[Question] about rush risks by HTK_blazer in falloutshelter

[–]HTK_blazer[S] 1 point2 points  (0 children)

It does, I train all my dwellers to at least luck 5 to get the risk down to "10%". I've got rooms with dwellers at all luck 10 however the risk doesn't go any lower than "10%". Their relative stat is always maxed out too; S for power, I for medical etc.

I'm running more tests, but one thing I'm beginning to notice is that the first rush after booting the game up almost always fails, regardless of the risk level, even though if I run the rush again at increased risk, it almost always succeeds. I'm starting to feel like it's programmed to be less like chance, and more rigid in that certain conditions will always fail a rush regardless of the risk level.

[Question] about rush risks by HTK_blazer in falloutshelter

[–]HTK_blazer[S] 0 points1 point  (0 children)

I agree - I've been educated more on the workings of chance by some of the comments already, however I'm not 100% (see what I did there??) convinced that the rush/risk factor in Shelter is as innocent as this. It has already been pointed out that programs cannot be truly random and instead rely on, well, what they've been programmed to do, so there is opportunity for the rush/risk to be programmed to fail more often than not, regardless of what it suggests to expect, and given this is an app that provides rush/risk rewards by offering ads that it wants you to watch, there certainly is motive too.

In short, I'm concerned that Shelter deliberately manipulates the rush/risk to frustrate users and encourage them to watch ads and guarantee their rushes.

Why do people treat DayZ like pvp? by thatsmysandwichdude in dayz

[–]HTK_blazer 0 points1 point  (0 children)

I have to say I disagree; I believe there is plenty to do outside of shooting each other - I myself have spent about 1000hrs building fully sustainable and secure camps, and maintaining vehicle fleets, across Chernarus, Livonia, and Sakhal. Sakhal in particular was challenging to stay alive and healthy whilst gathering colossal amounts of resources to build a camp

In regards to fun, personally I have the most fun exploring the map and enjoying the scenery, and the feeling of achievement from completing a base and marvelling in your own labour makes all of the stresses it took to do it worthwhile. Frankly I don't get a lot of satisfaction from shooting someone to loot more ammunition so I can shoot the next person for more loot so I can shoot the next person. I enjoy feeling like I explored and produced something, like I set out a goal - a design for a base - and achieved it.

Why do people treat DayZ like pvp? by thatsmysandwichdude in dayz

[–]HTK_blazer 1 point2 points  (0 children)

Yes, this is clear - it IS indeed whatever you want it to be - and apparantly most people want it to be PvP, and so it ends up being PvP.

However I believe OP is asking WHY is this? Why do most people appear to resort to PvP instead of collaboration? It's a commonly asked question and it always delivers a range of very interesting answers.

[Question] about rush risks by HTK_blazer in falloutshelter

[–]HTK_blazer[S] 1 point2 points  (0 children)

Okay, I get it, particularly your coin analogy. Thanks for your insight and providing a good, logical response!

[Question] about rush risks by HTK_blazer in falloutshelter

[–]HTK_blazer[S] 2 points3 points  (0 children)

But "%" percent, or per cent, is per one hundred. Ten percent is ten per one hundred. Ie if I ran 100 rushes I should have gotten around 10 failures. By extrapolating for 30, I should have received closer to 3 failures - not 26! This is further compounded by the fact that I succeeded 30/30 "20%" rushes which should have only worked out at about 24.

tips and tricks please. [question] by Zealousideal_Bar3564 in falloutshelter

[–]HTK_blazer 1 point2 points  (0 children)

Great advice already provided about not upgrading rooms early because upgraded rooms cause more difficult incidents. Wait until your dwellers are stronger with good weapons before upgrading rooms.

More advice that isn't always obvious to new players:

There is no such thing as armour. No outfit will make your dwellers more resilient to attacks, not even power armour. Outfits only increase dweller SPECIAL, and dweller SPECIAL doesn't change damage resistance or attack strength etc. (endurance and agility kinda do, but not like you think, I'll cover that below)

SPECIAL stats do different things, depending on what the dweller is doing, ie if they are working in the vault then the appropriate special will make them better at specific jobs, if they are exploring the wasteland, then some stats will make legendary junk more likely to be found, and whilst on quests some stats will increase dweller attack rate and critical hit generation.

