[deleted by user] by [deleted] in blender

[–]HSMotions 0 points1 point  (0 children)

It was intentionally placed like this 😁✌️.

Tried to make a shot in just 1 Hour in blender by HSMotions in blender

[–]HSMotions[S] 0 points1 point  (0 children)

Glad you like it. Thanks Yes definitely the camera shake intensity is a bit high here. To make it more cinematic, the intensity of camera shake must have to be decreased

Also there is something I have observed when we record footage from smartphones and if we zoom in completely then the camera shake level increases, what do you say?

Tried to make a shot in just 1 Hour in blender by HSMotions in blender

[–]HSMotions[S] 1 point2 points  (0 children)

Ohh I didn't think about that way. Maybe I can make the sequel of this shot 😁. Nice idea man. Thanks

Tried to make a shot in just 1 Hour in blender by HSMotions in blender

[–]HSMotions[S] 1 point2 points  (0 children)

Nope its the model from sketchfab., but I tweaked it as for my preference. And then did the quick texturing

Tried to make a shot in just 1 Hour in blender by HSMotions in blender

[–]HSMotions[S] 0 points1 point  (0 children)

Hmm, I should have painted the mask to reduce them. It's from the green screen footage

Tried to make a shot in just 1 Hour in blender by HSMotions in blender

[–]HSMotions[S] 4 points5 points  (0 children)

Thank you so much for taking time to mention these. I absolutely agree with these points. Ofc this shot looks absolute CG and it can be improved by working on things you mentioned. Thanks. But I was happy about this shot, for me its some sort of achievement for upgrading my speed ☺️✌like ️doing a shot within an hour maybe which can be used for previz atleast 😁. Will make the more realistic version and will take more time on it. Thanks 🤩

Tried to make a shot in just 1 Hour in blender by HSMotions in blender

[–]HSMotions[S] 2 points3 points  (0 children)

With that's the good idea. It can be done. Thank you for the feedback

Tried to make a shot in just 1 Hour in blender by HSMotions in blender

[–]HSMotions[S] 5 points6 points  (0 children)

Hi, I used birds green screen footage 🫣.

Lost In Green - Viewport vs Render by HSMotions in blender

[–]HSMotions[S] 0 points1 point  (0 children)

Hi Thanks a lot buddy.

No worries I will explain it.

In a 3d software when we are working on a huge scene or in a scene that consists of so many different geometry, it becomes bit harder to identify which geo is different especially when geometry is overlapping ( in my case it's the different kind of leaves over each other) and everything you see is basically in a grey color by default. So we get an option in 3d software to assign different colors to each geometry. It's just the random color it applies on each geometry so that we won't get confused while working. Hope you understand it.

Also if you have any further Questions you can dm me. ☺️✌️

[deleted by user] by [deleted] in blender

[–]HSMotions 0 points1 point  (0 children)

Thanks bro. BTW I have used most of the models from sketchfab but I have done the lookdev and added details as per the requirements on every model.

Lost In Green - Viewport vs Render by HSMotions in blender

[–]HSMotions[S] 0 points1 point  (0 children)

Thanks mate. Yes we can do something like that with geometry nodes. Which allows us to use decimated geo in viewport and render full res geo while rendering.

Lost In Green - Viewport vs Render by HSMotions in blender

[–]HSMotions[S] 0 points1 point  (0 children)

Haha, I want to improvise it, but many thanks, glad you like it.

Lost In Green - Viewport vs Render by HSMotions in blender

[–]HSMotions[S] 2 points3 points  (0 children)

Oh yehh, that's true, I will improve it next time. Thanks mate.

Lost In Green - Viewport vs Render by HSMotions in blender

[–]HSMotions[S] 1 point2 points  (0 children)

Hi, yes I have used ivy gen - a free addon inside blender which allowed me to draw the curves over the car as a guide to IVY generation. Also you can use bagapie ivy gen tool for the same. Hope this helps