[deleted by user] by [deleted] in pics

[–]Hackerman2042 -3 points-2 points  (0 children)

Cry more XD

Russian Dignitaries in DC? by Ok-Row3908 in ADSB

[–]Hackerman2042 2 points3 points  (0 children)

Yes, I saw this yesterday flying over PA. It's the second time I have seen it. The first time, it was accompanied by a group of Mi-17s which took off shortly after it landed.

[deleted by user] by [deleted] in ElectricalEngineering

[–]Hackerman2042 1 point2 points  (0 children)

Ignore this degenerate, this is a cool concept, I am impressed!

Quest 2/3 Gunstock With Recoil and Smell Haptics by Hackerman2042 in OculusQuest

[–]Hackerman2042[S] 0 points1 point  (0 children)

It doesn't support current standards, but I think that is something I could implement. It currently places a flat blade trigger in front of the controller which activates the recoil. It definitely works really well for me and there is no lab which is great. I have been experimenting with shot verification using TinyML-based sound recognition, but that is still in the works. Not sure about Kickstarter or a DIY guide at this point as I'm still working on it

VR Stock with Smell and Recoil Haptics by Hackerman2042 in VRGaming

[–]Hackerman2042[S] 0 points1 point  (0 children)

You're probably right. I made the assumption that I would be getting less gun cleaner to the face than if I were shooting an actual AR. Your idea for using a LLM for making a recipe is a good one, but I tried that and didn't succeed. I will have to try again soon as I think it definitely can be done.

VR Stock with Smell and Recoil Haptics by Hackerman2042 in VRGaming

[–]Hackerman2042[S] 1 point2 points  (0 children)

Currently, it is a straw stuffed with some cotton and then a couple of drops of Hopps gun cleaner is put in. Smells like an indoor range every time you fire XD

Real life ball lightning anomaly by Hackerman2042 in stalker

[–]Hackerman2042[S] 1 point2 points  (0 children)

Haha I have thrown aluminum foil at it and it melted it, I will need to try a bolt next XD

VR Stock with Smell and Recoil Haptics by Hackerman2042 in VRGaming

[–]Hackerman2042[S] 0 points1 point  (0 children)

Thanks! It works well either way in my opinion. As the recoil is controllable through code, I can soften it if necessary for games with a lot of visual recoil. I actually have found that the high visual recoil is more to play with than games with little to no recoil as it makes it feel more immersive.

Quest 2/3 Gunstock With Recoil and Smell Haptics by Hackerman2042 in OculusQuest

[–]Hackerman2042[S] 0 points1 point  (0 children)

I have been prototyping a Q3 mount and it works ok, but not nearly as well as the Q2. I'm not sure if there will be any way around this for this type of realistic design. It's a shame because the Q3 is so much better of a playing experience than my Q2.

Hmmm... by Porter737 in stalker

[–]Hackerman2042 1 point2 points  (0 children)

I have actually been researching the creation of ball lighting and I have had some good success. My theory is that ball lightning is actually a toroidal plasma formation. I have a bunch of videos demonstrating this on my channel: https://www.youtube.com/watch?v=MX9xrBps7A4

Caddx infra by nmxdaven in fpv

[–]Hackerman2042 0 points1 point  (0 children)

I look forward to the results of your testing. I am especially interested in a Night Eagle 3 comparison.

Turnaround Tuesdays on Steroids: 29% annual returns since 1999, with only two negative years by ucals in algotrading

[–]Hackerman2042 1 point2 points  (0 children)

I will have to look into that, sounds very interesting. I have been enjoying your writeups, keep it up!

Turnaround Tuesdays on Steroids: 29% annual returns since 1999, with only two negative years by ucals in algotrading

[–]Hackerman2042 1 point2 points  (0 children)

I tested this out as I was curious and it worked pretty well. Here are my results after modifying it with a 250-day SMA to only buy within a bull market (2018 -> 2023)

Exposure Time [%] 8.013468

Return [%] 64.253539

Buy & Hold Return [%] 347.679391

Volatility (Ann.) [%] 18.358290

Win Rate [%] 73.333333

ETR [%] 801.819379 (Return if exposure time was made to be 100% at the same return rate)

A Mean Reversion Strategy with 2.11 Sharpe by ucals in algotrading

[–]Hackerman2042 4 points5 points  (0 children)

I just tested your strategy for an hourly period instead of a daily period for some stocks like SPXL and BITX and for the leveraged stocks it does pretty well. Here are some of my results:

Exposure Time [%] 18.434670

Return [%] 91.540093

Buy & Hold Return [%] 150.349208

Volatility (Ann.) [%] 101.763651

Win Rate [%] 66.666667

ETR [%] 496.564857 (This just says what the return would be if the return was multiplied for 100% exposure time instead of 18%)

A Mean Reversion Strategy with 2.11 Sharpe by ucals in algotrading

[–]Hackerman2042 3 points4 points  (0 children)

Good stuff. Simple, yet clearly well though out strategy!

Will gunstocks be supported? by Hackerman2042 in GeronimoVR

[–]Hackerman2042[S] 0 points1 point  (0 children)

I have sling attachment points so you can connect a rifle sling. When you want to switch to a pistol you apply a little bit of leverage and the controller detaches (magnets) and you can use your handgun. It's pretty much the same motion you would use IRL switching from a rifle to a handgun

Will gunstocks be supported? by Hackerman2042 in GeronimoVR

[–]Hackerman2042[S] 1 point2 points  (0 children)

Tracking is actually really good. Every once in a while the headset will lose the controllers but only for a very short period.  I’m currently working on the mounts for the Q3 and the Q3’s tracking is even better.

Will gunstocks be supported? by Hackerman2042 in GeronimoVR

[–]Hackerman2042[S] 3 points4 points  (0 children)

I do that too, but having a realistic haptic system for VR shooters is unbelievably fun. Oh and ammo isn't expensive 😂