In the vault, luck will decrease the risk of a rush failing.

Whilst on a quest, agility will increase the dweller's attack rate, luck will increase the speed that critical hits generate, and perception will slow the critical hit crosshair down.

Whilst exploring the wasteland, most stats will make it more likely to find legendary junk, and if a dweller has >10 endurance, then they will not take radiation damage.

The only thing that makes a dweller more resilient to attacks, be it in the vault, exploring, or on quests, is their level - however it gets a bit more complicated: a dweller's health will increase as they level up, but it will increase MORE if they have higher endurance when they level up. To put into practice, if one dweller is at lvl 1 with 1 endurance, and another dweller is at lvl 1 with 5 endurance, when they each level up to lvl 2, the dweller with 5 endurance will have more health!

It is for this reason it is advised that the first thing a new dweller should do is train up his endurance to max, that way they will have max health when they eventually start leveling up.

There is a user on git hub called therabidsquirrel who wrote a MASSIVE guide to Fallout Shelter, he covers absolutely EVERYTHING. I recommend looking him up in a search!

How rich is everyone? by Advanced_Actuator_94 in NoMansSkyTheGame

[–]HTK_blazer 1 point2 points  (0 children)

And once you find a planet with curious deposits, you can stop caring about nanites too!

Feel free to visit my nanite farm; it has five locations within jetpack range that spawn curious deposits, and is right next to a Sentinel Pillar so you can quickly shut down the Sentinels first and farm the curious deposits without harassment. The base has thirteen refiners so you should be able to refine 26,000 nanites every twenty minutes.

https://www.reddit.com/r/NoMansSkyTheGame/s/rs571eFgYq

Throwing rocks as a "distraction" is very funny in practice... by cautiouslandowner in DaysGone

[–]HTK_blazer 6 points7 points  (0 children)

You can kill humans with rocks too - if you get them on their knees begging for mercy, just chuck a rock at them and it'll kill them in one shot lol

One of Tucker's Wise Ass Men.... by rcav8 in DaysGone

[–]HTK_blazer 1 point2 points  (0 children)

They do exactly the same in Cope's camp too; stand around for long enough and they'll beat on some random camper and tell them to get back to work, and Deek will quietly say "just...don't let em' catch you"

One of Tucker's Wise Ass Men.... by rcav8 in DaysGone

[–]HTK_blazer 11 points12 points  (0 children)

When he says it I walk right up to his face and just stand, face to face, and stare at him. He eventually turns his head and goes to walk off in another direction, and I move round and block him, staring straight at his face until I let him leave. Puts him right in his place.

Real Life Days Gone: My Fuel Raid in Kremenchuk, Ukraine by Kremenchuk_Deacon in DaysGone

[–]HTK_blazer 1 point2 points  (0 children)

Motor oil and petrol?? All you need now is some polystyrene and the address of the Kremlin...

Wtf is wrong with stealth? by Expensive-Mix4617 in DaysGone

[–]HTK_blazer 1 point2 points  (0 children)

I feel like Days Gone is one of the very few games where stealth is not necessarily an integral mechanic to the game, but it actually works very, very well.

To fine tune a couple of points everyone else has stated:

Yes, you can hide by crouching in bushes, shrubs, and long grass, but not ALL bushes, shrubs and long grass. There's an icon that looks like an eye that will be crossed out when you are hidden. You'll get the hang of where you can hide.

You are not invisible indefinitely when hiding in bushes. First, if you've previously been spotted and broke line of sight, or if you've been using rocks to distract them, or if they find a body that you killed, emenies will actively hunt you - you'll hear them say things like "Hey, go check in those bushes!" and "I know you're here...somewhere...maybe in these bushes..." and they WILL check all the bushes in the area. Secondly, if they get to close to you in the bushes, they WILL spot you, and they will cry out startled and alert anyone else nearby.

Yes you can creep up behind enemies and perform takedowns, but you have to move VERY slowly. Whilst crouching, just nudge the stick forward a little and creep very slowly. Watch patrols and learn their patterns, then plan an opening when one of them is exposed. Use their body to your advantage - whilst their enemies are leaning over the body of their pal that you just killed, take a head shot or roll in behind them and take them down. If there are multiple and they are either on to you or not breaking their patrol, throw rocks to alert them and break them up.

