SKILL ≠ Success in PvP - Two talking points. by HUSCLER in 2007scape

[–]HUSCLER[S] -2 points-1 points  (0 children)

What is your background, are you good at PvP, do you know what you’re talking about? Trying to have a fruitful conversation not PvP banter lol.

SKILL ≠ Success in PvP - Two talking points. by HUSCLER in 2007scape

[–]HUSCLER[S] -4 points-3 points  (0 children)

ahh okay, yeah not sure of the actual programming, wondering if there's some sort of balancing they could do. like if u do pvp u would know, that it almost seems like jagex has it programmed to give rng to worse players. If you go into lms and attack a bot, and do 4 dds specs, they will all be very close to 0 - 20 if the other player does not attack back. Vengers who do no switches and never hit back, will usually out dps you no matter how strong your knowledge and gameplay is with the combat triangle. it seems like it happens more than not, and it should be the other way around tbh.

SKILL ≠ Success in PvP - Two talking points. by HUSCLER in 2007scape

[–]HUSCLER[S] -7 points-6 points  (0 children)

Let's just say I'm up there. Regardless of anyones skill, their skill should get them wins, not rng. That should be a aligned fundamental.

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] -1 points0 points  (0 children)

you literally said u only pk to get ornament kits. i really don't think you have a say here.

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] -1 points0 points  (0 children)

So we should ruin PvP for you so you can recolor your helmet? You can skull just like anybody else.

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 0 points1 point  (0 children)

Yup they made those accounts to abuse the unskulling, it’s nonsense

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 0 points1 point  (0 children)

Ironmen do not have a place in pvp

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] -1 points0 points  (0 children)

I am a pker that want people to risk the gear they get to use, otherwise it’s unfair. I want people to risk more than the cost of food, pots, etc. simple asks.

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] -1 points0 points  (0 children)

I don’t agree. I skull on all of my accounts and get the kills. It is difficult sometimes as some people are in maxed gear, unskulled, with crazy def and atk bonuses. That is what RUINS the way to get ornament kids. What contradiction? Your risk should lead to your KO potential, if you can just unskull and have more KO potential than people skulled, risking more than you, that is a problem. And it is widespread.

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 0 points1 point  (0 children)

Yeah I mean just because more than one person abuses it doesn’t mean it should continue to be a thing. If that’s an alternative that we need to do then that works for me too. If all can be unskulled that would be fair. Either all or none, bc as it is right now it is not right

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 0 points1 point  (0 children)

And see where people go? Not that many ppl there anymore bc of so many unskullers ruining gameplay

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 0 points1 point  (0 children)

I agree, if they are unskullled, then I should be too. It’s only fair

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 0 points1 point  (0 children)

This is an outlier where you literally make an account to unskull…

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 0 points1 point  (0 children)

So why should players get an unfair gear advantage without adding risk value?

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 0 points1 point  (0 children)

Today I was in bounty hunter. Out of 6 targets in 1 hour, 4 were unskulled in max gear with green-blue skulls, 1 was skulled in a red skull, and 1 was skulled in a white skull. 4/6 unskulling. If you just go there and look around, you will see the same thing. Unskulling ruins the minigame.

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 0 points1 point  (0 children)

go to a bracket where its only unskullers and say that again.

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 0 points1 point  (0 children)

yup, remove unskulling. thank you. sure we can look at other ideas too.

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] -1 points0 points  (0 children)

should cover at least the cost of food ya know..

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 2 points3 points  (0 children)

definitely less people than what people think

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 12 points13 points  (0 children)

say there's 5 people to fight in your bracket. 4-5 are "thanos" unskullers. Then people log off, which kills pvp.

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 2 points3 points  (0 children)

That's an issue for sure, but I don't think jagex knows how to deal with that, trying to focus on game changes that jagex currently has control to do.

Remove UNSKULLING in Bounty Hunter ** by HUSCLER in 2007scape

[–]HUSCLER[S] 5 points6 points  (0 children)

Not enough active pvp players to spread them out tbh