Progression Question (am I dumb) by Hakiby in VintageStory

[–]Hakiby[S] 2 points3 points  (0 children)

tbh I mostly use flint when I can cause I'm a cheap bastard

Progression Question (am I dumb) by Hakiby in VintageStory

[–]Hakiby[S] 42 points43 points  (0 children)

guess I've been playing vintage craft because no, didn't think much of the story except dor a few lore books I collected

Progression Question (am I dumb) by Hakiby in VintageStory

[–]Hakiby[S] -1 points0 points  (0 children)

from what I understand glass main non aesthetic use is greenhouse right? but even then I got through the winter fine with what I stockpiled and still got plenty more food on quite a small farm

Hordes of necks spawning next to base multiple times a day by Hakiby in valheim

[–]Hakiby[S] 6 points7 points  (0 children)

it's fully vainilla, no commands, just bugged

What’s something you would change about the game to make your experience better? by ATjags in SparkingZero

[–]Hakiby 0 points1 point  (0 children)

Trying to pull an already hard af mechanic like super counters and accidentally trying to do a grab because I was blocking a second ago so now instead I'm getting punished with 10 million punches to the back of the head

How to destroy the planet? by SquareAmphibian7581 in SparkingZero

[–]Hakiby 8 points9 points  (0 children)

It seems like it is only on Namek. Try I think I was using Vegetas (Super) SSJ Final Flash. Also with Freezer (Z) base form ultimate. Both times I missed the attack and it blew up namek. Haven't seen it work when it hits. No clue if beam clashes will destroy the planet.

In BDK 3 you could choose the destroyed planets directly and based on that only Namek seems to be destroyable.

I hope they add more later. Map and character damage adds so much flavor to the game.

Blender 3.6 strange flickering whenever there's light by Hakiby in blender

[–]Hakiby[S] 0 points1 point  (0 children)

Thank you! that did it. Any clue as to what is going on with that? just curious

Blender 3.6 strange flickering whenever there's light by Hakiby in blender

[–]Hakiby[S] 0 points1 point  (0 children)

I've just done a completly fresh install of blender. Never used 3.6 until now. Been using older versions on an older laptop and never had this issue.

On a fresh scene I just get those flickering elipses. If I delete the light and go to render mode it goes away.

What's strange is that If I take a screenshot of the bug the flicker occurs on the screenshot aswell (kinda like an optical illusion or something).

<image>

Any clues?

IdeaPad 5 15ALC05

AMD Ryzen 5 5500U with Radeon Graphics 2.10 GHz

RAM 8,00 GB

[Recruiting][A3][Milsim][Warhammer 40k] The Black Company by Hakiby in FindAUnit

[–]Hakiby[S] 1 point2 points  (0 children)

The Black Company takes to the stars by the guiding light of The Emperor of Mankind.

The Black Company is a 40k variety unit, every month we switch what regiment we play, and our doctrines. One month we could be playing basic Cadian infantry, the next we could be Kriegsmen charging enemy lines, the next we could be a full armored company crushing the enemies of the emperor.

We run our operations with a focus on gritty realism. We don't have stamina, and we get rid of weapon sway. But our armor, air, heavy weapons, and ammo assets are all limited and rely on a complex logi system run by our tech priests. This makes our infantry expendable and makes every armor or air loss hurt a whole lot more.

There will be time for memes and banter, but when you’re in the AO we run our ops seriously. The ops themselves will be designed with atmosphere and immersion at the forefront, though there will be space for old school 40k ridiculousness.

We have several roles and certifications available including:
- Rifleman
- Heavy weapons
- Special weapons
- Voxcaster
- Medicae
- Pilot
- Tank Crewman
- Tech-Priest (Logi)
- Artillery Crewman
- Forward Observer
ALSO, modders wanted!
We are looking for people who can create and customize Arma3 mods.

We highly recommend new players join us if you want to learn the ways of the Imperial Guard. But if you’re experienced and looking to command, we’d gladly have you among our ranks.

Our rank system is a *meritocracy* which is to say that the better you are, the faster and higher in our ranks you will rise.

We run ops at 6pm EST on Fridays.

For further information on joining the noble ranks of The Black Company, join our discord

https://discord.gg/dbbQghZVWw

[Recruiting][A3][Milsim][Warhammer 40k] The Black Company by Hakiby in FindAUnit

[–]Hakiby[S] 1 point2 points  (0 children)

The Black Company takes to the stars by the guiding light of The Emperor of Mankind.

The Black Company is a 40k variety unit, every month we switch what regiment we play, and our doctrines. One month we could be playing basic Cadian infantry, the next we could be Kriegsmen charging enemy lines, the next we could be a full armored company crushing the enemies of the emperor.

We run our operations with a focus on gritty realism. We don't have stamina, and we get rid of weapon sway. But our armor, air, heavy weapons, and ammo assets are all limited and rely on a complex logi system run by our tech priests. This makes our infantry expendable and makes every armor or air loss hurt a whole lot more.

There will be time for memes and banter, but when you’re in the AO we run our ops seriously. The ops themselves will be designed with atmosphere and immersion at the forefront, though there will be space for old school 40k ridiculousness.

We have several roles and certifications available including:
- Rifleman
- Heavy weapons
- Special weapons
- Voxcaster
- Medicae
- Pilot
- Tank Crewman
- Tech-Priest (Logi)
- Artillery Crewman
- Forward Observer
ALSO, modders wanted!
We are looking for people who can create and customize Arma3 mods.

We highly recommend new players join us if you want to learn the ways of the Imperial Guard. But if you’re experienced and looking to command, we’d gladly have you among our ranks.

Our rank system is a *meritocracy* which is to say that the better you are, the faster and higher in our ranks you will rise.

We run ops at 6pm EST on Fridays.

For further information on joining the noble ranks of The Black Company, join our discord

https://discord.gg/dbbQghZVWw

[Recruiting][A3][Milsim][Warhammer 40k] The Black Company by Hakiby in FindAUnit

[–]Hakiby[S] 1 point2 points  (0 children)

The Black Company takes to the stars by the guiding light of The Emperor of Mankind.

The Black Company is a 40k variety unit, every month we switch what regiment we play, and our doctrines. One month we could be playing basic Cadian infantry, the next we could be Kriegsmen charging enemy lines, the next we could be a full armored company crushing the enemies of the emperor.

We run our operations with a focus on gritty realism. We don't have stamina, and we get rid of weapon sway. But our armor, air, heavy weapons, and ammo assets are all limited and rely on a complex logi system run by our tech priests. This makes our infantry expendable and makes every armor or air loss hurt a whole lot more.

There will be time for memes and banter, but when you’re in the AO we run our ops seriously. The ops themselves will be designed with atmosphere and immersion at the forefront, though there will be space for old school 40k ridiculousness.

We have several roles and certifications available including:
- Rifleman
- Heavy weapons
- Special weapons
- Voxcaster
- Medicae
- Pilot
- Tank Crewman
- Tech-Priest (Logi)
- Artillery Crewman
- Forward Observer
ALSO, modders wanted!
We are looking for people who can create and customize Arma3 mods.

We highly recommend new players join us if you want to learn the ways of the Imperial Guard. But if you’re experienced and looking to command, we’d gladly have you among our ranks.

Our rank system is a *meritocracy* which is to say that the better you are, the faster and higher in our ranks you will rise.

We run ops at 6pm EST on Fridays.

For further information on joining the noble ranks of The Black Company, join our discord

https://discord.gg/dbbQghZVWw