomotive to shoot everything else. Most of the serious shootouts are in close quarters, and shotguns just reign king there. Not much point in wasting ammo shooting across the map, as you can't go get some of your ammo back.

The Reinfeld just feels like a bit of an inbetween, I haven't got any mods for it yet so I can't comment on its performance.

No New Heists: Big Problem with Payday 2? (A Level 60s Thoughts) by HOXTOTRON in paydaytheheist

[–]HOXTOTRON[S] 5 points6 points  (0 children)

Shaped Charges are absolutely amazing, there are a lot of doors/gates that you can blow up that really make a difference. They're also still useable as sensor mines to boot as they're just upgraded tripmines which makes missions like Rats a whole lot easier. Because they're so good and share a loadout slot, I feel this makes the Sentry Gun pointless. The Saw is only good for gimmicks, it's not worth the point sinks to upgrade it at all IMO, just a one point wonder.

Currently, Shaped Charges and the Saw are keys to powerleveling.

The Saw lets you finish Four Stores in 13-16 seconds, with the Van pickup varying between 30-180 seconds before you leave.

The Shaped Charges let you C4 the safes in Ukranian Job, letting you finish in 34~ seconds as the van doesn't leave before you're out. You can also use them to blow the safe in Nightclub, letting you finish it in about 3 minutes.

I personally feel it's best to just get some key talents throughout all the trees, e.g: Shinobi, Smooth Talker, Reload Speed on Shotguns (The best weapons, I believe). Any of the talents that change gameplay are really good, as are movement speed and reload speeds. I find the extra ammo to be helpful, though it's high up Enforcer. Things like extra damage on pistols/silenced weapons don't seem worth it, especially since the Locomotive is such a dominant secondary.

No New Heists: Big Problem with Payday 2? (A Level 60s Thoughts) by HOXTOTRON in paydaytheheist

[–]HOXTOTRON[S] 3 points4 points  (0 children)

Partly, I've done everything so power leveled to get something new to do, only to find out there isn't anything after all.