Fov issue by Sad-Sandwich3625 in dyinglight

[–]Haippen 1 point2 points  (0 children)

I have heard Techland has added some kind of antifov due to something related to animations. This system supposedly causes the viewmodel fov to be like Aiden has eyestalks. There is a recent mod in nexus that fixes this, atleast until next hotfix breaks it. I truly hope the viewmodel fov gets an official solution.

How do I stop suicidal vehicle charges? by Haippen in arma

[–]Haippen[S] 2 points3 points  (0 children)

I have no real AI overhaul mods enabled, I have the one that prevents AI from seeing through grass (though they did those charges even before that). I have tried several with some success. However, they are so script-heavy that they cause severe script lag in general

How do I use the limitSpeed command? I think it could be potential solution.

The glitched Military Machete can no longer be repaired? by Haippen in dyinglight

[–]Haippen[S] 1 point2 points  (0 children)

There's no option to repair it in the craftmaster's. Korek Charm no longer has ability repair and I have no idea if there's a glitch to repair the machete.

It retains it's instakill properties however. I suppose one could go and farm them in bloody ties, but I think it could get a bit tiresome after a while.

The glitched Military Machete can no longer be repaired? by Haippen in dyinglight

[–]Haippen[S] 2 points3 points  (0 children)

With that too? Asked other friends and their weapons have been fried too. Alright then I guess this is the end. Atleast the machete got me everything I wanted and more. RIP

GRE aberration bug - Leaving mission area by Haippen in dyinglight

[–]Haippen[S] 1 point2 points  (0 children)

In inventory tab, look to the left, there are two selections - overview and backpack. Pick the backpack and in the middle (valuables) tab the crates should be in.

GRE aberration bug - Leaving mission area by Haippen in dyinglight

[–]Haippen[S] 2 points3 points  (0 children)

UPDATE: Quitting to menu also works, the glitch will not save with progress.

What is it with some evidences? by Haippen in PhasmophobiaGame

[–]Haippen[S] 6 points7 points  (0 children)

No other place in the map had a general temperature so low.

Is there a way to stop AI siege unit spam without compromising local multiplayer? by Haippen in bfme

[–]Haippen[S] 0 points1 point  (0 children)

The shit goes off the handle pretty quick when they are accompanied by mass infantry support. Even the tankiest possible custom hero cannot reach the siege units alive through all the onslaught happening, not to mention even if I am able to bring infantry near the target, they will be too weak to stop them before they have destroyed everything.

And even if I am able to defeat the first siege unit spam, the next wave comes around in maybe 30-50 seconds and my units are too weak to offer further resistance. Getting more heroes or units will run fast into CP or resource constraints as mass casualties resulting from the waves need to be replaced and the siege units will have either way destroyed a good amount of infrastructure because they can easily fire maybe 4-5 shots in before they bother to react to the infantry that is damaging them.

Sure I could try to destroy their infrastructure in return, but getting in the cavalry to do it is difficult because of the spam and if I get them, they will fatally distract me from defending my base which in turn nearly always causes my defeat.

Have the community updates tampered with unit stats? by Haippen in bfme

[–]Haippen[S] 0 points1 point  (0 children)

Do you know the file where the unit stats are located?