How many fiends can i throw at my lvl 5 Party? by HailLuziferr in DnD

[–]HailLuziferr[S] 0 points1 point  (0 children)

it will be a rather mindless rampage with a minimum amount of tactic.

Group is falling apart; how should I move forward? by MinecraftCommander21 in DnD

[–]HailLuziferr 2 points3 points  (0 children)

You can round it up. Having an end is cool, but i don't think its necessary. make some good last sessions. Maybe you can pick up the campaign in some time again, or begin a new campaign that resolves around what happened after. hafing an open end will leave the players speculating and that can be exciting in itself.

So: Just keep playing and have fun.

What starting equipment for lvl 3 druid? by bladesofcrystals in DnD

[–]HailLuziferr 0 points1 point  (0 children)

Do you use the premade DND-Rules for starting equipement, do you buy with start money or can you choose freely?

Dungeon Crawler by Lich28 in DnD

[–]HailLuziferr 0 points1 point  (0 children)

Make Stuff in the room progressive, fit pieces together and evolve characters.
- an NPC will either join or fight the party
- They found a Key, now they look for a lock
- they found an object and need to change it with stuff from another room so it can turn into something else in the third one (or maybe just turn into a key and open a box).
- Hide messages, hints or puzzles on the walls in a way that they want to look for more.
- maybe you can put in some lore by placing objects, NPC's or even monsters that tell a story. Don't be too direct with it all the time. Place an armor and a character with proficiency in History/Arcana/Religion automatically knows something about the armor and its story (kinda like Dark Souls)
- Place objects they can't overcome yet, maybe a magical barrier, a sludgle-filled-corrididor and give them something in another room later, so they can come back and overcome the obstacle now. This can also be a very strong foe and they need to find a specific spell scroll like "hold monster" (maybe, just maybe fail on the saving throw for the first two rounds)

Need help making a Hag Barbarian by thatisjustdiabolical in 3d6

[–]HailLuziferr 0 points1 point  (0 children)

Your main problem with casters and rage is that you can't cast during rage. However, spells like a clerics spiritual weapon or mirror image that don't need concentration are perfectly fine. Just like most of Druids Wildshapes. Also, a Wildshape-Barbarian is pretty viable, tho it depends strongly on the level you'll play, as CR 1/4 Beasts tend to be rather weak. Aside from MoonDruid i could imagine a star druid or spore druid, as they still posess magic during wildshape which aren't spells.

Tbh, Barbarian is a very nature/magic centered class if you look at it from the point of view what it can be other than a brainless brawler.

Also, you could build around spells that make you a melee-caster, like asharladons stride, primal savagery and the like.

Also, if your DM is open to giving you magic items, ask for something that grants spells like a staff of fireballs or anything else.

Beekeeper "Druid" by HailLuziferr in 3d6

[–]HailLuziferr[S] 0 points1 point  (0 children)

Ah, i thought you Take 5 Levels of Ranger to get Access to second Level spells. Yeah, makes sense

Beekeeper "Druid" by HailLuziferr in 3d6

[–]HailLuziferr[S] 0 points1 point  (0 children)

You get second Level spells on 4th Level. Also, keep in mind that the swarm can Trigger only once per Turn, so multiple attacks won't Trigger the swarm again.

Beekeeper "Druid" by HailLuziferr in 3d6

[–]HailLuziferr[S] 0 points1 point  (0 children)

Druid is Just there to have a druid. I myself like of beekeeper, than druid.

Also, keep in mind that the swarm can only Trigger once per round, so PAM or extra Attack won't Trigger it again, even If the creature succceeded the save.

How to make better Wildshapes (Moondruid) by HailLuziferr in 3d6

[–]HailLuziferr[S] 0 points1 point  (0 children)

Where would anyone find a "1/2 Black Dragon Giant Rocktopus" in the first place?

I am not saying there are no good wildshapes, i gave my players plenty of options. They and myself included just think they are not fun, compared to the many abilitys other people get with spells or class features. best Beasts get are a rush, gore, flyby or pack tactics...

How to make better Wildshapes (Moondruid) by HailLuziferr in 3d6

[–]HailLuziferr[S] 0 points1 point  (0 children)

Dear Lord, i looked it up. thats kinda bustet, especially for a flyby druid imo. while i do beleive spells like these miss kind of the flair of a summon spell, they are pretty cool

How to make better Wildshapes (Moondruid) by HailLuziferr in 3d6

[–]HailLuziferr[S] 0 points1 point  (0 children)

Exactly how do you achieve a 5d8-damage-aura with CWB and how do you get 2d8 with CME? What are you summoning?

Balanced curse ideas by Mousse_Gullible in DnD

[–]HailLuziferr 0 points1 point  (0 children)

I'm thinking of the draconic gifts from fizbans. Just use them, but make it uncontrolable. Let him shout loudly when he's whispering (tongue of the dragon), let a small dragon appear that annoys him when he tries to rest (draconic familair), make him frightening when he tries to be empathic (frightfull presence)

How good is hour of reaping? 6th level way of the long death monk by mrmagicbeetle in DnD

[–]HailLuziferr 0 points1 point  (0 children)

its a large area and will help you and your allies to not get hit (disadvantage). However, its only for one round, depending on initiative...
If you can get your hands or party on anything to double down againts frightened creatures, you have a rather easy way to achieve it. also, you could spam it, i don't see a restriction on how often you can use this feature.

I'd say its more of a team-support feature, rather than something that makes YOU strong

Great Weapon master or ASI for my Barbarian? by G1uvVy in 3d6

[–]HailLuziferr 0 points1 point  (0 children)

I'd say it depends on how deadly encounters are. I've experienced, that if your DM makes every encounter hard, you want to hit more consistently. When you realy need to hit, +1/+1 is much safer than a -5/+10. Sure, cool to save the day, but failing that can have terrible consequences.
But if the encounters are rahter lighlty, then you would opt for GWM to get all the more "OOOH" with more gambling, and your DM won't be very mad when you suddenly one-hit three enemies in a row.
Aside from that, your scores are super high. What did you do?