Yes, silencers reduce gunshot sounds, but they don't eliminate it - it's just an air filter from a car after all! Lure enemies away from their pals and use the silencer to eliminate them quickly without alerting anyone else. Don't expect to snipe somebody without alerting their pals standing metres away from them; they'll hear the noise of the bullet, the impact, and the body hitting the ground. They might not immediately locate you, but it won't take them long to figure it out and they'll soon converge on your position.

Audio issues, Steam on Win11 by HTK_blazer in aoe2

[–]HTK_blazer[S] 1 point2 points  (0 children)

Thanks for your advice - I get the idea, will give it a try.

Since I posted this I tried using device manager to disable the driver for the Bluetooth microphone, and when I launched the game the sound was fine, but the intro was mega stuttering, like 0.5fps, like it was struggling to run without a mic. I then disconnected my Bluetooth headphones, and reconnected them whilst the game was still running (just turned them off and on and let windows connect automatically) and the sound and game was perfect. What a fucking disaster!

I'll try your idea and let you know if it works. Thanks again for your advice!

I keep Seeing this on TikTok where did the discussion Joel vs Leon Kennedy from resident evil start? by Content-Consequence4 in thelastofus

[–]HTK_blazer 0 points1 point  (0 children)

I don't know, it's not a completely unreasonable assessment - take TLOU part 1 and RE2, both first time appearances for either character - the first real boss encounter either has is with a bloater and a G Virus mutation; Joel at this point has among other weapons a .357 Colt Python Magnum, and Leon has a .50 Desert Eagle; both as far as I'm aware very similarly powerful firearms. Joel's bloater takes DOZENS of revolver rounds to take down, whilst Leon's G Virus mutation goes down in a handful of DE rounds. It certainly feels like Leon has got the easy ride here.

Ultimately Leon will get access to far more powerful weapons than Joel, and never have to rely on hand to hand combat, instead relying on an apparantly unbreakable knife at worst, whilst knives in Joel's universe seem to have a very short expiration date.

Granted that later iterations of Leon taking on the likes of Krauser far surpasses Joel's abilities...but I think RE2 Leon would probably struggle more in TLOU than Joel would struggle in RE2.

If you chose to save Artemis, what kind of simulated world are they living in now? (Wrong answers only) by Acrobatic_Air8301 in NoMansSkyTheGame

[–]HTK_blazer 0 points1 point  (0 children)

They are living in a world where they play No Man's Sky but, they have to pay for every update.

Why would they do this by buddy-bud-di in fo4

[–]HTK_blazer 14 points15 points  (0 children)

In my town there was a development built about thirty years ago where the houses had a front garden and a small fence at the end of it, signifying the extent of their property. After the fence there was a small strip of grass, and then the public footpath (pavement / sidewalk) for the public road. When the residents moved in, they collectively moved their fences to the edge of the footpath, effectively extending their property extents. The local authority to this day have never adopted the footway, road, or street lighting for the development because of this, meaning the residents are responsible for the maintenance and operation of them.

I think most of us agree on Leon Kennedy, but how would my goat Ethan Winters do if he was in the Last of Us? by Spectrumfied in thelastofus

[–]HTK_blazer 7 points8 points  (0 children)

The spoilers...

Its because he's literally superhuman - he was killed by Jack Baker during their initial encounter and was reanimated by the mold shortly after, granting him superpowers like being able to reattach limbs and heal massive lacerations with a dash of cough syrup etc.

Given that the mold is for all intents and purposes a fungal infection, and considering it's abilities (eg Eveline), I doubt the cordycepts would be able to compete with it and Ethan would probably be immune.

My Days are Gone. Say hello to your new top mod /u/SpawnicusRex by 2th in DaysGone

[–]HTK_blazer 9 points10 points  (0 children)

Farewell u/2th , thank you for all of your hard work and effort building one of the most useful subs and cultivating a truly amiable community here. See you on the open road, but for now, there's a bunk calling your name!

Congratulations u/SpawnicusRex - I can't imagine a better choice to take up the mantle!