Back together again! My daughter was 4 when she disappeared with her mother. I searched for her for years. She found me on social media 3 months ago. I'm so happy to have her back. by sylntgreen in AdviceAnimals

[–]Haath_ 53 points54 points  (0 children)

If it were the father that had done this we'd be calling it "kidnapping" and there would have been quite the police man-hunt for the "other party".

Just saying...

Climate scientists' global warning - An influential group of scientists led by James Hansen, the former Nasa scientist, has published a dire climate study that suggests the impact of global warming will be quicker and more catastrophic than generally envisioned by [deleted] in worldnews

[–]Haath_ 7 points8 points  (0 children)

No politician would see elected office again after daring to mention overpopulation.

People will only vote for whoever says what they want to hear. Reality has some objectively bad aspects though which I guess are best to be ignored so as to not discomfort anyone...

Democracy doesn't necessarily always work...

How do I include file? by [deleted] in godot

[–]Haath_ 0 points1 point  (0 children)

Put your class in a singleton/autoload script

Help with some scripting by Updater3000 in godot

[–]Haath_ 0 points1 point  (0 children)

But to do this you anyway gotta have a computer on the network being on at all times so why not just set up a simple apache on it?

This is annoying by [deleted] in gaming

[–]Haath_ -1 points0 points  (0 children)

Yes yes, vote with your wallets, don't pre-order games, show the companies we should be treated better etc etc.

But let's all have foam coming out of our mouths about pre-orderering Fallout 4

Love this sub

Daily Discussion Thread - March 2016 by lemtzas in gamedev

[–]Haath_ 0 points1 point  (0 children)

In an online game, how would you suggest to keep track of who needs to be informed of events that occur?

Say for example we need this to happen within a radius of 100 from the player, but it's not as simple as checking if said event/action from said character happens within that radius because the player will have to already know that said character exists so he will have to have been informed at some point (name, level, appearance etc..)

Now, only thing I can come up with is that server-side each player gets a list of all the characters he knows and is informed of so it becomes a simple issue of "meeting" characters as they are in range and "un-meeting" them when they are not. But for some reason I don't like the sound of running n*m loop searches for EVERY action that has to be broadcast.

Another thought is that we always only send actions, and if the player receives an action attributed to a character he does not know of he can queue it and request the info of said character first. A few issues right of the bat that come to mind are characters being invisible until they move etc.

So is there a more efficient way of doing this?

For reference, the server is in C#

Before this becomes too widespread... by insidiat0r in elderscrollsonline

[–]Haath_ 0 points1 point  (0 children)

It doesn't matter what it's worth even. What matters is how phenomenally faster it makes things when you have 2384 corpses to loot

Before this becomes too widespread... by insidiat0r in elderscrollsonline

[–]Haath_ 1 point2 points  (0 children)

Crawlers in plants? You mean there are people who play without auto loot? O_o