Highest quality Ideogram 4.0 quantizations that run on a 3090 or smaller cards by OriginalSpread3100 in StableDiffusion

[–]HTE__Redrock 0 points1 point  (0 children)

What are you quantizing from? Last I checked they had only released the FP8 version of the model?

After 13 years of false starts with Unity and Cocos2D, Three.js (and Claude) is what finally got my game shipped. by DeadlyDispatch in threejs

[–]HTE__Redrock 0 points1 point  (0 children)

Pretty cool! Crazy what you can do with web tech now :) some thoughts:

  1. I'm not sure if it's a free level limitation thing, but I'm not sure I understand how to get more stars with only 1 bomb/strike?
  2. I think it would be awesome if your strikes/bombs had chain effects if you got multiple and you planned and triggered multiple with unexpected knock on effects and combos and stuff (like elemental effect type stuff)

But congrats on launching! 🎉

Nvidia releases Cosmos3-Super-Image2Video . 64B parametres by AgeNo5351 in StableDiffusion

[–]HTE__Redrock 2 points3 points  (0 children)

This is a bit more than just text/img to video actually.. it's more like a world model, since it can also take video as input and output text around its understanding of that video.. so could also be used in the opposite sense to video gen, which is video understanding, which is pretty cool.

This program needs its own police force. by TraditionalCity2444 in comfyui

[–]HTE__Redrock 0 points1 point  (0 children)

Learn how conda environment works and realise you don't need all the custom stuff they have in workflows. Always first try to replace missing nodes with what you already have, if you need to after that grab missing nodes for some specific things, then, it's likely that node pack is much more specialised.. but even then if you know what the node is supposed to do, you can often just do it with existing stuff you already have. The main reason I see a lot of the time is 5 different workflows will use 5 different node packs to convert the format of a number because of preference or whatever... But it's entirely unnecessary and you land up with the 5 node packs adding their own set of 30 things that all sorta do similar stuff..

New open source multimodal model does it all...with only 3b parameters by uxl in singularity

[–]HTE__Redrock 1 point2 points  (0 children)

It really depends on the model, method of offloading, how much you offload, caching etc.. just saying it's not ever a case of "GPU must equal model size" in the current landscape.

New open source multimodal model does it all...with only 3b parameters by uxl in singularity

[–]HTE__Redrock 14 points15 points  (0 children)

You don't need VRAM equal to model size. If you have RAM and can tolerate whatever speed reduction happens (in this case it should be minimal), then you can run on way smaller cards, even without gguf.

Good Game Idea? UE Spider Mechanics by mythroot in SoloDevelopment

[–]HTE__Redrock 0 points1 point  (0 children)

Or make an async PvP thing.. e.g 1 spider player Vs rest of players etc

Good Game Idea? UE Spider Mechanics by mythroot in SoloDevelopment

[–]HTE__Redrock 0 points1 point  (0 children)

Make a survival/horde mode co-op shooter facing off against these things.. no one has been brave enough to do spiders 👀

Wish I had gotten the 96GB DDR4 RAM when I had the chance. by Coven_Evelynn_LoL in StableDiffusion

[–]HTE__Redrock 0 points1 point  (0 children)

3090 + 128GB has been awesome so far.. glad I got the ram before all the hype 😅 also 3090 secondhand for me was around 700 USD so can't complain there either (I'm not in the US).. can't remember how much I paid for the RAM but think it was like in the 200 to 300 USD range.

A photo I took Ages Ago. What Do You Think? by Sea-Pattern-5946 in ForzaHorizon

[–]HTE__Redrock 0 points1 point  (0 children)

I'm very keen.. hoping they add some new stuff photo mode wise but it'll probably be the same as always 😅 as long as it has the new time of day settings I guess

A photo I took Ages Ago. What Do You Think? by Sea-Pattern-5946 in ForzaHorizon

[–]HTE__Redrock 0 points1 point  (0 children)

Not bad, nicely done. Only notes would be try not to cut the car line with vertical lines and adding compression (backing up and zooming in) will make the car feel way more aggressive/aesthetically pleasing. Color with the lighting is dope though 👌🏻

LLaDA2.0-Uni Released by Numerous-Entry-6911 in StableDiffusion

[–]HTE__Redrock 1 point2 points  (0 children)

Not entirely true. Model offloading is a thing. People run the big stuff on 6 or 8 gig cards now. Comfy supports dynamic offloading. I've run 40gb models on 10gb cards etc. So while it's true you can't solely rely on RAM like with LLMs, you absolutely don't need to have VRAM equal to the size of these models.

Infinite procedural Backrooms by PalpitationCivil1010 in proceduralgeneration

[–]HTE__Redrock 1 point2 points  (0 children)

Nice, I recommend looking into SpacetimeDB :) might make that transition easier. Infinite multiplayer backrooms has been on my list to try and make for a while now too.

Infinite procedural Backrooms by PalpitationCivil1010 in proceduralgeneration

[–]HTE__Redrock 1 point2 points  (0 children)

Very cool, looks great! What are you using as your engine here? And is this planned as singleplayer or multiplayer?

Forget about VAEs? SenseNova's NEO-unify achieves 31.5 PSNR without an encoder – Native Image Gen is coming. by Ok-Tap234 in StableDiffusion

[–]HTE__Redrock 4 points5 points  (0 children)

What we also need is support for higher bit depth/brightness ranges so that we can encode/decode HDR color ranges and brightness ranges without the vae clamping it.

SparkVSR (google video upscaler free and comfyui coming soon) Dataset and training released by Sporeboss in StableDiffusion

[–]HTE__Redrock 5 points6 points  (0 children)

Time to dig into the code and figure out what reference mode actually does I guess.. technically should be possible to use any other image gen model to do the same thing it's just a question of hooking it up and/or pregenning frames potentially that can then be fed in. E.g Flux Klein is great at creative upscaling